mcp-mobile-interaction
v2.0.1
Published
MCP server for interacting with Android and iOS devices/emulators — screenshots, taps, swipes, typing, UI inspection, and more.
Maintainers
Readme
mcp-mobile-interaction
An MCP (Model Context Protocol) server that lets Claude interact with Android and iOS devices/emulators. Take screenshots, tap, swipe, type, inspect UI elements, mock GPS, record the screen, and more — no Appium required.
Prerequisites
Android
- Android SDK with
adbin your PATH - An Android emulator running or a physical device connected via USB with ADB debugging enabled
iOS
- macOS with Xcode installed (provides
xcrun simctl) — covers screenshots, app lifecycle, clipboard, location, appearance and recording on simulators - idb (
brew install idb-companion && pip install fb-idb) — required for all UI interaction (tap, swipe, type, key presses, UI tree) on simulators AND physical devices.xcrun simctlhas no UI interaction commands.
Run the doctor tool to diagnose your setup.
Installation
With Claude Code
claude mcp add mobile -- npx -y mcp-mobile-interactionOr add .mcp.json to your project root (shared with your team):
{
"mcpServers": {
"mobile": {
"command": "npx",
"args": ["-y", "mcp-mobile-interaction"]
}
}
}With Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"mobile": {
"command": "npx",
"args": ["-y", "mcp-mobile-interaction"]
}
}
}Manual
npm install -g mcp-mobile-interactionTools
All tools accept a platform parameter ("android" or "ios") and an optional device_id (defaults to the first connected device). Read-only tools are annotated with readOnlyHint so MCP hosts can auto-approve them.
Inspection Tools
| Tool | Description |
|------|-------------|
| list_devices | List connected devices and emulators/simulators |
| screenshot | Capture a screenshot (base64 JPEG). Supports cropping to a single element (crop_resource_id / crop_text) for token-efficient component checks |
| get_ui_tree | Compact flat list of UI elements with optional filters (only_clickable, only_with_text, type_filter, resource_id_contains, max_elements) |
| get_screen_info | Screen dimensions, density, and orientation (rotation-aware on Android) |
| get_screen_state | UI tree + screenshot in a single call (saves a round-trip) |
| find_element | Find elements by text/resource_id/type without tapping. For assertions. Supports scroll_to_find |
| get_current_app | Foreground app package + activity (Android). For asserting navigation/deep links |
| get_app_info | Whether an app is installed + its version |
| get_device_logs | OS-level logs (Android logcat / iOS log show on simulators). Filter by tag, level, or search string |
| get_clipboard | Read the device clipboard (verify copy-to-clipboard features) |
| doctor | Diagnose local tooling: adb, ANDROID_HOME, devices, emulator, simctl, idb |
Action Tools
| Tool | Description |
|------|-------------|
| tap / double_tap / long_press | Touch at (x, y) coordinates (native resolution) |
| swipe | Swipe between coordinates or by direction (up/down/left/right) |
| tap_element | Find element by text/resource_id/type and tap it. Supports scroll_to_find (+scroll_direction) and wait_for. Warns when the target is disabled or covered by an overlay |
| type_text | Type into the focused input. Full Unicode: non-ASCII text (á, ñ, emoji) is delivered via clipboard paste on Android — adb input text silently drops it |
| clear_text | Clear the focused text field (reads its length from the UI tree on Android) |
| press_key | Press a named key (incl. paste) or raw Android keycode, with repeat support |
| launch_app / kill_app | Start / force-stop an app |
| install_app / uninstall_app | Install a local .apk / .app / .ipa, or remove an app |
| open_url | Open a URL or deep link (query params with & are quoted correctly) |
| clear_app_data | Mode cache clears temp files only; mode all resets to fresh install |
| set_clipboard | Set the device clipboard (targets the simulator pasteboard on iOS, not the host Mac) |
| set_location | Mock GPS coordinates (Android emulator / iOS simulator+idb). For delivery/route flows |
| set_network_state | Wi-Fi, mobile data, airplane mode, and emulator latency/speed throttling (Android) |
| set_appearance | Switch dark/light mode |
| rotate_device | Rotate to a fixed orientation (Android) |
| record_screen | Start/stop an mp4 screen recording — bug repro evidence |
Waiting Tools
| Tool | Description |
|------|-------------|
| wait_for_element | Poll until an element matching text/type/resource_id criteria appears |
| wait_for_element_gone | Poll until a matching element disappears (spinners, skeletons, dialogs) |
| wait_for_stable | Poll until the screen stops changing (two consecutive UI snapshots match) |
Flow Runner
| Tool | Description |
|------|-------------|
| set_permissions | Grant or revoke Android runtime permissions, so a flow can start from a clean install |
| dismiss_dev_overlays | Close React Native LogBox overlays that intercept taps aimed at the app underneath |
| run_flow | Run a declarative multi-step flow server-side in a single call — deterministic sequences (login, navigation) stop costing one LLM round-trip per tap |
Flows use a subset of Maestro's YAML syntax, so they migrate to Maestro almost 1:1 if you later want a standalone e2e suite. Pass the flow as flow_yaml (inline YAML), flow_file (path to a versioned .yaml), or steps (JSON array).
