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loloof64-chessboard-component

v0.1.0

Published

A chess board Web Component

Downloads

4

Readme

Chess board component

A chess board web component

Component reference

Usage

<loloof64-chessboard
    size="300"
    background="crimson"
    coordinates_color="yellow"
    white_cell_color="navajowhite"
    black_cell_color="peru"
    reversed="true"
    origin_cell_color="red"
    target_cell_color="green"
    dnd_cross_color="purple"
    promotion_dialog_title="Promotion piece"
    white_player_human="true"
    black_player_human="false"
    move_highlight_color="red"
></loloof64-chessboard>

Attributes

| Name | Purpose | Type | Default | |------------------------|-----------------------------------------------------------|---------|----------------------------| | size | Common size (width/height) of the board in pixels | number | 100.0 | | background | Background color of the board outside zone | string | #124589 | | coordinatesColor | Color of the coordinates around the board | string | DarkOrange | | whiteCellColor | Background color of the white cells of the board | string | GoldenRod | | blackCellColor | Background color of the black cells of the board | string | brown | | reversed | Whether black side is on top or not | boolean | false | | origin_cell_color | Color of the origin cell of the Drag and Drop | string | crimson | | target_cell_color | Color of the current target cell of the Drag and Drop | string | ForestGreen | | dnd_cross_color | Color of the Drag and Drop cross indicator | string | DimGrey | | promotion_dialog_title | Title of the promotion selection dialog | string | Select the promotion piece | | white_player_human | True if the white player is human, false for external (1) | boolean | true | | black_player_human | True if the black player is human, false for external (1) | boolean | true | | move_highlight_color | Color of the last move highlight arrow | string | CadetBlue |

(1) External player means that, instead of playing its move with interaction on the board, call the method playMove in order to commit its move. A simple use case would be to let an engine play.

Properties

  • isWhiteTurn : Boolean. true if it is White turn, false otherwise.
  • currentPosition: String. Returns the current position in Forsyth-Edwards Notation.

Methods

  • toggleSide() : Toggle the reversed state of the board: that is "Is black side at top ?"
  • playMove({ startCellFile, startCellRank, endCellFile, endCellRank, promotion = 'q', }): Tries to play the given move on the component, only if the current player is defined as an external user. Returns a Promise. All coordinates, integers, start from 0 (file 0 = 'A', rank 0 = '1'). Valid promotion values are 'q', 'r', 'b' and 'n'.
  • newGame(startPositionFen): Starts a new game with the given position in Forsyth-Edwards Notation. If the startPositionFen string is not given, will use the default chess start position.

Events

  • checkmate : Informs that a checkmate has just happened on the board. The property detail.whiteTurnBeforeMove of the event tells if the side that checkmated were White or Black.
  • stalemate : Informs that a stalemate has just happended on the board. No additional property.
  • perpetual_draw: Informs that a 3-fold repetitions draw has just happened on the board. No additional property.
  • missing_material_draw : Informs that a draw by missing material has just happened on the board. No additional property.
  • fifty_moves_draw: Informs that a draw by the 50 moves rule has just happened on the board. No additional property.

Developers

You can build with the command (in the terminal) $ npm run build from the root of the project. Result will be in the dist folder.

But don't forget first to install all dependencies, with NodeJS : npm install.

Credits

Original pieces vectors definitions from CBurnett and found on Wikimedia commons.

Using ChessJS library, which is bundled in the produced script.