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mage-module-shard

v0.1.4

Published

Server-side sharding and broadcasting module for MAGE apps.

Readme

mage-module-shard

Module to help you create distributed MAGE modules.

Installation

npm install --save mage-module-shard

Usage

Please take note the following requirments:

  1. Methods on objects will not be set on the remote node; you should stick to sending only data objects

lib/modules/sharded/index.ts

import AbstractShardedModule, {
  IShard
} from 'mage-module-shard'

class ShardedModule extends AbstractShardedModule {
    public async willForwardSomeCalls(state: mage.core.IState) {
      const shard = this.createShard(state.actorId)
      const val = await shard.willRunRemotely(state)

      return { shard, val }
    }

    public async forwardUsingShard(state: mage.core.IState, shardData: IShard) {
      const shard = this.getShard(shardData)
      const val = await shard.willRunRemotely(state)

      return { shard, val }
    }

    public async sendToAll(state: mage.core.IState) {
      const broadcast = this.createBroadcast()
      const [errors, values] = await broadcast.willRunRemotely(state)

      if (errors) {
        throw new Error('failed')
      }

      // A map of hash id to values is returned
      return Object.values(values)
    }

    public willRunRemotely(state: mage.core.IState) {
      return 1
    }
}

export default new ShardedModule()

This module works as follow:

  1. Call this.createShard(string) to receive a proxy instance; all API calls made on this proxy will always be forwarded to the same server
  2. Keep this proxy around: Normally, you will pass this to your game client(s)
  3. Reuse the proxy data in future calls: Game clients will send you back this data, and you will use it to route other related calls to the same MAGE node

Todo

  • [x] broadcast: send a call to all nodes in the cluster and receive an array of responses
  • [ ] set attributes over shard/broadcasts
  • [ ] limit: only let a limited number of nodes run this module

License

MIT