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mondlich

v1.0.26

Published

cross-engine vfx library

Readme

mondlich

Master's thesis on the topic "Development of VFX-components library for web-games"

https://github.com/user-attachments/assets/2f695f0e-a9a6-4e57-9101-600cca9800d7

Getting started

yarn add mondlich

or

npm install mondlich

Basic usage

1. Create canvas for rendering

const canvas: HTMLCanvasElement = document.createElement('canvas');

const { gl, canvas } = createWebGLCanvas({
  ...DEFAULT_CANVAS_SIZE,
  containerId: 'app',
});

configureRenderingContext({
  gl,
  ...DEFAULT_CANVAS_SIZE,
});

2. Initialize particle manager and load textures for effects

const manager = new ParticleEffectsManager();
await manager.textureManager.loadTextureLibrary();

const engine = new MondlichEngine(canvas);

/*
  For engines whose adapters are not represented in the library, you may implement your own adapters
  (See EngineAdapter interface)
*/
const adapter = new MondlichAdapter(engine);
manager.setAdapter(adapter);

3. Prepare camera state

// 3. Prepare camera state
engine.camera.moveEye([0, -550, -20]);
engine.camera.moveLookAt([0, -1100, -500]);

4. Create effects

const fire = manager.createFire({
  particlesCount: 20000,
  spawnFramespan: 1,
});

5. (Optional) Enable WebWorker execution context for effect computations

manager.setWorkerEnabled(fire, true);

6. Enable effects and launch game loop

fire.start();

const loop = async () => {
  await manager.update();
  userInput.update();

  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
  manager.render();

  requestAnimationFrame(loop);
};

loop();