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mc-skin-viewer

v0.0.12

Published

This package provides a simple 3D renderer React component for minecraft skins build on top of three and @react-three/fibre

Readme

mc-skin-viewer

Simple component which let you render any minecraft skin in your React web applications. This component also parse Ears mod skins and show additional skin elements.

component preview

Installation

npm install mc-skin-viewer

Usage

Just put a src link like <img /> tag and 3D model will appear in your app

function App() {
  const [pathToSkin, setPathToSkin] = useState("/skin.png");
  const [isSlim, setSlim] = useState(true);
  
  return (
    <>
      <SkinViewer skinSrc={pathToSkin} isSlim={isSlim} />
    </>
  );
}

Build your own model, set any pose

You can access to any skin component and build any scene. Use <Canvas /> element from @react-three/fibre and build your own scene.

By default, skin-parts have default position and rotation which are bind to real skin position, so if you want to override this just put correct position and rotation.

Also, every component support debug mode. In this mode you can see mesh center and local axes.

import {Canvas} from "@react-three/fiber";
import {Head} from "mc-skin-viewer/skin-parts";

function App() {
  return (
    <Canvas>
      <Head position={[0,15,10]} rotation={[0,Math.PI / 2, 0]} debug />
    </Canvas>
  )
}

debug mode preview

Available skin-parts

  • Player ready-made player model, but have less control
  • Head
  • Body
  • Arm this component also takes prop with side information and is slim model
  • Leg same as Arm
  • Arms wrapper for Arm skin-part, can rotate only whole wrapper
  • Legs wrapper for Leg skin-part, can rotate only whole wrapper

Contexts

If you want to work with your own model don`t forget to use required context and wrap on it your custom model.

Required context is SkinMaterialContext put in provider loaded skin material.
Optional contexts are EarsContext and LayersContext.

EarsContext provides information about Ears mod features. You don't have to wrap your custom model to a EarsProvider. However, you will receive a warning about this in the console.

LayersContext provides information about layer rendering. Use it if you want to manage layer visibility