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myst2

v0.0.0

Published

2D game engine for teh webz

Readme

myst2 is a lightweight 2D game engine for the web.

v0.0.0

[!NOTE] This project is a work in progress and isn't currently usable in any way, shape or form. Grab a time machine and check back at a later time.

Features

  • Works in all modern browsers
  • Class based, easily extensible API
  • Asset preloading and management
  • Mouse, touch and keyboard input
  • Persistent configuration
  • Many features out of the box (math, data structures/algorithms, randomness)
  • Extensions

Reference and Quick Start

Check out the myst2 wiki for help and a quick start guide.

See the documentation for API reference.

Minimal example

import { View, Application } from 'myst2';

// create a game view
class MyView extends View {
	onDraw() {
		// clear the surface
		this.surface.clear();
		// draw some shapes
		this.render.rectFill(10, 10, 50, 50, 'orange');
		this.render.circleFill(100, 100, 30, 'blue');
	}
}

// create the game
class Game extends Application {
	constructor() {
		super({ // setup game
			$canvas: document.querySelector('#my-canvas'),
			useSimpleLoop: true, // just draw() and don't update()
			initialView: new MyView()
		});
	}
}

// run the game
new Game().run();

License

Copyright (c) 2025 Danijel Durakovic

Licensed under the terms of the MIT license.