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miaoda-game-serialization-core

v0.1.0

Published

Engine-independent canonical JSON and compatibility checksum primitives for persisted game data.

Readme

miaoda-game-serialization-core

Use this package for engine-independent serialization primitives whose exact output is part of a save, replay, or compatibility protocol. It currently provides canonical JSON and the repository's legacy UTF-16 FNV-1a checksum.

import { canonicalJson, fnv1a32, fnv1a32Uint } from 'miaoda-game-serialization-core';

const canonical = canonicalJson({ z: 1, a: ['value'] });
const checksum = fnv1a32(canonical);
const numericChecksum = fnv1a32Uint(canonical);

canonicalJson accepts JSON primitives, arrays, and plain objects. It sorts object keys, preserves array order, and rejects circular references, non-finite numbers, unsupported values, and class instances.

fnv1a32Uint processes JavaScript UTF-16 code units and returns an unsigned 32-bit number. fnv1a32 returns the same bits as exactly eight lowercase hexadecimal digits without an algorithm prefix. This encoding and output format are retained for compatibility; neither function is a cryptographic authentication mechanism.

Domain-specific fingerprint inputs and formats remain in their owning packages. In particular, this package does not implicitly stringify values or add a fnv1a32: prefix.