appId: com.example.app
---
- launchApp
- tapOn: "Delivery"
- tapOn:
text: "Permitir" # known permission popup
optional: true # skip silently if absent
- runFlow:
when:
visible: "Novedades" # conditional popup handling
commands:
- tapOn: "Cerrar"
- scrollUntilVisible:
element:
id: "route_card"
- tapOn:
id: "route_card"
- assertVisible:
text: "Paradas"
timeout: 15000Supported commands: launchApp, tapOn, doubleTapOn, longPressOn, inputText, eraseText, assertVisible, assertNotVisible, extendedWaitUntil, scrollUntilVisible, swipe, back, pressKey, hideKeyboard, waitForAnimationToEnd, stopApp, clearState, openLink, runFlow (inline commands or file:, with when: visible/notVisible/platform), repeat (times and/or while:), retry (maxRetries 0-3, default 1, with commands).
Composition & parameters (v1.6):
runFlow: segments/_login.yaml(orrunFlow: {file: ..., env: {...}, when: ...}) composes flow files; paths resolve relative to the referencing flow, with cycle detection and a nesting limit. Build a library of segments and chain them intogoto-*/ journey flows.${VAR}placeholders resolve from the tool'senvparameter,runFlowenv:, or headerenv:defaults (that precedence order). Unknown variables fail the parse with the available names listed.repeat: {while: {notVisible: {id: home}}, times: 5, commands: [back]}repeats while the condition holds (timescaps iterations, default 10) — ideal for "press back until Home appears".
Tap safety & chaining (v1.6.1):
tapOnprefers clickable matches when a selector hits several elements (headers/labels often match the same text earlier in the tree — the classic source of silent no-op taps), and the step report warns when the tapped element is not clickable or disabled.launchApp: {ifNotRunning: true}skips the relaunch when the app is already in the foreground — chained flows stop re-paying the app start (~10-15s) and the JS runtime (e.g. injected network mocks) is preserved.doctornow detects emulators whosescreencapreturns a uniform (black) frame — a known GPU issue where screenshots are useless but the UI tree keeps working.
Semantics (divergences from Maestro, by design):
text/idselectors match as case-insensitive substrings (not exact regex) — consistent withtap_elementand tolerant to copy changes.- Element steps auto-wait up to
default_timeout_ms(default 10s) — no manual sleeps needed. - Execution stops at the first non-optional failure and returns the failing step plus the current UI tree and foreground app, so the agent can take over exactly where the flow diverged.
dry_run: trueparses and lists the steps without touching a device — useful to validate a flow file.- Extensions: selectors also accept
type(element type substring) andclickable;assertVisible/tapOnaccept a per-steptimeout.
Not supported (v1): runFlow with file:, JavaScript conditions (when: true:), point combined with an element selector, and horizontal scrollUntilVisible.
Platform Support
Android is the primary target. iOS works on simulators; on physical devices several operations have no CLI equivalent and fail with an explicit message rather than silently doing nothing.
| Capability | Android | iOS simulator | iOS device |
|---|---|---|---|
| UI tree, taps, swipes, typing | ✅ | ✅ (needs idb) | ✅ (needs idb) |
| Screenshots, recording | ✅ | ✅ | ✅ |
| App lifecycle (launch/kill/clear) | ✅ | ✅ | ✅ |
| Clipboard | ✅ | ✅ | ❌ |
| Device logs | ✅ | ✅ | ❌ (use Console.app) |
| Appearance (dark/light) | ✅ | ✅ | ❌ |
| Foreground app | ✅ | ✅ | ❌ |
| Runtime permissions | ✅ | ❌ (xcrun simctl privacy) | ❌ |
| Drag and drop | ✅ | ❌ | ❌ |
| Wi-Fi / mobile data / airplane / throttling | ✅ | ❌ | ❌ |
| Rotation | ✅ | ❌ | ❌ |
All iOS UI interaction requires idb (brew install idb-companion && pip install fb-idb); doctor reports whether it is present.
