npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

mc-hermes

v0.1.5

Published

Node module for pinging minecraft PC and PE servers

Downloads

125

Readme

mc-hermes

This is a library to ping both pc and pe servers.

The library uses a significant portion of both mc-ping-updated and mcpe-ping. Thanks to both of you for the base code.

I've essentially just cleaned up a few bits, converted all parameters to a single object, somewhat standardized the response, and made it use promises instead of callbacks.

As said prior, all parameters are just a single object passed as the only argument.

Valid parameters are server (the hostname/ip), port (the port, duh), timeout (time in ms for the ping to time out), type (if not using ping.pe or ping.pc), and protocol (protocol version to use if pinging PC).

Only server is required, and type defaults to pc.

Usage:

const ping = require('mc-hermes');

// PE Ping
ping({
    type: 'pe',
    server: 'pe.mineplex.com'
})
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

// PC Ping
ping({
    type: 'pc',
    server: 'us.mineplex.com'
})
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

// Also a PC ping
ping.pc({ server: 'us.mineplex.com' })
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

For both PC and PE, a successful resolution will pass a JSON object as documented here: http://wiki.vg/Server_List_Ping#Response

PE does not have a few fields that PC does, such as the favicon. However, version.name, players.max, players.online, and description exist for both PC and PE, to provide a somewhat consistent format to find player counts across the two platforms.