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mlcrough

v5.3.1

Published

Create graphics using SVG with a hand-drawn, sketchy, appearance.

Readme

MLCRough

npm version license types

MLCRough is a small (~10KB gzipped) graphics library that lets you draw in a hand-drawn, sketchy style.

Anything that emits SVG can be put in front of it. On the left what the tool produced, on the right the same document after roughen() — same shapes, same colours, same labels, drawn by hand.

Top: how roughen() works, drawn by Mermaid and then redrawn by roughen() — the diagram explaining the transform is produced by the transform. Bottom: a chart from ml-time-graph, rendered and sketched in the same process, with no browser anywhere in the chain. Both figures come out of bin/render-readme-images.ts, so they cannot fall out of step with the code.

Origin and Modernization

This project is a modernized fork of the excellent Rough.js by Preet Shihn.

Key changes in MLCRough:

  • DOM & Canvas Independent: All dependencies on the browser-specific DOM and Canvas APIs have been removed. This allows the library to run seamlessly in Node.js, Server-Side Rendering (SSR) environments, and other non-browser contexts.
  • Pure ES6/ESM: Re-architected as a clean ES6 module for 2026 standards.
  • Modern TypeScript: Fully updated to TypeScript 6.0 with strict typing and improved API ergonomics.
  • Advanced Textures: New fill styles for artistic shading, including multi-hachure, multi-dots, and position-based gradient and radial-gradient.
  • Refactored Architecture: Modularized source code with a stateful Renderer and specialized shape modules for easier maintainability and extensibility.
  • Roughen existing SVG: roughen() takes a finished SVG document — from Mermaid, D3, Graphviz, a charting library — and redraws it by hand. See below.

Installation

npm install mlcrough

CDN (Browser)

You can use mlcrough directly in the browser via unpkg:

<script type="module">
  import mlcrough from 'https://unpkg.com/mlcrough';
  
  const rc = mlcrough.svgString();
  const node = rc.rectangle(10, 10, 200, 200);
  console.log(mlcrough.serialize(node));
</script>

Usage

MLCRough generates abstract SVG nodes that can be easily serialized to a string.

See the Usage Guide for detailed instructions and styling options.

import mlcrough from 'mlcrough';

const rc = mlcrough.svgString();
const node = rc.rectangle(10, 10, 200, 200); // x, y, width, height
const svgString = mlcrough.serialize(node);
console.log(svgString);

Roughening an SVG someone else made

The generator API asks you to describe a shape. roughen() turns that around: hand it a finished SVG and get the same drawing back, sketched.

import mlcrough from 'mlcrough';

const sketch = mlcrough.roughen(svgString, { roughness: 1.4, fillStyle: 'hachure' });

Or from the shell, which is where this tends to be useful:

mmdc -i graph.mmd -o graph.svg && npx mlcrough graph.svg -o sketch.svg

Shapes (rect, circle, ellipse, line, polyline, polygon, path) are replaced in place; text, markers, gradients and the surrounding markup are passed through untouched. Colours are read from wherever they actually live — including the <style> block that generated documents put their real styling in, cascade and specificity resolved.

Because this library needs neither a DOM nor a canvas, the whole chain runs in Node, in a build step or in CI:

data → chart library → SVG → roughen() → SVG

Two worked examples are in examples/:

| Example | What it shows | | :--- | :--- | | roughen-mermaid.ts | Unedited Mermaid CLI output, redrawn — including the styles Mermaid keeps in its embedded stylesheet. | | roughen-timegraph.ts | A live pipeline: ml-time-graph renders a chart in the same process, roughen() sketches it, and onShape keeps the axes straight while the data curve wavers. |

See the Usage Guide for options, the onShape hook and the CLI flags.

Advanced Examples

The library now includes sophisticated data visualization examples:

  • 3D Bar Charts: Hand-drawn bars with depth.
  • Pie Charts: Hand-drawn slices with "exploded" view support.
  • Advanced 3D Pie Charts: Utilizing the Painter's Algorithm for correct depth sorting and perspective flattening.

See the examples directory for the full source of these implementations.

Development

npm install
npm run dev          # Vite playground on http://localhost:3000
npm run build        # typecheck, bundle, and emit dist/mlcrough.d.ts
npm run typecheck    # library, CLI, playground and tests, each with its own tsconfig
npm run lint
npm test             # vitest: parser round trip, CSS cascade, roughen()
task test            # run every example and build the visual dashboard
npm run images       # regenerate the figures at the top of this file

The playground loads the library from src/, so a change to a filler or to the cascade resolver shows up on the next save. It puts a source document and its sketched result side by side, with the drawing options on sliders — drop an SVG file on the page to use your own. Individual samples are linkable (#mermaid, #timegraph, #handwritten).

The library itself is compiled without DOM or Node type definitions, which is what keeps the "runs anywhere" promise honest. The CLI and the playground each carry their own tsconfig, so the types they need never leak into the library build.

Author

Michael Lechner — github.com/mlechner911

License

MIT — see LICENSE.

Copyright © 2026 Michael Lechner. Copyright © 2019 Preet Shihn, for the Rough.js code this was forked from.