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move-camera-by-pointer

v1.0.1

Published

Behavior class that adds tiny camera movement by pointer move

Downloads

6

Readme

MoveCameraByPointer

MoveCameraByPointer is a behavior for Babylon.js that allows you to move the camera by pointer.

Example

Installation

To install MoveCameraByPointer, simply run:

npm install move-camera-by-pointer

Usage

Here's an example of how to use MoveCameraByPointer:

import { MoveCameraByPointer } from 'move-camera-by-pointer';
import { SceneLoader } from '@babylonjs/core';

// Import our scene with animated camera
SceneLoader.Append('/assets/', 'myScene.gltf', this.scene, scene => {
  // Find last camera in scene
  const myCam = scene.cameras[scene.cameras.length - 1];

  if (myCam) {
    // If camera exists, make it active
    scene.activeCamera = myCam;

    // Attach behavior to camera
    const moveCameraByPointer = new MoveCameraByPointer();
    myCam.addBehavior(moveCameraByPointer);
  }
});

And you can customize the behavior by passing in an options object:

const moveCameraByPointer = new MoveCameraByPointer({
  directionForces: [1, 0.5],
  pointerElement: document.getElementById('scrollable')!,
  onBeforeUpdate: ([forceX, forceY]) => {
    return [forceX * 1.1, forceY * 0.8];
  }
});
myCam.addBehavior(moveCameraByPointer);

Options

  • directionForces - The maximum radian rotation of the pointer in each direction ([number, number]) or both (number). Defaults to 0.03.
  • pointerElement - The element to listen pointermove events on. Defaults to window.
  • onBeforeUpdate - A function that is called before the node is updated. This function is passed the progress value and should return the progress value to use.

Contributing

Contributions are welcome! If you'd like to contribute to this project, please follow the standard Gitflow workflow and submit a pull request.

Relative resources