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lobotomy-corp-bridge

v0.1.0

Published

A JS client library for the Lobotomy Corp Bridge game mod, enabling realtime control and data exchange with the game.

Readme

Lobotomy Corp Bridge

Lobotomy Corp Bridge logo

A JS client library for the Lobotomy Corp Bridge game mod, enabling realtime control and data exchange with the game.

Installation

You can install the package via npm:

npm install lobotomy-corp-bridge

Usage

The Lobotomy Corporation game instance must be running, with the Lobotomy Corp Bridge mod installed.

Here is an example of how to use the library:

import { Bridge, validateBridgeMessageType } from 'lobotomy-corp-bridge';

const bridge = new Bridge({
    port: 8787,
});

bridge.on('connected', () => {
    console.log('Connected to the game');
});

bridge.on('disconnected', (reconnecting) => {
    if (!reconnecting) {
        console.log('Disconnected from the game');
    }
});

bridge.on('message', async (msg) => {
    console.log('Received message:', msg);
    if (msg.type === 'EnterPrepPhase') {
        const response = await bridge.sendAndWaitForReply('AgentListQuery', { includeActive: true });
        validateBridgeMessageType(response, 'AgentListResponse');
        console.log(response.agents);
    }
});

bridge.connect();

You can view a full list of supported BridgeMessage types and their fields in the generated type documentation.

Browser

No additional changes are needed to use this library in client-side browser JS. You will need to target browsers that support ES6 modules if you aren't using a bundler.

Node and Other Runtimes

When using the library in Node (or other non-browser runtimes that don't provide a browser-compatible WebSocket API in the global scope), you will need to manually provide a WebSocket implementation in the Bridge constructor options:

import { Bridge, validateBridgeMessageType } from 'lobotomy-corp-bridge';
import { WebSocket } from 'ws';

const bridge = new Bridge({
    webSocketConstructor: WebSocket,
});

Additionally, in Node versions older than v15.6.0 or v14.17.0 (or other non-browser runtimes that do not provide a browser-compatible Cryptography API in the global scope), you will need to provide an equivalent to crypto.randomUUID():

import { Bridge, validateBridgeMessageType } from 'lobotomy-corp-bridge';
import { randomUUID } from 'node:crypto';

const bridge = new Bridge({
    uuidGenerator: randomUUID,
});

Scripts

  • build: Compiles the TypeScript code.
  • build:watch: Compiles the TypeScript code in watch mode.
  • serve: Serves the project using a local server.

License

This project is licensed under the MIT License.

Contributing

If you find any issues or have suggestions for improvements, please open an issue or submit a pull request on GitHub.

Author

Hawkbar

Links