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nc-uesdk

v1.5.5

Published

三维SDK # 核心类(Core) *** ### 引入 ```javascript import { initUePixelStreaming, addEventListener, removeEventListener } from '../Core/connect'; ``` <!-- ### 初始化 ```javascript const my3DCore = new Core() ``` --> #### 方法列表 - initUePixelStreaming---初始

Readme

UESDK

三维SDK

核心类(Core)


引入

import { initUePixelStreaming, addEventListener, removeEventListener } from '../Core/connect';

方法列表

  • initUePixelStreaming---初始化三维场景
  • addEventListener---增加像素流监听
  • removeEventListener---移除像素流监听
  • getStream---获取像素流
initUePixelStreaming参数列表

|name|类型|描述| |-|-|-| |url|string|像素流地址| |dom|HTMLElement|渲染器场景容器|

<!--创建的三维窗口-->
<div id="container" style="position: absolute;"></div>
const ueDom = document.getElementById('totals') as HTMLElement //获取容器
const url = 'ws://localhost:80'
initUePixelStreaming(url, ueDom) //不改变焦点移动相机
addEventListener参数列表

|name|类型|描述| |-|-|-| |streams|PixelStreaming|像素流|

import initUePixelStreaming from '../Core/connect'
const streams = initUePixelStreaming('ws://localhost:80', ueDom)
addEventListener(streams).then((val) => {
   
})
removeEventListener参数列表

|name|类型|描述| |-|-|-| |streams|PixelStreaming|像素流|

import initUePixelStreaming from '../Core/connect'
const streams = initUePixelStreaming('ws://localhost:80', ueDom)
removeEventListener(streams)
getStream参数列表

|无| |-|

getStream()

相机类(Camera)

引入

import {Camera} from "../Camera/Camera";

初始化

const myCamera = new Camera()

方法列表

  • getCameraMatrix---获取相机参数(矩阵)
  • flyToLonLat---通过地理坐标飞行定位相机位置
  • flyToWorld---通过世界坐标飞行定位相机位置
  • lock---相机锁定
  • unlock---相机解锁
  • setAutogiration---相机沿视图中心自动旋转
  • setCameraBoundBox---镜头范围限制
  • setUnderground---相机是否可进入地下
  • setCameraType---设置相机模式
  • refreshCamera---重置场景初始镜头
getCameraMatrix参数列表

|无| |-|

myCamera.getCameraMatrix() //获取相机矩阵
setCameraBoundBox参数列表

|name|类型|描述| |-|-|-| |positionA|Vector3|左上角坐标| |positionB|Vector3|右下角坐标|

const left = new Vector3(114.0, 24.0, 0.0)
const right = new Vector3(115.0, 23.0, 0.0)
myCamera.setCameraBoundBox(left,right)
flyToLonLat参数列表

|name|类型|描述| |-|-|-| |position|Vector3|相机坐标| |pitch|number|相机俯仰角| |yaw|number|相机偏向角|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(111.588745,28.791234,491286.246862)
const pitch = -67.0
const yaw = -70.0
myCamera.flyToLonLat(position, pitch, yaw)
flyToWorld参数列表

|name|类型|描述| |-|-|-| |position|Vector3|相机坐标| |pitch|number|相机俯仰角| |yaw|number|相机偏向角|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(-275440.0,1036160.0,-428000.0)
const pitch = -67.0
const yaw = -70.0
myCamera.flyToWorld(position, pitch, yaw)
lock参数列表

|无| |-|

myCamera.lock()  //锁定相机,不可移动
unlock参数列表

|无| |-|

myCamera.unlock()  //解锁相机,可移动

副相机类(DeviceCamera)

引入

import { DeviceCamera } from '../../Base/DeviceCamera'

初始化

var deviceCamera: DeviceCamera
    deviceCamera = new DeviceCamera(
        {
            name: 'name1',
            vieoPosition : new Vector2(0, 0),
            CameraPostion : new Vector3(6342330.0,-11466610.0,-130310.0),
            CameraRotate : new Vector3(0, 0, 0),
            VisualAngle:'90',
            CameraType:'1',
            VideoSize:new Vector2(100,100)
        })
    deviceCamera.getCameraMatrix().then(res=>{
        console.log(res)
    })

方法列表

  • getCameraMatrix---获取副相机矩阵
  • setCameraPosition---设置副相机位置
  • setCameraRotate---设置副相机旋转
  • setVideoPosition---设置副相机画面位置
  • setVideoSize---设置副相机画面尺寸
  • setCameraType---设置副相机类型(正交/透视),与参数
  • setCameraLookAt---设置副相机朝向
  • setCameraLookActor---设置副相机朝向对象(可锁定)
  • unlockCameraLookActor---解除副相机对象锁定
  • setCameraFolowActor---设置副相机跟随对象
  • removeCamerFolow---解除副相机对象跟随
  • destroy---销毁副相机
getCameraMatrix参数列表

|无| |-|

deviceCamera.getCameraMatrix() //获取相机矩阵
setCameraPosition参数列表

|name|类型|描述| |-|-|-| |CameraPostion|Vector3|相机坐标|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(111.588745,28.791234,491286.246862)
 deviceCamera.setCameraPosition(position)
setCameraRotate参数列表

|name|类型|描述| |-|-|-| |CameraRotate|Vector3|相机旋转坐标|

import { Vector3 } from '../Math/Vector3'
const CameraRotate = new Vector3(0,0,-90)
deviceCamera.setCameraRotate(CameraRotate)
setVideoPosition参数列表

|name|类型|描述| |-|-|-| |vieoPosition|Vector2|副相机画面位置|

let vieoPosition = new Vector2(100,200)
deviceCamera.setVideoPosition(vieoPosition)
setVideoSize参数列表

|name|类型|描述| |-|-|-| |VideoSize|Vector2|副相机画面尺寸|

let VideoSize = new Vector2(100,200)
deviceCamera.setVideoSize(VideoSize)
setCameraType参数列表

|name|类型|描述| |-|-|-| |CameraType|string|副相机类型| |VisualAngle|string|相机参数|

// 透视相机相关
let CameraType = 'Perspective'//透视相机
let VisualAngle = '90'//相机可视角度
deviceCamera.setCameraType(CameraType,VisualAngle)

