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murdokugen

v1.0.2

Published

TypeScript library to generate Murdoku boards and semantic hints with zones, solutions, and obstacles

Downloads

18

Readme

MurdokuGen

TypeScript library to generate Murdoku boards and semantic hints.

It produces three aligned maps:

  • zoneMap: zone id per cell (0..n)
  • solutionMap: people placement (0 empty, 1 person)
  • obstacleMap: blocked cells (0 free, 1 obstacle)

Installation

npm install murdokugen

Quick Start

import generateMurdoku from "murdokugen";

const width = 6;
const height = 6;
const zonesCount = 4;
const obstaclesCount = 8;

const { zoneMap, solutionMap, obstacleMap } = generateMurdoku(
  width,
  height,
  zonesCount,
  obstaclesCount,
);

console.log(zoneMap, solutionMap, obstacleMap);

API

generateMurdoku(width, height, zonesCount, obstaclesCount)

Returns:

{
  zoneMap: number[][];
  solutionMap: number[][];
  obstacleMap: number[][];
}

Behavior summary:

  • solutionMap places min(width, height) people (1s), with at most one person per row and per column.
  • obstacleMap always keeps people cells blocked (1) and adds extra obstacles respecting zone limits.
  • Zone generation enforces contiguous zones and validates impossible inputs.

Hint System

The library can generate language-agnostic hints and then format them with your own labels/templates.

import generateMurdoku, {
  Direction,
  HintType,
  formatHint,
  generateHints,
  type HintGeneratorPlugin,
} from "murdokugen";

const { zoneMap, solutionMap, obstacleMap } = generateMurdoku(6, 6, 4, 6);

const customHintPlugin: HintGeneratorPlugin = {
  id: "custom-zone-focus",
  generate: (context) => {
    const zoneZeroCount = context.personsByZone.get(0)?.length ?? 0;

    return [
      {
        id: "",
        type: HintType.ZoneCount,
        difficulty: "easy",
        payload: {
          zoneId: 0,
          personCount: zoneZeroCount,
        },
      },
    ];
  },
};

const hints = generateHints(zoneMap, solutionMap, obstacleMap, {
  hintCount: 8,
  plugins: [customHintPlugin],
  allowedTypes: [
    HintType.SameZone,
    HintType.ZoneCount,
    HintType.AdjacentObstacle,
    HintType.CardinalRelation,
  ],
  difficulty: "mixed",
  includeBuiltIns: true,
  deduplicate: true,
  strictMode: false,
});

for (const hint of hints) {
  const text = formatHint(hint, {
    personLabel: (personId) => `Person ${personId}`,
    zoneLabel: (zoneId) => `Zone ${zoneId}`,
    directionLabel: (direction) => {
      if (direction === Direction.North) return "north";
      if (direction === Direction.South) return "south";
      if (direction === Direction.East) return "east";
      return "west";
    },
  });

  console.log(hint.id, text);
}

Built-in hint types

  • HintType.SameZone
  • HintType.ZoneCount
  • HintType.AdjacentObstacle
  • HintType.CardinalRelation

generateHints(..., options)

Options:

  • hintCount?: number
  • allowedTypes?: HintType[]
  • difficulty?: "easy" | "medium" | "hard" | "mixed"
  • includeBuiltIns?: boolean (default true)
  • plugins?: HintGeneratorPlugin[]
  • strictMode?: boolean (default false)
  • deduplicate?: boolean (default true)
  • random?: () => number

formatHint(hint, context)

Formatting context:

  • personLabel?: (personId: number) => string
  • zoneLabel?: (zoneId: number) => string
  • directionLabel?: (direction: Direction) => string
  • templates?: Partial<Record<HintType, (hint: Hint) => string>>

Development

npm run build
npm test
npm run test:coverage

License

ISC