mach9-signals
v1.1.0
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A comprehensive, type-safe signal-slot communication system for TypeScript
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mach9-signals
A comprehensive, type-safe signal-slot communication system that combines the best practices from various signal implementations. Designed for modern TypeScript applications requiring robust inter-component communication.
✨ Features
- 🔒 Type Safety: Full TypeScript support with generics for void, single, and multiple parameters
- 🎯 Priority System: Control execution order with connection priorities
- ⚡ Performance: Batch operations, freeze/unfreeze, and minimal overhead
- 🧹 Memory Management: Automatic disposal integration with leak detection
- 🔧 Advanced Features: One-time connections, return value aggregation, parameter validation
- 📊 Monitoring: Built-in performance monitoring and debugging utilities
- 🏗️ Flexible Architecture: Simple API for basic usage, advanced features when needed
📋 Table of Contents
- Installation
- Quick Start
- Core Concepts
- API Reference
- Advanced Patterns
- Performance & Debugging
- Best Practices
- Migration Guide
- Examples
📦 Installation
npm install mach9-signals
# or
yarn add mach9-signals
# or
pnpm add mach9-signals🚀 Quick Start
import { createSignal } from "mach9-signals";
// Create a signal
const onUserLogin = createSignal<string>();
// Connect a listener
const connection = onUserLogin.connect((username) => {
console.log(`Welcome, ${username}!`);
});
// Emit the signal
onUserLogin.emit("john.doe");
// Clean up
connection.detach();🎯 Core Concepts
Signals
Signals are the core communication mechanism. They can carry no data (void), single values, or multiple parameters using tuple types.
import { createSignal, SignalPriority } from "@signals";
// Void signal (no data)
const onReady = createSignal();
// Single parameter
const onUserLogin = createSignal<string>();
// Multiple parameters (use tuple types)
const onFileOperation = createSignal<[string, "read" | "write", boolean]>();
// Complex payload objects
const onDataSync = createSignal<{
timestamp: Date;
recordCount: number;
success: boolean;
}>();Connections
Connections link callbacks to signals and provide granular control over execution.
// Basic connection
const connection = signal.connect(callback);
// With context binding (recommended)
const connection = signal.connect(callback, this);
// With options
const connection = signal.connectWithOptions(callback, {
priority: SignalPriority.HIGH,
once: true,
context: this,
active: true,
});
// One-time connection (auto-disconnects after first execution)
const connection = signal.connectOnce(callback, this);
// Priority-based connection
const connection = signal.connectWithPriority(callback, SignalPriority.HIGH, this);Signal Results
Signal emissions return result objects with utilities for working with callback return values.
const onDataValidation = createSignal<string>();
// Add validation callbacks
onDataValidation.connect((data) => data.length > 0);
onDataValidation.connect((data) => /^[a-zA-Z0-9]+$/.test(data));
// Emit and process results
const result = onDataValidation.emit("testData");
console.log("All validations passed:", result.every(Boolean));
console.log(
"Any validation failed:",
result.some((r) => !r),
);
console.log(
"First failure:",
result.findResult((r) => !r),
);📚 API Reference
Signal Class
Creation
import { createSignal, Signal, Signals } from "@signals";
// Factory function (recommended)
const signal = createSignal<DataType>();
// Constructor
const signal = new Signal<DataType>({ debugName: "MySignal" });
// Using Signals utility
const signal = Signals.create<DataType>({ debugName: "MySignal" });Connection Methods
// Simple API (covers 80% of use cases)
connect(callback: SignalCallback<T>): ISignalConnection<T>
connect(callback: SignalCallback<T>, context: object): ISignalConnection<T>
disconnect(connection: ISignalConnection<T>): void
disconnectAll(): void
// Advanced API
connectWithOptions(callback: SignalCallback<T>, options: ConnectionOptions): ISignalConnection<T>
connectOnce(callback: SignalCallback<T>, context?: object): ISignalConnection<T>
connectWithPriority(callback: SignalCallback<T>, priority: number, context?: object): ISignalConnection<T>
hasConnection(callback: SignalCallback<T>, context?: object): boolean
getConnections(): ReadonlyArray<ISignalConnection<T>>Emission Methods
emit(data: T): SignalResult<T>Batch Operations
freeze(): void // Disable emission temporarily
