mtga-log-parser
v4.1.0
Published
Parse MTGA (Magic: The Gathering Arena) log files into structured match, game snapshot, and board state data.
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mtga-log-parser
Parse Magic: The Gathering Arena (MTGA) log files into structured match data, per-game snapshots, per-turn board state records, and a full action log of every spell cast and ability used. Supports all formats — Ranked, Bo1, Bo3, limited, bot matches. No manual input required — match results, play/draw, deck names, opponent card colors, and opponent platform are all auto-detected from the log.
Installation
npm install mtga-log-parserLog file locations
MTGA writes a new UTC_Log - MM-DD-YYYY HH.MM.SS.log file each session in the following directories:
- Mac:
~/Library/Application Support/com.wizards.mtga/Logs/Logs/ - Windows:
%LOCALAPPDATA%\Packages\Wizards.MTGArcade_rwwe4yf3moird\LocalState\Logs\Logs\
Pass the directory path (not a single file) to parseAllLogs — it will read all UTC_Log - *.log files it finds there.
Basic usage
import { parseAllLogs } from 'mtga-log-parser';
const matches = await parseAllLogs({
logDir: '/Users/you/Library/Application Support/com.wizards.mtga/Logs/Logs',
});
for (const match of matches) {
console.log(match.timestamp, match.myDeck, match.matchResult);
}By default all formats are returned. Use matchFilter to restrict to a specific queue:
import { parseAllLogs, MatchFilters } from 'mtga-log-parser';
// Bo3 constructed only (Ranked, seasonal events, Bo3 Play)
const matches = await parseAllLogs({
logDir: '...',
matchFilter: MatchFilters.bo3Constructed,
});MatchFilters presets
| Preset | Includes |
|---|---|
| MatchFilters.all | Every match (default) |
| MatchFilters.bo3Constructed | Traditional_* and Constructed_BestOf3 only |
| MatchFilters.constructed | All constructed formats — excludes draft, sealed, and jump-in |
You can also pass a custom predicate:
matchFilter: (eventId) => eventId.startsWith('Traditional_'),The eventId value is the raw MTGA event string from reservedPlayers[].eventId in the log.
With color resolution
Opponent colors are derived by looking up each grpId seen on the opponent's cards in the MTGA card database (a SQLite file). Pass an async resolveColors callback that queries that database — the package does not bundle a SQLite driver.
import { parseAllLogs } from 'mtga-log-parser';
import Database from 'better-sqlite3';
import { glob } from 'glob';
// Find the card DB — MTGA writes it as Raw_CardDatabase_*.mtga (SQLite)
const [dbPath] = await glob(
'/Users/you/Library/Application Support/com.wizards.mtga/Downloads/Raw/Raw_CardDatabase_*.mtga',
);
const db = new Database(dbPath, { readonly: true });
const matches = await parseAllLogs({
logDir: '/Users/you/Library/Application Support/com.wizards.mtga/Logs/Logs',
resolveColors: async (grpIds) => {
if (grpIds.length === 0) return '';
const placeholders = grpIds.map(() => '?').join(',');
const rows = db
.prepare(`SELECT Colors FROM Cards WHERE GrpId IN (${placeholders})`)
.all(...grpIds) as Array<{ Colors: string }>;
// Colors is a comma-separated list of integers: 1=W 2=U 3=B 4=R 5=G
const map: Record<number, string> = { 1: 'W', 2: 'U', 3: 'B', 4: 'R', 5: 'G' };
const seen = new Set<string>();
for (const row of rows) {
for (const c of row.Colors.split(',')) {
const letter = map[Number(c)];
if (letter) seen.add(letter);
}
}
return [...seen].sort().join('');
},
});Analytics
opponentsByPlatform(matches)
Returns a count of matches played against each opponent client platform. The platform string comes directly from the MTGA log ("Mac", "Windows", "iOS", "Android"). Matches where the platform was not recorded fall under "Unknown".
import { parseAllLogs, opponentsByPlatform } from 'mtga-log-parser';
const matches = await parseAllLogs({ logDir: '...' });
console.log(opponentsByPlatform(matches));
// { Mac: 42, Windows: 18, iOS: 7, Android: 3 }The raw value is also available per-match as match.opponentPlatform.
