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mania-judge

v0.1.0

Published

Simulate osu!stable mania judgements.

Readme

mania-judge

Work in progress.

Simulates osu!stable mania judgements.

Status

  • Implemented: judgements, combo, and life.
  • Not implemented: score.
  • Tap-only: accurate in current tests except for a few life mismatches.
  • Hold: not expected to be exact yet because the precise stable hold algorithm is still unknown.
  • Hold accuracy error across 47 fixtures: 0.00% min, 0.39% max, 0.16% average.
  • Mod coverage: HT, DT, HR, EZ, and MR.
  • Not supported: RD.

Usage

Main entry

Use the main entry if you already have osuData. This path does not need the parser peer dependencies.

import { v1, calcAccuracy } from 'mania-judge'

const judgements = v1.playOsu(osuData)
const frames = v1.generateFramesOsu(judgements, osuData.hp)
const lastFrame = frames.at(-1)

if (lastFrame) {
  const accuracy = calcAccuracy(lastFrame.resultCounts, v1.accTable)
  console.log(lastFrame.resultCounts, lastFrame.maxCombo, lastFrame.life, accuracy)
}

Parser entries

Use these entries if you want to parse .osu and .osr. They require the peer dependencies osu-classes, osu-mania-stable, and osu-parsers.

import { parse } from 'mania-judge/osu-parsers'

const result = await parse(beatmapContent, replayBuffer)
console.log(result.osuData)
import { parseFromPath } from 'mania-judge/osu-parsers/node'

const result = await parseFromPath('map.osu', 'score.osr')
console.log(result.osuData)