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miaoda-game-crazy-eights-react

v0.3.3

Published

React DOM bindings for the fixed basic Crazy Eights rules profile.

Readme

miaoda-game-crazy-eights-react

React DOM bindings and a framework-neutral controller for the fixed basic Crazy Eights profile.

pnpm add miaoda-game-crazy-eights-react

React view

import {
  CrazyEightsController,
  createCrazyEightsGame,
  useCrazyEightsView,
} from 'miaoda-game-crazy-eights-react';

const controller = new CrazyEightsController(
  createCrazyEightsGame({ playerIds: ['human', 'bot'], seed: 2026 }),
  'human',
);

function Table() {
  const view = useCrazyEightsView(controller);
  return view.legalActions.playOptions.map((play) => (
    <button
      key={play.cardId}
      onClick={() => controller.dispatch({
        type: 'play-card',
        playerId: view.viewerId,
        cardId: play.cardId,
        ...(play.calledSuits[0] ? { calledSuit: play.calledSuits[0] } : {}),
        declaredLastCard: play.requiresLastCardDeclaration,
      })}
    >
      {play.cardId}
    </button>
  ));
}

Render playOptions, initialSuitChoices, and canDraw directly from controller.view. The view contains the viewer's own hand and public counts, never the authoritative deck or opponent hands.

Commits and reconnects

const unsubscribe = controller.onCommit(({ revision, view, events }) => {
  queueAnimations(events);
  persistRevision(revision);
  renderHud(view);
});

controller.replaceSnapshot(JSON.parse(savedJson), serverRevision);
controller.setViewerId('bot');

revision advances only for accepted actions. Rejected actions publish nothing. Snapshot replacement validates the complete state and publishes a new view without replaying historical events. A lower revision, corrupt snapshot, or unknown viewer throws without partially changing the controller.

Phaser

pnpm add miaoda-game-command-phaser
import { PhaserGameBridge } from 'miaoda-game-command-phaser';

const bridge = new PhaserGameBridge().setup(controller);
bridge.consumeWith((event) => animateCrazyEightsEvent(event));

bridge.dispatch({ type: 'draw-card', playerId: controller.state.activePlayerId });

// Dispose when the scene shuts down.
bridge.destroy();
unsubscribe();

The bridge consumes successful commits in order and exposes the same player-safe view and public events as React. Draw events contain a count, never the physical card id.