npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

lottery-wheel

v2.5.1

Published

A library helps you performing a wheel for lottery game.

Downloads

57

Readme

npm version

lottery-wheel

A library helps you performing a wheel for lottery game. Using anime.js underlying.

demo

Usage

npm install lottery-wheel

Or download the latest release.

Then link lottery-wheel.min.js or lottery-wheel.js in your HTML.

<script src="/path/to/lottery-wheel.min.js"></script>

ESM is supported as well.

import Wheel from 'lottery-wheel'

Suppose you have an element whose id is 'wheel' in your html file.

<svg id="wheel"></svg>

Then you can do the following to create a wheel:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'apple',
    chance: 20
  }, {
    text: 'banana'
  }, {
    text: 'orange'
  }, {
    text: 'peach'
  }],
  onSuccess(data) {
    console.log(data.text);
  }
});

API

Methods

constructor(option)

More for option, see below.

draw()

To manually render the wheel when the draw property is set to false.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo'],
  draw: false
});
setTimeout(() => {
  wheel.draw();
}, 2000);

Options

| Property | Description | Type | Default | | --- | --- | --- | --- | | el | The element where the wheel mounted. Details. | HTMLElement | - | | data | An array of prizes. Details. | Array | - | | pos | The top-left corner of the wheel related to its parent element (the el element). | Array | [0, 0] | radius | The radius of the wheel in px. | Number | 100 | | buttonText | The text on the button. | String | 'Draw' | | fontSize | The size of text for prizes. | Number | (auto generate) | | buttonWidth | The width of the button in px. | Number | 50 | | buttonFontSize | The size of text on the button. | Number | (auto generate) | | textRotate | If the text on each prize rotate 90 degrees. | Boolean | false | | limit | The maxium times the wheel can be run. | Number | 0 (unlimited) | | duration | How long will the animation last in millseconds. | Number | 5000 | | turn | The minimum amount of circles the wheel will turn during the animation. | Number | 4 | | draw | If true, the wheel will be rendered immediately the instance created. Otherwise, you should call draw to manually render it. | Boolean | true | | clockwise | If true, the rotation movement will be clockwise. Otherwise, it will be counter-clockwise. | Boolean | true | | theme | The color preset to be used. Details. | String | 'default' | | image | Allow you to render the wheel using image resources. See image. | Object | - | | color | An object used to override the color in the current theme. See themes | Object | - | | onSuccess | The callback function called when a prize is drawn successfully. Details. | Function | - | | onFail | The callback function called when trying to draw prize while has already drawn limit times. Details. | Function | - | | onButtonHover | The function called when the mouse moves over the button. Details | Function | - |

el

The el property defines the element where to render the wheel. You should pass a DOM Element to it:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: []
});

data

The data property use an array to define the things relating to the lottery game itself. The length of the array must between 3 and 12.

The simplest way is to put the name of each prize in an array:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo']
});

It will generate the following wheel with default options. Every prizes take the same chance to be drawn, as the program will create four 'prize' objects with their text property set to the string in data array and chance property to 1 automatically.

You can also custom each prize by making it an object. The properties for the 'prize' object are listed here.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'Beijing',
    chance: 5
  }, {
    text: 'London',
    chance: 4
  }, 'New York', 'Tokyo']
});

onSuccess

The callback function called when a prize is drawn successfully.

| Parameter | Description | Type | | --- | --- | --- | | data | The drawn 'prize' object. | Object |

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  onSuccess(data) {
    alert(`Congratulations! You picked up ${data.text}`);
  }
});

onFail

The callback function called when trying to draw prize while has already drawn the maximum times (defined in limit). Notice that by the default options, one can draw unlimited times.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  limit: 1,
  onFail() {
    alert('You have no more chance to draw');
  }
});

In this case, if one has already drawn a prize, the next time he clicks the button the alert dialog will be shown.

onButtonHover

Called when the mouse is moving over the button.

| Parameter | Description | Type | | --- | --- | --- | | anime | Refer to animejs. See the doc for usage.| | | button | Refer to the SVGImageElement where the button lies. | SVGImageElement |

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  onButtonHover(anime, button) {
    anime({
      targets: button.node,
      scale: 1.2,
      duration: 500
    });
  }
});

Prize Object

| Property | Description | Type | Default | | --- | --- | --- | --- | | text | The name for the prize | String | '' | | chance | The probability the prize to be drawn. The higher the value, the more chances the prize to be picked up. The probability is actually calculated by the formula probability = 1 * chance / (sum of every prize's chance) | Number | 1 | | color | The background color for the prize (will override color.prize of Wheel). | String | - | | fontColor | The color of the text (will override color.fontColor of Wheel). | String | - | | fontSize | The size of the text (will override fontSize of Wheel). | Number | - |

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'Beijing',
    color: 'silver',
    fontSize: 24
  }, {
    text: 'London',
    fontColor: '#008000'
  }, 'New York', 'Tokyo']
});

The above code will result the following wheel:

Themes

A theme is an object where stores the colors used in the wheel. It has following properties:

  • border: background color for the wheel's border.
  • prize: background color for the prize part.
  • button: background color for the button.
  • line: color for the line between prize parts.
  • prizeFont: color for prize text.
  • buttonFont: color for button text.

There are three themes preseted:

  • default
default: {
    border: 'red',
    prize: 'gold',
    button: 'darkorange',
    line: 'red',
    prizeFont: 'red',
    buttonFont: 'white'
}
  • light
light: {
    border: 'orange',
    prize: 'lightyellow',
    button: 'tomato',
    line: 'orange',
    prizeFont: 'orange',
    buttonFont: 'white'
}

theme light

  • dark
dark: {
    border: 'silver',
    prize: 'dimgray',
    button: 'darkslategray',
    line: 'silver',
    prizeFont: 'silver',
    buttonFont: 'lightyellow'
}

theme dark

You can also change the color by setting color property.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo'],
  theme: 'dark',
  color: {
    button: '#fef5e7',
    buttonFont: '#34495e'
  }
});

setting color

Image

The image property lets you render the wheel using the existing resources by setting an object. It will make an image SVG element and it supports jpeg, png and svg formats.

| Property | Description | Type | | --- | --- | --- | | turntable | The image for the turntable. | String | | button | The image for the button. It's width is controled by buttonWidth property and the aspect ratio will be preserved. Centered in the turntable by default. | String | | offset | The y-axis offsets for the button. If negative, the button moves up. | Number |

Here's an example of how it looks like when using the images in /doc/images folder in this repo.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Prize A', 'Prize B', 'Prize C', 'Prize D', 'Prize E', 'Prize F'],
  image: {
    turntable: 'turntable.png',
    button: 'button.png',
    offset: -10
  },
});

image example