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miaoda-game-crazy-eights-rules

v0.3.2

Published

Verified basic Crazy Eights rules with legal plays, wild-suit calls, last-card penalties, reshuffling, scoring, safe player views, and deterministic JSON state.

Readme

miaoda-game-crazy-eights-rules

Immutable, engine-neutral rules for fixed profile pagat-basic-single-deck-2to8: two to eight players, matching rank or suit, wild Eights with suit calls, optional drawing, last-card declaration penalties, stock recycling, hidden hands, and one-hand scoring. This is not an UNO, Switch, or Mau-Mau profile.

pnpm add miaoda-game-crazy-eights-rules

Run a game

import {
  applyCrazyEightsAction,
  createCrazyEightsGame,
  createCrazyEightsPlayerView,
} from 'miaoda-game-crazy-eights-rules';

let state = createCrazyEightsGame({
  playerIds: ['human', 'bot-1', 'bot-2'],
  seed: 2026,
});
const playerId = state.activePlayerId;
const view = createCrazyEightsPlayerView(state, playerId);
const play = view.legalActions.playOptions[0];
const action = play
  ? {
      type: 'play-card' as const,
      playerId,
      cardId: play.cardId,
      ...(play.calledSuits[0] ? { calledSuit: play.calledSuits[0] } : {}),
      declaredLastCard: play.requiresLastCardDeclaration,
    }
  : { type: 'draw-card' as const, playerId };
const result = applyCrazyEightsAction(state, action);
if (result.ok) state = result.state;

An Eight's play option lists all allowed called suits. Drawing is allowed even when a play exists and ends the turn; the drawn card cannot be played immediately. Omitting a required declaredLastCard remains a legal play and immediately applies the two-card penalty.

Project events

import { projectCrazyEightsEvents } from 'miaoda-game-crazy-eights-rules';

if (result.ok) {
  const publicEvents = projectCrazyEightsEvents(result.events);
  broadcast(publicEvents);
}

The projector returns detached, public events. A draw reports only playerId and count; it never contains the drawn card id. Unknown runtime event types throw instead of being forwarded.

Restore a snapshot

import { restoreCrazyEightsState } from 'miaoda-game-crazy-eights-rules';

const parsed: unknown = JSON.parse(savedJson);
state = restoreCrazyEightsState(parsed);

restoreCrazyEightsState validates the complete fixed-profile state and returns a detached copy. Use validateCrazyEightsState when a non-throwing validation result is preferable.

Keep authoritative hands and stock on a trusted host. Send each player only createCrazyEightsPlayerView(state, playerId) plus projected events. Localize stable rejection codes instead of displaying diagnostic messages.