miaoda-game-pseudo3d-core
v0.3.1
Published
Aggregate entry point re-exporting perspective, segmented-road, and tube pseudo-3D core packages.
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miaoda-game-pseudo3d-core
Aggregate entry point for pseudo-3D projection, segmented roads, and circular tubes. Use it when one integration intentionally combines several models; use the focused package when the game needs only one.
pnpm add miaoda-game-pseudo3d-coreimport {cameraDepthForFov, Road, RoadEngine, TubeEngine} from 'miaoda-game-pseudo3d-core';miaoda-game-perspective-core: pinhole world-to-screen math for host-owned geometry.miaoda-game-road-core: curved/elevated forward road segments and billboards.miaoda-game-tube-core: connected circular cross-sections for tunnel or rail worlds.
Mode 7 planes, square-grid raycasting, and height fields use different coordinate models and are intentionally separate packages.
