loloof64-chessboard-stencil
v0.1.18
Published
A chess board web component
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loloof64-chessboard-stencil
A chess board web component.
- You can play legal moves for sides for which you define an human mode. If a side has a external mode, you must give the legal moves manually, by calling the method
playMove
orplayMoveSAN
. - A dialog is shown to you for choosing the promotion piece (clicking outside buttons dismiss it)
- Events are sent when game is finished, as well as a move has been done on the board (i mean in human mode)
- You can configure several colors: cells, coordinates, hovering cell indicator, ...
A little word of caution
When chaining methods/events, you may experience some update issues. Indeed, often the cpu needs some time in order to update the component state. If you run into such issues, don't hesitate to use setTimeout with some milliseconds or hundreds of milliseconds.
Using this component
There are three strategies we recommend for using web components built with Stencil.
The first step for all three of these strategies is to publish to NPM.
Script tag
- Put a script tag similar to this
<script src='https://unpkg.com/[email protected]/dist/loloof64-chessboard-stencil.esm.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
Node Modules
- Run
npm install loloof64-chessboard-stencil --save
- Put a script tag similar to this
<script src='node_modules/loloof64-chessboard-stencil/dist/loloof64-chessboard-stencil.esm.js'></script>
in the head of your index.html - Then you can use the element anywhere in your template, JSX, html etc
In a stencil-starter app
- Run
npm install loloof64-chessboard-stencil --save
- Add an import to the npm packages
import loloof64-chessboard-stencil;
- Then you can use the element anywhere in your template, JSX, html etc
Integration with VueJS
Following Stencil Documentation for Vue integration, we can use the following snippet (Vue2):
import Vue from 'vue';
import { applyPolyfills, defineCustomElements } from 'loloof64-chessboard-stencil/loader';
// Tell Vue to ignore all components defined in the loloof64-chessboard-stencil
// package. The regex assumes all components names are prefixed
// 'loloof64'
Vue.config.ignoredElements = [/loloof64-\w*/];
// Bind the custom elements to the window object
applyPolyfills().then(() => {
defineCustomElements();
});
For vue 3
import { createApp } from "vue";
import { applyPolyfills, defineCustomElements } from 'loloof64-chessboard-stencil/loader';
const app = createApp(/* options */);
// Tell Vue to ignore all components defined in the loloof64-chessboard-stencil
// package. The regex assumes all components names are prefixed
// 'loloof64'
app.config.compilerOptions.isCustomElement = tag => tag.startsWith('loloof64-');
// Bind the custom elements to the window object
applyPolyfills().then(() => {
defineCustomElements();
});
Credits
Using chess vectors from Wikimedia Commons.
CSS variables
| Name | Description | Default | |-----------------------------------------------------|------------------------------------------------------------|-------------| | --loloof64-chessboard-stencil-size | The size of the board (width and height) | 100px | | --loloof64-chessboard-stencil-background-color | The color of the outside of the board (coordinates zone) | #124589 | | --loloof64-chessboard-stencil-coordinate-color | The color of the coordinates letter and digits | yellow | | --loloof64-chessboard-stencil-white-cell-color | The color of the white cells | navajowhite | | --loloof64-chessboard-stencil-black-cell-color | The color of the black cells | peru | | --loloof64-chessboard-stencil-dnd-origin | The color of the start cell of Drag and Drop | crimson | | --loloof64-chessboard-stencil-dnd-target | The color of the target cell of Drag and Drop | forestGreen | | --loloof64-chessboard-stencil-dnd-end | The color of cells belonging to the cross of Drag and Drop | dimGray | | --loloof64-chessboard-stencil-last-move-arrow-color | The color of last move arrow | cadetBlue |
Properties
| Property | Attribute | Description | Type | Default |
| -------------------- | --------------------- | ------------------------------------------------------------------------------------------------------------------------------------ | --------- | ------- |
| blackPlayerHuman
| black-player-human
| True if black can play move on the board, or false if black must set moves manually (by calling playMove() or playMoveSAN() method). | boolean
