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moe-live2dapi

v1.0.6-fix

Published

看板娘模型资源文件

Downloads

165

Readme

Live2D API

Live2D 看板娘插件 (https://www.fghrsh.net/post/123.html) 上使用的后端 API

特性

  • 原生 PHP 开发,无需伪静态,开箱即用
  • 支持 模型、皮肤 的 顺序切换 和 随机切换
  • 支持 单模型 单皮肤 切换、多组皮肤 递归穷举
  • 支持 同分组 多个模型 或 多个路径 的 加载切换

使用

环境要求

  • PHP 版本 >= 5.2
  • 依赖 PHP 扩展:json

目录结构

│  model_list.json              // 模型列表
│
├─model                         // 模型路径
│  └─GroupName                  // 模组分组
│      └─ModelName              // 模型名称
│
├─add                           // 更新皮肤列表
├─get                           // 获取模型配置
├─rand                          // 随机切换模型
├─rand_textures                 // 随机切换皮肤
├─switch                        // 顺序切换模型
├─switch_textures               // 顺序切换皮肤
└─tools
        modelList.php           // 列出模型列表
        modelTextures.php       // 列出皮肤列表
        name-to-lower.php       // 文件名格式化

添加模型

  • 单模型 单皮肤 切换
    • 单次加载只输出一个皮肤
    • 皮肤放在 textures 文件夹,自动识别
│  index.json
│  model.moc
│  textures.cache       // 皮肤列表缓存,自动生成
│
├─motions
│      idle_01.mtn
│      idle_02.mtn
│      idle_03.mtn
│
└─textures
        default-costume.png
        school-costume.png
        winter-costume.png
  • 单模型 多组皮肤 递归穷举
    • 多组皮肤 组合模型、穷举组合
    • 皮肤文件夹按 texture_XX 命名
    • 添加 textures_order.json 列出组合
│  index.json
│  model.moc
│  textures.cache
│  textures_order.json
│
├─motions
│      idle_01.mtn
│      idle_02.mtn
│      idle_03.mtn
│
├─texture_00
│      00.png
│
├─texture_01
│      00.png
│      01.png
│      02.png
│
├─texture_02
│      00.png
│      01.png
│      02.png
│
└─texture_03
       00.png
       01.png

textures_order.json

[
    ["texture_00"],
    ["texture_01","texture_02"],
    ["texture_03"]
]

textures.cache

[
    ["texture_00/00.png","texture_01/00.png","texture_02/00.png","texture_03/00.png"],
    ["texture_00/00.png","texture_01/00.png","texture_02/00.png","texture_03/01.png"],
    ["texture_00/00.png","texture_01/01.png","texture_02/01.png","texture_03/00.png"],
    ["texture_00/00.png","texture_01/01.png","texture_02/01.png","texture_03/01.png"],
    ["texture_00/00.png","texture_01/02.png","texture_02/02.png","texture_03/00.png"],
    ["texture_00/00.png","texture_01/02.png","texture_02/02.png","texture_03/01.png"]
]
  • 同分组 多个模型 或 多个路径 切换
    • 修改 model_list.json 添加多个模型
│
├─model
│  ├─Group1
│  │  ├─Model1
│  │  │      index.json
│  │  │
│  │  └─Model2
│  │          index.json
│  │
│  ├─Group2
│  │  └─Model1
│  │          index.json
│  │
│  └─GroupName
│     └─ModelName
│          │  index.json
│          │  model.moc
│          │
│          ├─motions
│          └─textures
│

model_list.json

{
    "models": [
        "GroupName/ModelName",
        [
            "Group1/Model1",
            "Group1/Model2",
            "Group2/Model1"
        ]
    ],
    "messages": [
        "Example 1",
        "Example 2"
    ]
}

接口用法

  • /add/ - 检测 新增皮肤 并更新 缓存列表
  • /get/?id=1-23 获取 分组 1 的 第 23 号 皮肤
  • /rand/?id=1 根据 上一分组 随机切换
  • /switch/?id=1 根据 上一分组 顺序切换
  • /rand_textures/?id=1-23 根据 上一皮肤 随机切换 同分组其他皮肤
  • /switch_textures/?id=1-23 根据 上一皮肤 顺序切换 同分组其他皮肤

版权声明

(>▽<) 都看到这了,点个 Star 吧 ~

API 内所有模型 版权均属于原作者,仅供研究学习,不得用于商业用途

MIT © FGHRSH