minecraft-skin
v0.1.2
Published
load minecraft skins as meshes in three.js applications
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minecraft-skin
load minecraft skins as meshes in three.js applications
originally written by @daniel_hede for this awesome demo, turned into a module and upgraded to r54 by @maxogden
var skin = require('minecraft-skin')
var viking = skin(THREE, 'viking.png').createPlayerObject()
viking.position.y = 50
scene.add(viking)designed for use with browserify
license
BSD