| true
|
| coordinatesVisible
| coordinates-visible
| True if and only if coordinates should be visible. | boolean
| true
|
| lastMoveVisible
| last-move-visible
| True if and only if last move arrow must be visible (if available). | boolean
| true
|
| reversed
| reversed
| True if and only if the black side is at bottom. | boolean
| false
|
| whitePlayerHuman
| white-player-human
| True if white can play move on the board, or false if white must set moves manually (by calling playMove() or playMoveSAN() method). | boolean
| true
|
Events
| Event | Description | Type |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------- |
| checkmate
| Game ended by checkmate. The payload detail (eventValue.detail) is true if and only if white has been checkmated. | CustomEvent<boolean>
|
| fiftyMovesRule
| Game ended by 50 moves rule. | CustomEvent<void>
|
| insufficientMaterial
| Game ended by insufficient material. | CustomEvent<void>
|
| moveDone
| Move done on the board: either by human, or done manually. The payload detail has the following values : moveNumber (number), whiteTurn (boolean), moveFan (string), moveSan (string), fromFileIndex (number), fromRankIndex (number), toFileIndex (number), toRankIndex (number). | CustomEvent<MoveDone>
|
| stalemate
| Game ended by stalemate. | CustomEvent<void>
|
| threeFoldRepetition
| Game ended by threeFoldRepetition. | CustomEvent<void>
|
| waitingManualMove
| The game is "stalled" as the current player to move is set to external player : so you should commit a move manually. So you can call method playMove() or playMoveSAN(). Eventually, you can check side to move with call to isWhiteTurn() and current position with getCurrentPosition(). Useful for making an engine play, for example. | CustomEvent<void>
|
Methods
gameInProgress() => Promise<boolean>
Says if game is running or not. Returns (boolean) true if and only if the game is in progress.
Returns
Type: Promise<boolean>
gamePgn(whiteName: string, blackName: string, newLineChar?: string, maxWidth?: number) => Promise<string>
Returns the game pgn as a string. Only sets white and black names if they are defined. newLineChar if set, defines the new line string (it is '\n' by default). maxWidth if set, defines the maximum line width.
Returns
Type: Promise<string>
getCurrentPosition() => Promise<string>
Returns the current position. Returns (string) the position in Forsyth-Edwards Notation.
Returns
Type: Promise<string>
isWhiteTurn() => Promise<boolean>
True if it is white turn, false otherwise.
Returns
Type: Promise<boolean>
playMove(move: MoveAsParameter) => Promise<boolean>
Tries to play the given move on the board, only if the current player is defined as an external user. MoveAsParameter is simply an alias for the following : { startFile: number; startRank: number; endFile: number; endRank: number; promotion?: string; }. startFile/startRank/endFile/endRank should be in the range [0,7]. promotion valu can be 'n', 'b', 'r' or 'q' string. Returns (boolean) true if and only if the move has been commited.
Returns
Type: Promise<boolean>
playMoveSAN(moveSan: string) => Promise<boolean>
Tries to play the given move SAN on the board, only if the current player is defined as an external user. Returns (boolean) true if and only if the move has been commited.
Returns
Type: Promise<boolean>
setPositionAndLastMove(data: ManualMoveSet) => Promise<boolean>
You can set up the position and last move arrow, if the game is not in progress. Otherwise won't have any effect. Returns true if the position and last move could be set, false otherwise. If no parameter given or wrong arrow values or null/undefined position, then it will clear last move arrow and sets the board to the position before the first move. Particularly useful for history managers.
ManualMoveSet is an alias for the following : { positionFen: string; fromFileIndex: number; fromRankIndex: number; toFileIndex: number; toRankIndex: number; }. fromFileIndex/fromRankIndex/toFileIndex/toRankIndex should be in the range [0,7].
Returns
Type: Promise<boolean>
startNewGame(startPositionFen: string) => Promise<void>
Starts a new game.
- startPositionFen: the requested position. If passed an empty string, will load default position. If passed illegal position, will throw an exception (with an english message as a string).
Returns
Type: Promise<void>
stop() => Promise<void>
Stops the current game (if any).
Returns
Type: Promise<void>
Built with StencilJS