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my-websocket

v1.0.0

Published

基于浏览器 Websocket 扩展

Readme

MyWebSocket

基于浏览器 Websocket 扩展

增加功能:

  • 断线重连,并重发注册消息
  • 二进制流消息自动gzip解压
  • 单消息可绑定多个处理函数

ws 消息格式

// sendMsg
{
  type: string // 标记消息类型
  data: any // 订阅信息
}

// receiveMsg
{
  type: string // 标记消息类型
  timestamp: Date // 消息时间戳
  data: any // 消息数据
}

如何使用

配置

  • isOpen 新建 ws 实例后是否连接 ws
  • reconnectNum 重连次数(默认:生产环境 5 次,开发环境 0 次)

新建实例

const ws = new MyWebSocket('/app/game/ws', {
  isOpen: false,
})

发送信息

注册信息:断线重现后需重发

ws.register(WS_GAME_INIT, {
  playerid: global.User.id,
  gameid: gameId,
})

普通信息

ws.send(WS_USER_PHASE, {
  id,
  //...
})

绑定消息处理函数

const dealMsg = data => {
  //...
}
ws.message(WS_USER_PHASE, dealMsg)

解绑消息处理函数

ws.removeMessage(WS_USER_PHASE)
// 或 解绑多个
ws.removeMessage([WS_USER_PHASE,...])
// 或 指定函数
ws.removeMessageFunc([WS_USER_PHASE,dealMsg)

删除注册消息

ws.removeRegister(WS_GAME_INIT)
// 或 删除多个
ws.removeRegister([WS_GAME_INIT,...])