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moonscratch

v0.1.3

Published

Headless Scratch runtime in MoonBit.

Readme

nakasyou/moonscratch

Headless Scratch runtime in MoonBit.

What is implemented

  • Loads Scratch 3 project.json (+ optional assets metadata map)
  • Can fill missing costume assets from cdn.scratch.mit.edu (async API)
  • Runs scripts from hats (event_whenflagclicked, event_whenbroadcastreceived)
  • Supports core opcodes for:
    • event, control, data, operator
    • subset of motion, looks, sound, sensing
  • Emits side effects as JSON event queue (vm_take_effects_json)

MoonBit API

///|
test {
  let precompiled_result = try? @moonscratch.vm_compile_from_json(
    "{\"targets\":[{\"isStage\":true,\"name\":\"Stage\",\"variables\":{},\"lists\":{},\"blocks\":{}}]}",
  )
  let precompiled = match precompiled_result {
    Ok(value) => value
    Err(_) => fail("failed to precompile project")
  }
  let vm_result = try? @moonscratch.vm_new_from_compiled(precompiled)
  let vm = match vm_result {
    Ok(value) => value
    Err(_) => fail("failed to create vm")
  }
  @moonscratch.vm_start(vm)
  @moonscratch.vm_set_time(vm, 33)
  let report = @moonscratch.vm_step_frame(vm)
  let snapshot_json = @moonscratch.vm_snapshot_json(vm)
  inspect(report.active_threads >= 0, content="true")
  inspect(snapshot_json.contains("targets"), content="true")
}

JavaScript setup

Build JS artifacts:

moon build --target js

Use the JS wrapper:

node js/example.mjs

Wrapper file: js/headless-vm.mjs

import {
  createHeadlessVM,
  createProgramModuleFromProject,
  createHeadlessVMWithScratchAssets,
} from './js/headless-vm.mjs'

const program = createProgramModuleFromProject({ projectJson, assets })
const vm = createHeadlessVM({ program, options })
vm.greenFlag()
vm.setTime(Date.now())
vm.stepFrame()
const effects = vm.takeEffects()
const snapshot = vm.snapshot()

const vmWithScratchAssets = await createHeadlessVMWithScratchAssets({
  projectJson,
  assets,
  options,
})

Verification

moon check
moon test