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mrtc

v0.1.2

Published

RTCPeerConnection Wrapper for purists. No dependencies (just ~1.5KB gzipped).

Downloads

18

Readme

Minimal RTC Wrapper

Dependency Status

RTCPeerConnection Wrapper for purists. No dependencies (just ~1.5KB gzipped).

$ npm install --save mrtc

Why Should I Use It?

There are a lot of RTCPeerConnection wrappers around there, but a lot of them miss an important point: Sometimes you don't need a lot of dependencies and 200+ commit repos to do your duty.

RTCPeerConnection API is a bit complicated, but not that complicated, this module wraps just what you need to do your signalling, establish a connection, and send [MediaStream/DataChannel] data - it also exposes to you all the native events of the RTCPeerConnection API.

What is RTC/WebRTC?

WebRTC is a open source project aiming to enable the web with Real Time Communication (RTC) capabilities

-webrtc.org

Basically it allow you to make RTC between two browser peers (or a NodeJS peer, if you're using node-wrtc). Data is streamed between two peers without the need of a central server gateway.

How does WebRTC work?

In a nutshell, considering two peers, A and B:

In order to connect to each other they need to exchange some data, this data is called signals. Peer B needs signals to peer A to establish a connection (peer A also needs signals from peer B).

These signals have to be transported somehow from peer A to peer B, and for this you need a signalling server.

A signalling server can transport signals between peers by a series of means, whether it will be [polling](http://stackoverflow.com/a/6835879), [long-polling](http://techoctave.com/c7/posts/60-simple-long-polling-example-with-javascript-and-jquery/) or, my personal favorite, [websocket](https://davidwalsh.name/websocket).

Once you found your way to transport these signals between them, peer A and peer B will be connected. That means you no longer need the signalling server, as data will be transported between these two peers directly.

How does MRTC Work?

First, you must define your peers:

var MRTC = require('mrtc');

var peerA = new MRTC({dataChannel: true, offerer: true});
var peerB = new MRTC({dataChannel: true});

Then you must listen for signal events:

peerA.on('signal', function(signal) {
  // Send this `signal` somehow to peerB
});

peerB.on('signal', function(signal) {
  // Send this `signal` somehow to peerA
});

When you managed to find a way to send the signal between the peers:

// A adds a signal from B
peerA.addSignal(signalB);

// The same for peerB
peerB.addSignal(signalA);

After trading all the signals, the peer connection will be established:

peerA.on('channel-open', function() {
  // Connected to B
  peerA.channel.send('Hey!!')
});

peerB.on('channel-open', function() {
  // Connected to A
  peerB.channel.send('Hello there!');
});

Data can be received via the channel-message event, all channel-* events are received as the data channel event handling api:

peerA.on('channel-message', function(event) {
  console.log(event.data); // -> Hello there!
});

Streams are available via the add-stream event (but you must have initialized MRTC with a stream)

// If you had initialized MRTC like:
//
// navigator.getUserMedia({audio: true, video: true}, function(stream) {
//  var peerA = new MRTC({stream: stream});
// });

peerB.on('add-stream', function(stream) {
  // Received the peerA's stream
});

To use MRTC in a Node environment, you should use [wrtc](https://www.npmjs.com/package/wrtc):

var MRTC = require('mrtc');

var peerA = new MRTC({wrtc: require('wrtc'), dataChannel: true, offerer: true});
...

API

/* Minimal RTC Wrapper
 *
 * @param {Object={}} options They can be:
 *   {Object|Boolean} dataChannel Does this peer have a DataChannel? If so,
 *                    you can setup some custom config for it
 *   {MediaStream} stream The MediaStream object to be send to the other peer
 *   {Object={iceServers: []}} options RTCPeerConnection initialization options
 */
constructor(options={})

// new MRTC({dataChannel: {ordered: false}});
/* Add a signal into the peer connection
 *
 * @param {RTCSessionDescription|RTCIceCandidate} The signalling data
 */
addSignal(signal)

// peer.addSignal(signal)
/* Attach an event callback
 *
 * Event callbacks may be:
 *
 * signal -> A new signal is generated (may be either ice candidate or description)
 *
 * add-stream -> A new MediaSteam is received
 *
 * channel-open -> DataChannel connection is opened
 * channel-message -> DataChannel is received
 * channel-close -> DataChannel connection is closed
 * channel-error -> DataChannel error ocurred
 * channel-buffered-amount-low -> DataChannel bufferedAmount drops to less than
 *                                or equal to bufferedAmountLowThreshold
 *
 * Multiple callbacks may be attached to a single event
 *
 * @param {String} action Which action will have a callback attached
 * @param {Function} callback What will be executed when this event happen
 */
on(action, callback)

// peer.on('channel-message', function(event) {
//   // Received something
// });
/* Detach an event callback
 *
 * @param {String} action Which action will have event(s) detached
 * @param {Function} callback Which function will be detached. If none is
 *                            provided all callbacks are detached
 */
off(action, callback)

// peer.off('channel-message');
/* Trigger an event
 *
 * @param {String} action Which event will be triggered
 * @param {Array} args Which arguments will be provided to the callbacks
 */
trigger(action, args)

// peer.trigger('channel-message', [{data: 'Hello there'}]);

License

This code is released under CC0 (Public Domain)