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lol-livegame-client

v1.0.1

Published

Library to connect to League of Legends - Game Client API

Readme

lol-livegame-client

A client for the League of Legends Game Client Api. With types and constant values and event handling.

Installation

Install using npm or git.

  • Github:git clone https://github.com/Zonkodonko/lol-livegame-client.git
  • NPM: npm install lol-livegame-client

Make Requests

Use the GameClient object to make requests to the game.

Usage Example:

GameClient.getAllGameData().then((gameData: GameData) => console.log(JSON.stringify(gameData)))

In case I am too slow updating the library, you can make custom requests:

GameClient.requestLiveApi('/liveclientdata/newendpoint').then(response => console.log(response))

Events

To listen to events, subscribe to the LoLEventManager and start fetching events (requesting GET ​https://127.0.0.1:2999/liveclientdata/eventdata) . You can start fetching before the game starts. The event manager will retry until the game starts or max retries are reached.

Usage Example:


const eventManager = new LoLEventManager()

eventManager.subscribe((event: LoLEvent) => {
    switch (event.EventName) {
        case EventName.GameStart:
            console.log('Game started!')
            break;
        case EventName.GameEnd:
            console.log('Game ended!')
            break;
        default:
            console.log('Unknown event:', event.EventName)
    }
});

eventManager.startFetching()

You can find supported events in the EventName enum.

Static Names

Turrets and Inhibitors

Turrets and inhibitors are named in the format {type}_T{team}_L{lane}_P{position}_{native id} but you dont need to remember this. Thats what the Turret class is for. It extracts all information from the name.

You can find all names at StructureNames.md

Usage Example:

const turretName = (event as TurretKilled).TurretKilled; //Turret_TChaos_L1_P2_2237424422

const turret = new Turret(eventName);

if(turret.lane === Lane.Mid) { // Lane.Mid === 1
    console.log("Mid lane turret killed!")
}

Contributing

Contributions are welcome!
If something doesn't work, make an issue or a pull request...duh