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match-three-engine

v1.0.3

Published

The module is designed for quickly creating Match-3 game mechanics as backend

Readme

Match-3 Engine

The module is designed for quickly creating Match-3 game mechanics as backend. You can specify the number of gems in width, height, and their types. It works with a one-dimensional array internally.

Limitation: only rectangular boards can be created.

Usage:

// create engine
const engine = new Engine({
    horizontal: 9,
    vertical: 9,
    types: ['red', 'green', 'blue', 'yellow', 'violet']
})
// for example width of array 7
for (let h in Array(engine.height).fill(0).map((i, idx)=>idx)) {
    for (let w in Array(engine.width).fill(0).map((i, idx)=>idx)) {
        const idx = h * engine.width + w
        type = engine.board[idx]
        // add sprite of type...
    }
}
// recieve pointer event on sprites with indices fromIdx and toIdx
const matches = engine.swap(fromIdx, toIdx)
if (matches.length) {
    // processing successed turn
} else {
    // cancel turn
}
// in processing of successed turn remove matches and add new random gems
engine.removeAndAdd(matches)
// ...and may calculate scores
engine.calcScores(matches)

For developement

npm i
# change `engine.coffee`
npm run build