logofx
v0.1.5
Published
React components for rendering SVGs through canvas effects.
Readme
logofx
React components for rendering SVG children through canvas shader effects.
import { Metal } from "logofx";
export function Logo() {
return (
<Metal>
<svg viewBox="0 0 200 80" width="200" height="80">
<text x="12" y="54" fontSize="52" fontWeight="800">
SVG
</text>
</svg>
</Metal>
);
}Metal keeps the source SVG in the DOM but visually hidden, then mounts a same-sized canvas and paints a metal/glow treatment from a signed-distance field generated from the SVG alpha mask.
Scripts
pnpm buildbuilds ESM, CJS, and type declarations with Bunchee.pnpm typecheckruns TypeScript without emitting files.
SDF Direction
The current implementation computes an alpha-mask SDF with a WebGL jump-flood pass after rasterizing the SVG. That keeps arbitrary SVG markup working because the browser still resolves layout, text, masks, paths, and groups first.
For richer built-in shaders, this should evolve behind the same internal ShaderRenderer shape:
- CPU SDF: best compatibility fallback, acceptable for static icons/logos, simplest npm dependency story.
- WebGL/WebGPU jump-flood SDF: better for large/animated SVGs, more complex setup and fallback handling.
- Geometry SDF from parsed paths: sharper and scalable, but incomplete for arbitrary SVG features unless heavily constrained.