Fast UI Reads
Tree reads go through a small daemon running on the device, not through adb shell uiautomator dump.
The shell command restarts the instrumentation runtime and then waits a hardcoded second for idle on every call. Measured on device: 1.91 s of wall clock against 0.06 s of CPU — it is waiting, not working. On screens that never settle it does not just crawl, it fails: Android Settings' "About phone" answers ERROR: could not get idle state after 11 s, three times out of three.
The daemon holds one UiAutomation connection open and answers over a socket:
| | uiautomator dump | daemon |
|---|---|---|
| One tree read | ~1900 ms | ~4 ms |
| 21-step flow (same emulator) | 41.8 s | 4.3 s |
| 12 exploratory tool calls | 167.6 s | 7.6 s |
| "About phone" | fails | 50 elements in 233 ms |
A 3.3 KB jar is pushed to /data/local/tmp and run with app_process — the same mechanism scrcpy uses, and the one uiautomator dump itself uses. No APK is installed, nothing is registered with the package manager, and rm undoes it entirely. No new dependencies: adb, as before.
The one caveat: the daemon holds UiAutomation exclusively. While it runs, nothing else can use it on that device — not Appium, not Maestro, not the shell command. It is released when the server exits, and MCP_MOBILE_FAST_TREE=0 disables it if you need those tools alongside. If it cannot start, reads fall back to the shell command automatically and doctor says so.
Reliability
Behaviour worth knowing, most of it the result of failures measured in real sessions:
platformis optional. It is inferred from what is connected, and only required when an Android device and a booted iOS simulator are both present.packageis optional too onkill_app,clear_app_dataandget_app_info, defaulting to the foreground app.- Ambiguous device selection fails instead of guessing. With more than one device attached, tools require
device_idand list the candidates by kind (emulator / usb / network). A network target is usually a TV on the same Wi-Fi — not the device you meant. - A failed UI dump degrades instead of dead-ending.
uiautomatorcannot read an animating screen. The dump retries with progressive backoff and a--compressedvariant; if it still fails, tree-reading tools answer with the reason, the foreground app and a screenshot, so work can continue by coordinates. - Selector failures name near-misses. "Element not found" lists the closest labels on screen with a similarity score, and flags one that is
[disabled],[not clickable]or[under an overlay]. launch_appverifies the launch.monkey, then the resolved activity, then a plain MAIN/LAUNCHER intent — each checked against the actual foreground app. A wrong package name is answered with the installed look-alikes.- Log reads are capped at the source. A full
logcat -droutinely exceeds 10 MB (28 MB measured on a normal emulator) and used to fail every time.searchruns device-side;dump_to_filecovers the rare case that needs the whole buffer. - Identical UI trees are not re-sent.
get_ui_treeandget_screen_statereport an unchanged screen with its hash instead of the full tree. The tree is still read every call, so it is a fact, not a cache guess.force_fulloverrides. - Dead frames are refused. A uniform (black) screenshot returns the emulator GPU fix instead of a useless image, and
doctorreports API level and GPU backend before a session starts. - Taps aim clear of whatever covers the element. When something is drawn over the target's centre, the tap moves to a free part of the element instead of firing into the cover; only a full cover is refused, pointing at
dismiss_dev_overlays. type_textverifies what it wrote.uiautomatorreports a field's hint in the same attribute as its content, so an unchanged field cannot be read as "empty" — the tool re-reads the focused field and says plainly whether the text landed.- Icon-font glyphs are not text. Private Use Area codepoints render as blank everywhere but the device; they no longer pass the "has text" filter as empty strings.
observe: "on_change"returns the first screen that differs from the one before the action, which catches a toast a fixed delay would miss.- Flows reuse an unchanged tree. A dump costs ~2s;
assertVisible: Xfollowed bytapOn: Xnow pays for it once. Anything that touches the device invalidates it. - Scrolling aims inside the scrollable container, not at the centre of the screen — a list that does not occupy the middle would otherwise never move.
- Temp files are cleaned on startup. Recordings are handed over as a path and were never removed; 226 MB from a single day were found sitting in the temp directory.
- A lookup that finds nothing says when the app is not on screen. "No elements found" reads as a selector problem; being told the launcher is in the foreground stops the wrong investigation.
