npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

nanostate

v1.2.1

Published

Small Finite State Machine implementation

Downloads

102

Readme

nanostate

npm version build status downloads js-standard-style

Small Finite State Machines. Great data structure to make code more readable, maintainable and easier to debug.

Usage

var nanostate = require('nanostate')

var machine = nanostate('green', {
  green: { timer: 'yellow' },
  yellow: { timer: 'red' },
  red: { timer: 'green' }
})

machine.emit('timer')
console.log(machine.state)
// => 'yellow'

machine.emit('timer')
console.log(machine.state)
// => 'red'

machine.emit('timer')
console.log(machine.state)
// => 'green'

Hierarchical

Let's implement a traffic light that flashes red whenever there's a power outage. Instead of adding a powerOutage event to each normal state, we introduce a hierarchy which allows any normal state to emit the powerOutage event to change the state to flashingRed.

var nanostate = require('nanostate')

var machine = nanostate('green', {
  green: { timer: 'yellow' },
  yellow: { timer: 'red' },
  red: { timer: 'green' }
})

machine.event('powerOutage', nanostate('flashingRed', {
  flashingRed: { powerRestored: 'green' }
}))

machine.emit('timer')
console.log(machine.state)
// => 'yellow'

machine.emit('powerOutage')
console.log(machine.state)
// => 'flashingRed'

machine.emit('powerRestored')
console.log(machine.state)
// => 'green'

History (to be implemented)

Implementers note: keep track of the last state a machine was in before exiting to the next machine. That way if '$history' is called, it can be merged into the previous machine.

TODO: figure out how it works if machines are combined in a non-linear fashion.

var nanostate = require('nanostate')

var machine = nanostate('cash', {
  cash: { check: 'check' },
  check: { cash: 'cash' }
})

machine.join('next', nanostate('review', {
  review: { previous: '$history' }
}))

Parallel

Sometimes there's multiple parallel states that need expressing; nanostate.parallel helps with that. For example when editing text, a particular piece of text might be bold, italic and underlined at the same time. The trick is that all of these states operate in parallel

var nanostate = require('nanostate')

var machine = nanostate.parallel({
  bold: nanostate('off', {
    on: { 'toggle': 'off' },
    off: { 'toggle': 'on' },
  }),
  underline: nanostate('off', {
    on: { 'toggle': 'off' },
    off: { 'toggle': 'on' },
  }),
  italics: nanostate('off', {
    on: { 'toggle': 'off' },
    off: { 'toggle': 'on' },
  }),
  list: nanostate('none', {
    none: { bullets: 'bullets', numbers: 'numbers' },
    bullets: { none: 'none', numbers: 'numbers' },
    numbers: { bullets: 'bullets', none: 'none' }
  })
})

machine.emit('bold:toggle')
console.log(machine.state)
// => {
//   bold: 'on',
//   italics: 'off',
//   underline: 'off',
//   list: 'none'
// }

Nanocomponent

Usage in combination with nanocomponent to create stateful UI components.

var Nanocomponent = require('nanocomponent')
var nanostate = require('nanostate')

module.exports = class Component extends Nanocomponent {
  constructor (name, state, emit) {
    super(name, state, emit)

    this.state = {
      data: {},
      input: ''
    }

    this.machine = nanostate('idle', {
      idle: { click: 'loading' },
      loading: { resolve: 'data', reject: 'error' },
      data: { click: 'loading' },
      error: { click: 'loading' }
    })

    this.machine.on('loading', () => this.searchRepositories())
  }

  createElement () {
    var buttonText = {
      idle: 'Fetch Github',
      loading: 'Loading…',
      error: 'Github fail. Retry?',
      data: 'Fetch Again?'
    }[this.machine.state]

    return html`
      <div>
        <input
          type="text"
          value=${this.state.input}
          onChange=${e => (this.state.input = e.target.value) && this.rerender()}
        >
        <button
          onClick=${() => this.machine.emit('click')}
          disabled=${this.machine.state === 'loading'}
        >
          ${buttonText}
        </button>
        ${data && html`<div>${JSON.stringify(data, null, 2)}</div>`}
        ${this.machine.state === 'error' && html`<h1>Error</h1>`}
      </div>
    `
  }

  searchRepositories () {
    fetch(`${ROOT_URL}/${this.state.input}`)
      .then(res => res.json())
      .then(res => {
         this.state.data = res.data
         this.machine.emit('resolve')
       })
      .catch(err => this.machine.emit('reject'))
  }
}

API

machine = nanostate(initialState, transitions)

Create a new instance of Nanostate. Takes the name of the initial state, and a mapping of states and their corresponding transitions. A state mapping is defined as { 1: { 2: 3 }}, where 1 is the state's name, 2 is an event name it accepts, and 3 is the new state after the event has been emitted.

machine.emit(event)

Move from the current state to a new state. Will throw if an invalid command is passed.

machine.on(state, cb)

Trigger a callback when a certain state is entered. Useful to trigger side effects upon state change.

state = machine.state

Return the current state.

machine.event(eventName, machine) (to be implemented)

Add another machine to the transition graph. The first argument is an event name, which can be transitioned to from all other states in the graph.

machine = nanostate.parallel(machines) (to be implemented)

Combine several state machines into a single machine. Takes an object of state machines, where the key is used to prefix the events for the state machine.

Say we have two state machine: 'foo' and 'bar'. 'foo' has an event called 'beep'. When combined through .parallel(), the event on the combined machine would be 'foo:beep'.

Installation

$ npm install nanostate

See Also

License

Apache-2.0