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miaoda-game-inventory-react

v0.3.2

Published

React bindings for miaoda-game-inventory-core containers, equipment, and wallets.

Readme

miaoda-game-inventory-react

Use this React DOM adapter to subscribe to slot containers, equipment, and wallet balances. Inventory rules still belong to miaoda-game-inventory-core; button handlers and drag logic should call core methods.

Install

pnpm add miaoda-game-inventory-react miaoda-game-inventory-core

Minimal inventory view

import {
  useContainerSnapshot,
  useEquipmentSnapshot,
  useWalletBalance,
} from 'miaoda-game-inventory-react';

export function InventoryPanel({ bag, equipment, wallet }) {
  const slots = useContainerSnapshot(bag);
  const worn = useEquipmentSnapshot(equipment);
  const coins = useWalletBalance(wallet);

  return (
    <section>
      <p>Coins: {coins}</p>
      <div>{slots.map((stack, index) => (
        <button key={index} onClick={() => stack && bag.takeSlot(index)}>
          {stack ? `${stack.itemId} x${stack.qty}` : 'Empty'}
        </button>
      ))}</div>
      <p>Weapon: {worn.weapon ?? 'None'}</p>
    </section>
  );
}

useContainerSnapshot returns a detached slot array, useEquipmentSnapshot returns slot-to-item IDs, and useWalletBalance returns the current number. They update after successful core mutations and do not impose a visual layout.

Public API

  • useContainerSnapshot(container)
  • useEquipmentSnapshot(equipment)
  • useWalletBalance(wallet)
  • All core inventory classes and types are re-exported.

React 18.2+ is required. Use miaoda-game-grid-piece-core when the UI needs spatial placement rather than fixed list slots.