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mapspinner

v1.1.2

Published

![GitHub Repo stars](https://img.shields.io/github/stars/AnEntrypoint/mapspinner)

Readme

MapSpinner

GitHub Repo stars

Procedural tree generator + buildless Three.js demo world. Live: https://anentrypoint.github.io/mapspinner/

MapSpinner is derived from the original EZ-Tree library by Daniel Greenheck.

No build step

MapSpinner ships raw ESM source. There is no bundler. There is no npm run build. The index.html at the repo root carries an <script type="importmap"> that resolves three, three/addons/, three/examples/jsm/, and mapspinner to vendored ESM under vendor/three/ and src/lib/.

To run locally:

python -m http.server 8000
# open http://127.0.0.1:8000/

Any static server works (Caddy, nginx, npx serve, etc.). Edit a .js file and refresh — that is the whole dev loop.

Installing as an npm dependency

npm install mapspinner three

three is a peer dependency. Consumers must provide it themselves (and the matching importmap entries when running buildless in the browser).

import { Tree, TreePreset, BarkType, LeafType } from 'mapspinner';

const tree = new Tree();
tree.options.seed = 12345;
tree.options.trunk.length = 20;
tree.options.branch.levels = 3;
tree.generate();
scene.add(tree);

Any time the tree parameters are changed, call generate() to regenerate the geometry.

Repo layout

index.html, editor.html      buildless entry points (importmap inside)
*.glb, *.png, *.jpg, ...     static assets served at page base URL
src/lib/                     npm-published library source (raw ESM)
src/app/                     demo-world source (scene, terrain, grass, UI, shaders)
vendor/three/                pinned three.js vendor (build/ + examples/jsm/)

Publishing

Pushes to main auto-bump patch version and publish to npm via .github/workflows/publish.yml (requires NPM_TOKEN repo secret). Add [skip publish] to a commit message to skip the auto-bump.

Tree Parameters

The TreeOptions class defines an options object that controls various parameters of a procedurally generated tree. Each property allows for customization of the tree's appearance — bark, branches, leaves.

General

  • seed: Initial value for random generation.
  • type: One of the TreeType enumeration values (e.g., TreeType.Deciduous).

Bark

  • type (BarkType.Oak, etc.)
  • tint — hex color
  • flatShading — boolean
  • textured — boolean
  • textureScale{ x, y }

Branch

  • levels — recursive branch levels
  • angle — degrees
  • children — count per level
  • force{ direction: {x,y,z}, strength }
  • gnarliness, length, radius, sections, segments, start, taper, twist

Leaves

  • type (LeafType.Oak, etc.)
  • billboard (Billboard.Single / Billboard.Double)
  • angle, count, start, size, sizeVariance, tint, alphaTest