npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

mesh-to-voxels

v0.0.113

Published

convert a triangle mesh into a set of voxels / axis-aligned bounding boxes

Downloads

18

Readme

mesh-to-voxels

convert a triangle mesh into a set of voxels / axis-aligned bounding boxes

the bounding box of the mesh is broken up like an octree and only the boxes at the edge and/or inside the mesh are kept

Installation

npm i mesh-to-voxels

Usage

var m2v = require('mesh-to-voxels');
var bunny = require('bunny'); //mesh has format {cells, positions}

//meshToVoxels(
// mesh, 
// iters? = 3, //iterations to recursively break down the mesh bounding box  
// cubifyBounds? = true, //turn the mesh bounding box into a cube before start [ensure cube voxels]
// edgesOnly? = true,    //only include voxels straddling the edge of the mesh
// volumeOnly? = false,  //only include voxels totally enclosed within the mesh
// dontSubdivideEnclosedBlocks? = false, //do not subdivide voxels totally enclosed within the mesh
// mergeAfter? = false,  //merge voxels with npm merge-boxes
// meshBvh? = null       //existing BVH
//)

//slower, simpler, more reliable:
//meshToVoxelsNaive(mesh, resolutionXYZ=[32,32,32], cubifyBounds=true, mergeAfter = false, meshBvh = null)

//new, improved, experimental , based on marching-cubes-fast 
//meshToVoxelsMC(mesh, iters=3, cubifyBounds=true, edgesOnly=true, mergeAfter = false, searchRadiusPadding=0)

var voxels = m2v.meshToVoxels(bunny)
//see also .threeGeomToVoxels, same api, takes old-style three.js geometry with .faces

console.log("VOXELS", voxels); //each voxel is axis-aligned bounding box [[minX,minY,minZ],[maxX,maxY,maxZ]]

//view result with ascii-raytracer

var art = require('ascii-raytracer');

var config = {
    boxes: voxels,
    resolution: 64,
    aspectRatio: 1.0,
    mouseControl:true
}

art.runScene(config);

bunny1

^ bunny voxels - 3 iterations

bunny2

^ bunny voxels - 4 iterations

bunny3

^ bunny voxels - 5 iterations

stonks