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miaoda-game-react-dom

v0.3.0

Published

Small React DOM bindings for observable miaoda-game cores: stable snapshots, subscriptions, and owned core lifecycles.

Readme

miaoda-game-react-dom

Small React DOM bindings for the engine-neutral miaoda-game cores. This package connects observable core state to React; it does not render sprites, run a game loop, perform physics, or replace a DOM/CSS component library.

Prefer a dedicated miaoda-game-*-react adapter when one exists. Use this package when a mutable core or application-owned controller exposes a committed snapshot and change subscription but does not need a domain-specific React adapter. For a pure immutable core, importing the core directly and storing its returned state with useState or useReducer is usually simpler.

Use it for card and board games, turn-based tactics, inventory/shop screens, quests, dialogue, progression, and other stateful interfaces where React DOM is the presentation layer. Use Phaser, Cocos, Canvas, Pixi, or Three for games whose primary boundary is real-time physics, high-frequency drawing, or a spatial renderer.

import { createCoreSnapshotSource, useCoreSnapshot } from 'miaoda-game-react-dom';
import { TurnEngine } from 'miaoda-game-turn-core';

const engine = new TurnEngine({ actors: [{ id: 'hero' }, { id: 'enemy' }] });
const source = createCoreSnapshotSource(engine, {
  getSnapshot: (core) => core.snapshot(),
  subscribe: (core, listener) => core.onChange(() => listener()),
});

function TurnPanel() {
  const turn = useCoreSnapshot(source);
  return <button onClick={() => engine.endTurn()}>{turn.activeId}</button>;
}

Keep the core authoritative. React event handlers select and dispatch legal actions; they should not duplicate scoring, legality, or state transitions. For mutable cores, cache the source (for example with useMemo) when its core instance is created inside a component. useCoreSnapshot deliberately caches snapshots between core notifications so it is safe with useSyncExternalStore.

useCoreInstance keeps one instance for the mounted view; its factory should be side-effect-free, configuration changes do not recreate the instance, and any core-specific dispose or destroy call remains the application's responsibility. Do not share a mutable controller between independent views. This bridge is not a deterministic clock and should not carry per-frame physics or high-frequency simulation state through React renders.