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monkeybrush.js

v1.9.2

Published

WebGL 2 wrapper for Data visualization

Readme

monkeybrush.js

Logo

Monkey Brush is a library that adds OOP for WebGL 1/2 using Typescript

init

npm install && bower install
gulp build-debug # Compile project
gulp typedoc # Generate documentation
gulp tslint # Check tslint style
gulp typescript # Generate definition file

Doc

Doc

TODO

Models

  • [ ] Add glTF (https://github.com/KhronosGroup/glTF)

Cameras

  • [x] Perspective Camera
  • [x] Orthographic Camera
  • [ ] Orbit Camera
  • [ ] Free Camera (FPS Camera)
  • [ ] Cube Camera

Shading lighting

  • [ ] Ward shading
  • [ ] Cook-Torrance shading

Maths

  • [ ] SIMD instructions

Resources

  • [x] Audio supporting (Background)
  • [x] Audio supporting (SimpleAudio)
  • [x] HDR images supporting
  • [ ] Fonts
  • [ ] Generate video capture

Core

  • [x] Multi context
  • [ ] Sprites (HUD)
  • [ ] Picking
  • [ ] PBO (http://www.songho.ca/opengl/gl_pbo.html#create)

Polyfills

  • [x] Epsilon
  • [x] SmallEpsilon
  • [x] Default IOR (air)
  • [ ] Element DOM remove
  • [ ] Array remove by index

Others

  • [x] WebVR supporting

Development

  • [x] Grunt integration (deprecated)
  • [x] Webpack integration (deprecated)
  • [x] Gulp integration
  • [x] Typescript definition file for WebGL2RenderingContext
  • [x] Shader uniforms and attributes extraction
  • [x] Clean project generator (Simple project gen.) (https://github.com/maldicion069/monkeybrush-generator)
  • [ ] MonkeyBrush-frags (Two triangles rendering!) (https://github.com/maldicion069/monkeybrush-frags)

Others

  • [ ] Create "shadertoy" for desktop

Help

Changelog

  • (09/17/2016) Release first version
  • (09/19/2016) Completed Depth, Color, Stencil, Culling and Blending in GlobalState.
  • (09/20/2016) Added VertexBufferGeometry to models
  • (09/26/2016) Removed Core. GLContext time.
  • (09/29/2016) Refactorized all textures classes.