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mkgame

v1.0.8

Published

Quickly set up a new PhaserJS game project

Downloads

5

Readme

mkgame

A CLI wizard to generate GitHub-hosted PhaserJS game projects

CLI tool for quickly setting up a new game project -- including local dev server, GitHUB repository and GitHub pages hosting of the deployed game

Too much boilerplate for setting up a new game. Now you can do it all with a single command and a CLI wizard.

This was an afternoon project I wrote to help my 7-yr-old son get started in PhaserJS game development. For some reason the PhaserJS docs are still in the '80s, suggesting using a local Apache server for development. Some great starter tempalts are avialable on GitHub to create a real local WebPack/NPM server environment -- but lots of manual replacements required. Since command line tools are easy and fun with NPM, and since GitHub now supports template repositories, I thought I'd sew together a few of these things into a single step.

To install

npm i -g mkgame

To Use

After installing globally, invoke like:

mkgame "Bayan Bingo"

A bayan_bingo repository will be created from the template phaser-auto-template and cloned to a bayan_bingo directory. All kinds of stuff will be replaced out with 'Bayan Bingo' the game shell will be published to a gh-pages branch of the repo, ready to share with the world.

To Use a custom Domain

If you choose to use a custom domain, mkgame will create a CNAME file for you. You will still have the responsibility to point your domain to GitHub's name servers. You can read more about that here:

Managing a custom domain for your GitHub Pages site