npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

miaoda-game-scheduler-core

v0.2.0

Published

Deterministic discrete-event scheduler for strategy and management games: stable ordering, recurring events, bounded fast-forward, cancellation, and serializable snapshots.

Readme

miaoda-game-scheduler-core

Use this package for deterministic domain-time events in strategy and management games: research completion, construction, transport arrivals, taxes, cooldown deadlines, or world events. It is not a frame timer or wall-clock callback system.

Install and schedule events

pnpm add miaoda-game-scheduler-core
import { EventScheduler } from 'miaoda-game-scheduler-core';

const scheduler = new EventScheduler<{ projectId: string }>({
  now: 0,
  maxEventsPerAdvance: 1_000,
});
scheduler.schedule({
  id: 'research-steel',
  type: 'research-complete',
  due: 72,
  priority: 10,
  payload: { projectId: 'steel' },
});

const result = scheduler.advanceTo(100);
for (const event of result.events) commandEngine.dispatch(toCommand(event));

due, now, repeat intervals, priorities, occurrences, and insertion sequences are safe integers in a unit chosen by your game. Time never moves backward. Equal-due events run by priority descending, then insertion order ascending.

Operations and repeating events

| API | Purpose | | --- | --- | | schedule / cancel / reschedule | Manage unique pending event IDs | | peek / list | Inspect upcoming work in execution order | | step | Trigger exactly one occurrence and move time to its due value | | advanceTo | Trigger due occurrences up to a safety limit | | snapshot / loadSnapshot | Preserve exact queue order and repeat progress |

Repeating events use a positive integer interval and an optional number of repeats after the first occurrence. The next occurrence is queued before the current one is returned, so the host can immediately cancel or reschedule it.

Bounded offline catch-up

When advanceTo returns exhausted: true, process the returned batch and call it again with the same target. now remains at the last processed event and nextDue identifies remaining due work. This prevents a long offline period from freezing one frame.

Snapshots clone payloads with structuredClone; keep functions and engine objects out of them. The scheduler returns occurrences but never invokes callbacks or game rules. Convert occurrences into commands or apply them in the host simulation.