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miaoda-game-euchre-react

v0.3.3

Published

React DOM bindings for the fixed four-player partnership Euchre rules profile.

Readme

miaoda-game-euchre-react

React bindings and a framework-neutral controller for the fixed four-player partnership Euchre profile.

pnpm add miaoda-game-euchre-react
import {
  createEuchreGame,
  EuchreController,
  useEuchreView,
} from 'miaoda-game-euchre-react';

const controller = new EuchreController(
  createEuchreGame({ playerIds: ['north', 'east', 'south', 'west'] }),
  'north',
);

function BidControls() {
  const view = useEuchreView(controller);
  return view.legalActions.canOrderUp ? (
    <button onClick={() => controller.dispatch({ type: 'order-up', playerId: view.viewerId })}>
      Order up
    </button>
  ) : null;
}

Render bidding from canOrderUp, callSuits, and canPass, then use the exhaustive dealer-discard and trick-play card id lists. The view contains only the selected player's hand and public game facts.

Commits and reconnects

const unsubscribe = controller.onCommit(({ revision, view, events }) => {
  queueAnimations(events);
  persistRevision(revision);
  renderHud(view);
});

controller.replaceSnapshot(JSON.parse(savedJson), serverRevision);
controller.setViewerId('east');

Only accepted actions advance revision or publish commits. Snapshot replacement validates replay history and updates the view without fabricating historical events. Invalid viewers, corrupt snapshots, and lower revisions throw without partially changing the controller.

Phaser

pnpm add miaoda-game-command-phaser
import { PhaserGameBridge } from 'miaoda-game-command-phaser';

const bridge = new PhaserGameBridge().setup(controller);
bridge.consumeWith((event) => animateEuchreEvent(event));
bridge.dispatch({ type: 'pass', playerId: controller.state.activePlayerId });

bridge.destroy();
unsubscribe();

The bridge consumes successful commits in order and exposes the same player-safe view and public events as React. Dealer discard remains eventless and private.