magnify-3d
v1.0.4
Published
Real time optic magnifying glass library.
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Magnify 3d
Real time optic magnifying glass for three.js. Get a high-res zoomed section of your 3d scene, with a single API.
Demo
Install
$ npm install magnify-3d --save
Usage
import Magnify3d from 'magnify-3d';
const magnify3d = new Magnify3d();
magnify3d.render({
renderer: renderer,
pos: { mouse.x, mouse.y },
renderSceneCB: (target) => {
renderer.render(scene, camera, target);
}
});Options
| Name | Type | Default | Mandatory | Description|
| - | - | - | - | - |
| renderer | WebGLRenderer | | V | The renderer used to render the original scene. |
| renderSceneCB | function | | V | A callback function used for rendering the original scene on a zoomed target. |
| pos | { x, y } | | V | Position of the magnifying glass in client coordinates. |
| zoom | number | 2.0 | | Zoom factor of the magnifying glass. |
| exp | number | 35.0 | | Exponent used to calculate the glass' shape. Higher exp value means flatter glass shape. |
| radius | number | 100.0 | | Radius of the magnifying glass in pixels. |
| outlineColor | hex | 0xcccccc | | Color of the glass' outline. |
| outlineThickness | number | 8.0 | | Thickness of the glass' outline in pixels. Can be set to 0. |
| antialias | Boolean | true | | Whether to add an antialiasing pass or not. |
| inputBuffer | WebGLRenderTarget | | | Buffer filled with the original scene render. In case inputBuffer is not supplied, the canvas will be the input buffer.|
| outputBuffer | WebGLRenderTarget | | | Render target. In case outputBuffer is not supplied, the output will be directly on the screen.|
Contribute
If you have a feature request, please add it as an issue or make a pull request.