Full debug output
parseAllLogsWithDebug returns additional data alongside the match list:
import { parseAllLogsWithDebug } from 'mtga-log-parser';
const result = await parseAllLogsWithDebug({ logDir: '...' });
result.matches; // Match[] — completed matches (all formats by default)
result.gameSnapshots; // GameSnapshot[] — one per game (life totals, mulligans, turn count)
result.boardSnapshots; // TurnSnapshot[] — per-phase board state for every turn
result.turnDrawRecords; // TurnDrawRecord[] — grpIds drawn by local player per turn
result.gameActions; // GameAction[] — every spell cast and ability used, with targeting
result.myDeckListMap; // Map<matchId, DeckList> — grpId card lists
result.deckUsages; // Map<deckName, { deck, timestamp }> — most recent list per deck name
result.opponentGrpIds; // Map<matchId, Set<number>> — raw grpIds seen on opponent cards
result.debugBoardState(matchId, gameNumber); // RawStateDebug | null — raw zone/object state for diagnosing board snapshotsGame actions (spells, abilities, targeting)
result.gameActions is a flat array of GameAction records — one per spell cast or ability used in each game. Both players' actions are included where the source card's grpId is resolvable (opponent hand is hidden, but battlefield permanents are visible).
import { parseAllLogsWithDebug } from 'mtga-log-parser';
const result = await parseAllLogsWithDebug({ logDir: '...' });
for (const action of result.gameActions) {
console.log(action);
// {
// matchId: 'abc-123',
// gameNumber: 1,
// turnNumber: 4,
// type: 'CastSpell', // 'CastSpell' | 'ActivateAbility' | 'TriggerAbility'
// castByMe: true, // false when opponent acted
// sourceGrpId: 84790, // grpId of the spell/permanent
// sourceInstanceId: 1234, // instanceId within this game
// targetInstanceIds: [5678], // instanceIds of targets (empty if no targets)
// targetGrpIds: [75123], // grpIds of targets resolved at cast time
// }
}Filter to a specific match and game:
const game1Actions = result.gameActions.filter(
(a) => a.matchId === myMatchId && a.gameNumber === 1
);Notes:
- Actions are only included for completed matches (same filter as
matches). targetGrpIdsmay be empty even when targets exist if the target is a face-down or otherwise hidden object.targetInstanceIdsalways contains the raw instance IDs from the log regardless of visibility.
ParseConfig reference
| Field | Type | Required | Description |
|---|---|---|---|
| logDir | string | Yes | Directory containing UTC_Log - *.log files |
| matchFilter | (eventId: string) => boolean | No | Predicate to restrict which matches are included. Defaults to MatchFilters.all. Use MatchFilters.bo3Constructed to replicate pre-2.0 behavior. |
| resolveColors | (grpIds: number[]) => Promise<string> | No | Async callback to derive opponent color string (e.g. "WU") from card grpIds. If omitted, match.opponentColors will be "". |
Migrating from 3.x
Version 4.0 is additive — no existing fields were removed or renamed. The only change is the new gameActions: GameAction[] field on ParseResult. Existing code continues to work without modification.
Migrating from 2.x
Version 3.0 removed boardStateCollector from ParseResult. Replace any usage:
| 2.x | 3.x |
|---|---|
| result.boardStateCollector.rawState(matchId, gameNum) | result.debugBoardState(matchId, gameNum) |
| result.boardStateCollector.snapshots() | result.boardSnapshots (already filtered to completed matches) |
Migrating from 1.x
Version 2.0 is format-agnostic by default. If you were relying on the implicit Bo3-only filter, add matchFilter: MatchFilters.bo3Constructed to your config to restore the previous behavior.
ESM only
This package is ESM-only ("type": "module"). It cannot be require()d directly. CommonJS consumers must use a dynamic import():
// CommonJS
const { parseAllLogs } = await import('mtga-log-parser');