npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

moa-roll

v1.2.42

Published

> TODO: description

Downloads

21

Readme

moa-flow

TODO: description

Usage

// G的api文档:https://g-next.antv.vision/en/docs/api/basic/display-object,G的整体api是和svg一样的

import { Flow } from '@ali/moa-flow';

// 引用
<Flow
  width={800}
  height={800}
  canvasData={{
    scale: 1,
    x: 0,
    y: 0,
    cells: [
      {
        label: 'hello',
        id: 'TEST_NODE',
        component: 'CommonNode',
        cellType: 'node',
        x: 100,
        y: 100,
        ports: []
      },
    ],
  }}
/>

TODO

  • [ ] 监听画布是否有除了 x,y 之外的变动 变动了的使用 requestIdleCallback 分片缓存
    • [ ] 方案一,定义所有会触发画布变动的行为,并且以事件通知缓存行为
    • [ ] 方案二,mobx 深度监听 canvasData 除了 x,y 之外的变动,autorun 缓存行为
  • [ ] 大数据量下的多选性能,使用二级分区(空间换时间)
  • [ ] Portal 看有无更好的方案支持跨渲染器