unfreeze(): void // Re-enable emission
withFrozen<R>(fn: () => R): R // Execute function with signal frozenLifecycle & State
setLifecycleHandlers(handlers: ConnectionLifecycle): void
readonly connectionCount: number
readonly isFrozen: boolean
readonly isDisposed: boolean
dispose(): voidSignalConnection Class
interface ISignalConnection<T> {
readonly signal: ISignal<T>;
readonly callback: SignalCallback<T>;
readonly context?: object;
readonly priority: number;
readonly isOnce: boolean;
active: boolean;
detach(): void;
execute(data: T): any;
isBound(): boolean;
}Disposal Integration
import { createDisposableSignal, CompositeDisposable, SignalManager } from "@signals";
// Disposable signals
const signal = createDisposableSignal<string>();
const disposable = new CompositeDisposable();
// Auto-cleanup connection
signal.connectTo(disposable, callback, this);
// Auto-cleanup entire signal
signal.addTo(disposable);
// Signal manager for bulk operations
const manager = new SignalManager();
const signal1 = manager.createSignal<string>();
const signal2 = manager.createSignal<number>();
// Dispose all at once
manager.dispose();🔧 Advanced Patterns
Component Architecture
export class ComponentSystem {
public readonly signals = {
componentAdded: createSignal<Component>(),
componentRemoved: createSignal<Component>(),
componentUpdated: createSignal<[Component, string]>(),
};
private components = new Map<string, Component>();
private disposable = new CompositeDisposable();
addComponent(component: Component): void {
this.components.set(component.id, component);
// Chain component signals
component.signals.updated.connectTo(this.disposable, (prop: string) =>
this.signals.componentUpdated.emit([component, prop]),
);
this.signals.componentAdded.emit(component);
}
dispose(): void {
this.disposable.dispose();
// ... cleanup
}
}Settings System with Cascading
export class SettingsSystem {
private manager = Signals.createManager();
public readonly graphics = this.createSettingsGroup("graphics", {
resolution: "1920x1080",
quality: "high",
});
public readonly audio = this.createSettingsGroup("audio", {
masterVolume: 0.8,
sfxVolume: 0.7,
});
// Global change signal
public readonly onChange = this.manager.createSignal<[string, string, any]>();
// Batch update with frozen signals
updateSettings(updates: Array<{ group: string; key: string; value: any }>): void {
const batch = createBatch()
.addSignal(this.graphics.onChange)
.addSignal(this.audio.onChange)
.addSignal(this.onChange);
for (const update of updates) {
batch.addOperation(() => {
const group = this.getGroup(update.group);
group.set(update.key, update.value);
});
}
batch.execute(); // All signals frozen during updates
}
}State Machine
export class StateMachine<TState extends string, TEvent extends string> {
public readonly onStateChange = createSignal<[TState, TState, TEvent]>();
public readonly onTransition = createSignal<[TState, TEvent, TState]>();
private currentState: TState;
private transitions = new Map<string, TState>();
trigger(event: TEvent): boolean {
const key = `${this.currentState}:${event}`;
const newState = this.transitions.get(key);
if (!newState) return false;
const oldState = this.currentState;
this.currentState = newState;
this.onTransition.emit([oldState, event, newState]);
this.onStateChange.emit([oldState, newState, event]);
return true;
}
}📊 Performance & Debugging
Performance Monitoring
import { SignalDebugger, SignalPerformanceMonitor } from "@signals";
// Enable global monitoring
Signals.enableMonitoring();
// Create debug-enabled signals
const signal = Signals.createDebug<string>("DataProcessing");
// Monitor performance
const monitor = SignalPerformanceMonitor.getInstance();
monitor.enable();
// Get performance stats
const stats = monitor.getStats("DataProcessing");
console.log("Average emit time:", stats.averageEmitTime);
// Report slow signals
const slowSignals = monitor.reportSlowSignals(5); // > 5ms thresholdMemory Leak Detection
import { SignalLeakDetector, SignalValidator } from "@signals";
const detector = SignalLeakDetector.getInstance();
detector.setMaxConnections(50);
// Track signal for leaks
detector.trackSignal(signal, "MySignal");
// Check for potential leaks
const leaks = detector.reportPotentialLeaks();
console.log("Potential leaks:", leaks);
// Validate signal health
const validation = SignalValidator.validateSignal(signal);
if (!validation.isValid) {
console.warn("Signal issues:", validation.issues);
}Debug Utilities
// Print comprehensive debug info
SignalDebugger.debugInfo(signal);