- The server exits with its client. The watchdog follows the ancestor chain, not just the direct parent: an npm-installed server runs as
client → npm exec → node, so watching ppid alone would watch the npm wrapper and outlive the session. run_flowclears dev overlays first (dismiss_dev_overlays, default true). It stays a tool parameter rather than a YAML command so flows remain portable to Maestro, which has no such command.retryfollows Maestro's shape — a block withmaxRetries(0-3), not a per-step flag. Wrapping the commands means the flow author decides what is safe to redo: re-runninginputTextalone appends to a field that took the text partially, whileeraseText+inputTextinside the block is idempotent. Wrapping large parts of a flow inretrymasks real app problems.
UI Tree Format
UI trees are returned in a compact one-line-per-element format (~4x fewer tokens than JSON):
UI tree (12; format: [n] Type "text" @(center_x,center_y) WxH #resource_id flags):
[0] TextView "Settings" @(270,125) 540x50 #title clickable
[1] EditText "" @(540,300) 900x120 #search_input focused
[2] Button "Save" @(540,960) 300x90 #save_btn disabledFlags: clickable, disabled, focused, overlay (an element that looks like a modal scrim). Output is capped (default 120 elements) with a summary line pointing to the filters.
Coordinate System
Screenshots are scaled down by default (scale=0.5) to save bandwidth, while get_ui_tree and all coordinate-based tools (tap, double_tap, long_press, swipe) work in native device resolution.
Every screenshot response includes the native dimensions and scale factor to make this explicit:
Screenshot captured (540x1140, scale=0.5 of native 1080x2280).
Coordinate tools expect native resolution — multiply screenshot pixel
positions by 2 to convert, or pass screenshot_scale=0.5.Two ways to handle this:
- Manual conversion — multiply the position you see in the screenshot by
1/scale(e.g.×2forscale=0.5) - Automatic conversion — pass
screenshot_scaleto coordinate tools and they convert for you:
tap(x=270, y=570, screenshot_scale=0.5)
→ taps at native (540, 1140)The screenshot_scale parameter is available on tap, double_tap, long_press, and swipe.
Observe Mode
Action tools (tap, double_tap, long_press, swipe, type_text, press_key, launch_app, open_url, tap_element, clear_text) support optional observe parameters that capture the screen state after the action completes — returning the result in a single round-trip instead of two:
| Parameter | Description |
|-----------|-------------|
| observe | "none" (default), "ui_tree", "screenshot", or "both" |
| observe_delay_ms | Milliseconds to wait before capturing (default: 500) |
| observe_stabilize | If true, wait for UI to stop changing instead of a fixed delay |
Example: before vs after
Before (2 calls):
tap(x=540, y=960) → get_ui_tree()After (1 call):
tap(x=540, y=960, observe="ui_tree")For a 5-step test flow, this cuts round-trips roughly in half.
Examples
Take a screenshot
"Take a screenshot of my Android emulator"Navigate an app
"Open Settings on my iOS simulator, then scroll down and tap General"Claude will use launch_app and tap_element with scroll_to_find: true.
Test a delivery route with mock GPS
"Set the location to the first stop of the route and verify the app shows 'You have arrived'"Claude will use set_location, then wait_for_element.
Record a bug repro
"Record the screen while you reproduce the crash, then give me the video"Claude will use record_screen (start), drive the flow, then record_screen (stop) and return the mp4 path.
Verify copy-to-clipboard
"Tap the copy tracking code button and verify the clipboard contains the code"Claude will use tap_element, then get_clipboard.
Type Spanish text
"Fill the notes field with 'Entregar mañana según lo acordado'"type_text detects the non-ASCII characters and delivers them via clipboard paste — adb shell input text would silently drop them.
How It Works
- Android: Uses
adbdirectly (screencap, input, uiautomator, am, pm, dumpsys, emu console). Commands run viaexecFile(no shell), with device-side quoting where needed — text and URLs with special characters are safe. - iOS Simulators: Uses
xcrun simctlfor lifecycle/screenshots/clipboard/location/appearance/recording, andidbfor all UI interaction (simctl has no tap/swipe/type). - iOS Physical Devices: Uses
idb(Facebook's iOS Development Bridge).
Screenshots are compressed with sharp (resized + JPEG quality) to stay under Claude's 1MB image limit.
Development
mise install # pins Node 22
npm install
npm test
npm run buildLicense
MIT
