npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

loopi

v1.2.1

Published

An implementation of a game loop for browser-based games.

Downloads

5

Readme

Loopi

Loopi is a game loop library. It's currently being tested so please don't use it for the time being.

Installation

npm install loopi

Usage

Don't use it.

API documentation & details

'Events'

The term 'event', as used in Loopi, is a catch-all term for occurrences that happen with every n amount of ticks, or 'checks' for something with every n amount of ticks. Some examples of checks in games include:

  • If an object collides with another object, make the first object move (bounce) in a different direction,

  • If a bad guy is within 20 pixels of the good guy and the bad guy hasn't roared yet, make it roar,

  • While a boolean variable in your project named debugMode is set to true, display constantly-updating information about the game (for example, a debug screen).

As you can tell, Loopi events bear no relation to regular DOM events.

Adding an event to the game loop is achievable with the addEvent method. It takes an object literal with three properties:

  • condition

Type: () => boolean

A function which returns a condition, i.e. anything which evaluates to a boolean value.

const loop = loopi();

loop.addEvent({
  // For every 5 ticks of active (unpaused) game time...
  condition: () => loop.stats.ticksUnpaused % 5 === 0,
  • action

Type: () => void

A function which runs the code inside it every time the condition function returns true.

  // ...make the main character self-combust.
  action: () => goodGuy.explodeIntoFlames(),
  • runWhile

Type: boolean

A simple and optional boolean which decides how the game loop should treat the event. If set to true, this event is treated like a (do-)while loop: "while condition, do action". false by default, so the action only runs once when the condition is met.

  // Once is enough.
  runWhile: false
  });

Options

TODO

Loopi instance stats

TODO

License

MIT