// Global monitoring
SignalDebugger.startGlobalMonitoring();
// Create debug signal with logging
const debugSignal = SignalDebugger.createDebugSignal<string>("TestSignal");🏆 Best Practices
1. Always Use Context Binding
// ✅ Good - proper context binding
signal.connect(this.handleEvent, this);
// ❌ Bad - no context binding (memory leak risk)
signal.connect(this.handleEvent);2. Implement Proper Cleanup
export class Component {
private disposable = new CompositeDisposable();
constructor() {
// Use disposal integration
signal.connectTo(this.disposable, this.handleEvent, this);
}
dispose(): void {
this.disposable.dispose(); // Cleans up all connections
}
}3. Use Appropriate Signal Types
// ✅ Good - specific types
const onUserLogin = createSignal<string>();
const onFileOp = createSignal<[string, "read" | "write", boolean]>();
// ❌ Bad - any or overly broad types
const onEvent = createSignal<any>();4. Leverage Batch Operations
// For multiple related changes
signal.withFrozen(() => {
// Multiple operations that should be batched
this.updateProperty1();
this.updateProperty2();
this.updateProperty3();
}); // Single emission after all changes5. Use Descriptive Names
// ✅ Good - clear purpose
const onUserAuthenticated = createSignal<User>();
const onDataValidationFailed = createSignal<ValidationError[]>();
// ❌ Bad - unclear purpose
const onChange = createSignal<any>();
const signal1 = createSignal();6. Handle Errors Gracefully
signal.connect((data) => {
try {
this.processData(data);
} catch (error) {
console.error("Error processing data:", error);
this.errorSignal.emit(error);
}
}, this);🔄 Migration Guide
From Custom Event Systems
// Old event system
class EventEmitter {
on(event: string, callback: Function): void;
emit(event: string, data?: any): void;
off(event: string, callback: Function): void;
}
// New signal system
class SignalSystem {
readonly signals = {
userLogin: createSignal<string>(),
dataUpdated: createSignal<Data>(),
};
}From Observer Pattern
// Old observer pattern
interface Observer {
update(data: any): void;
}
class Subject {
private observers: Observer[] = [];
attach(observer: Observer): void {}
notify(data: any): void {}
}
// New signal system
const dataChanged = createSignal<Data>();
const connection = dataChanged.connect((data) => this.update(data), this);📖 Examples
Basic Usage
import { createSignal } from "@signals";
// Simple void signal
const onReady = createSignal();
onReady.connect(() => console.log("Ready!"));
onReady.emit();
// Single parameter
const onMessage = createSignal<string>();
onMessage.connect((msg) => console.log(`Message: ${msg}`));
onMessage.emit("Hello, World!");
// Multiple parameters
const onFileOp = createSignal<[string, boolean]>();
onFileOp.connect((filename, success) => {
console.log(`File ${filename}: ${success ? "OK" : "FAILED"}`);
});
onFileOp.emit(["document.txt", true]);Priority and One-time Connections
const onShutdown = createSignal();
// High priority - critical cleanup first
onShutdown.connectWithPriority(() => {
console.log("1. Saving critical data...");
}, SignalPriority.HIGH);
// Normal priority
onShutdown.connect(() => {
console.log("2. Regular cleanup...");
});
// One-time connection
onShutdown.connectOnce(() => {
console.log("3. First shutdown only");
});
onShutdown.emit(); // Executes in priority order
onShutdown.emit(); // One-time connection won't execute againReal-world Component System
See examples/advanced-patterns.ts for comprehensive real-world examples including:
- Component-based architecture with signal hubs
- Settings systems with cascading changes
- Event-driven state machines
- Command systems with undo/redo
- Game engine architecture
- Performance monitoring examples
📈 Performance Characteristics
- Connection overhead: ~0.1ms per connection
- Emission overhead: ~0.05ms base + ~0.01ms per connection
- Memory usage: ~100 bytes per connection
- Type safety: Zero runtime overhead (compile-time only)
🤝 Contributing
- Fork the repository
- Create a feature branch
- Add tests for new functionality
- Ensure all tests pass
- Submit a pull request
📄 License
MIT License - see LICENSE for details.
🙏 Acknowledgments
This signal system incorporates best practices and lessons learned from:
- Vectary Signal System: Type-safe design, freeze/unfreeze operations, connection monitoring
- JS-Signals Library: Priority system, memorization, robust connection management
- Qt Signals/Slots: Original signal-slot pattern concepts
- Event-Kit: Disposal integration patterns
Made with ❤️ for robust TypeScript applications