// 正交相机相关
let CameraType = 'Orthographic'//透视相机
let VisualAngle = '5000'//相机可视角度
deviceCamera.setCameraType(CameraType,VisualAngle)
setCameraLookAt参数列表

|name|类型|描述| |-|-|-| |lookPos|Vector3|副相机朝向坐标|

let lookPos = new Vector3(6341330.0,-11466610.0,-130310.0)
deviceCamera.setCameraLookAt(lookPos )
setCameraLookActor参数列表

|name|类型|描述| |-|-|-| |ActorName|string|副相机看向对象名| |lockflag|boolean|副相机是否锁定对象|

let ActorName = 'cube'
let lockflag = true
deviceCamera.setCameraLookActor('cube',true)
unlockCameraLookActor参数列表

|无| |-|

let ActorName = 'cube'
let lockflag = true
deviceCamera.setCameraLookActor('cube',true)
setCameraFolowActor参数列表

|name|类型|描述| |-|-|-| |ActorName|string|副相机跟随对象名|

let ActorName = 'cube'
deviceCamera.setCameraFolowActor(ActorName)
removeCamerFolow参数列表

|无| |-|

    deviceCamera.removeCamerFolow()
destroy参数列表

|无| |-|

    deviceCamera.destroy()

Object3D类(Object3D)

引入

import { Object3D } from "../Object3D/Object3D";

初始化

const myObject3D = new Object3D( 
    {
        name: 'exampleName',
        groupId: 'myObject3D1',
        position: new Vector3(0, 0, 0), //坐标
        rotate: new Vector3(0, 0, 0),   //旋转
        size: new Vector3(1, 1, 1)      //大小
    })

方法列表

  • setVisible---根据uuid控制指定对象显隐
  • setGroupVisible---根据groupId控制一组对象显隐
  • setAllVisible---控制所有对象显隐
  • setGroupId---设置组ID
  • setPosition---设置位置
  • setRotate---设置旋转
  • setSize---根据缩放
  • getMatrix---获取对象矩阵
  • delete---根据uuid删除指定对象
  • remove---根据groupId删除指定一组对象
  • clear---删除所有对象
setVisible参数列表

|name|类型|描述| |-|-|-| |visibleType|visibleType|显隐性|

const visibleType = 1 //1为隐藏0为显示
myObject3D.visibleType(visibleType)
setGroupVisible参数列表

|name|类型|描述| |-|-|-| |visibleType|visibleType|显隐性|

const visibleType = 1 //1为隐藏0为显示
myObject3D.setGroupVisible(visibleType)
setAllVisible参数列表

|name|类型|描述| |-|-|-| |visibleType|visibleType|显隐性|

const visibleType = 1 //1为隐藏0为显示
myObject3D.setAllVisible(visibleType)
setGroupId参数列表

|name|类型|描述| |-|-|-| |id|string|组ID|

const id = 'myObject3D1'
myObject3D.setGroupId(id)
setPosition参数列表

|name|类型|描述| |-|-|-| |position|Vector3|坐标向量|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(0, 0, 0)
myObject3D.setPosition(position)
setRotate参数列表

|name|类型|描述| |-|-|-| |position|Vector3|旋转向量|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(0, 0, 0)
myObject3D.setRotate(position)
setSize参数列表

|name|类型|描述| |-|-|-| |position|Vector3|大小向量|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(1, 1, 1)
myObject3D.setSize(position)
getMatrix参数列表

|无| |-|

myObject3D.getMatrix()
delete参数列表

|无| |-|

myObject3D.delete()
remove参数列表

|无| |-|

myObject3D.remove()
clear参数列表

|无| |-|

myObject3D.clear()

Glb类(Glb)

引入

import { Glb } from '../Object3D/Glb';

初始化

const myglb = new Glb('myglb')

方法列表

  • setUrl---通过url加载模型
  • clearGlb---移除模型
  • setLongLatPosition---设置模型位置
  • getGlbByName---通过名字获取模型
  • StopAnimation---模型动画停止
  • StartAnimation---模型动画开始
  • getGlbNode---获取GLB模型子树
setUrl参数列表

|name|类型|描述| |-|-|-| |url|string|模型网址|

myglb.setUrl('http://10.0.0.153:8080/uva.glb').then((val:any) => {
})
clearGlb参数列表

|无| |-|

myglb.clearGlb()
setLongLatPosition参数列表

|name|类型|描述| |-|-|-| |position|Vector3|坐标向量|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(0, 0, 0)
myglb.setLongLatPosition(position)
getGlbByName参数列表

|name|类型|描述| |-|-|-| |name|string|模型名称|

const name = 'myglb'
myglb.getGlbByName(name)
setClick参数列表

|name|类型|描述| |-|-|-| |click|string|事件开关|

const click = '1'
myglb.setClick(click)
StopAnimation参数列表

|无| |-|

myglb.StopAnimation()
StartAnimation参数列表

|无| |-|

myglb.StartAnimation()

三维瓦片类(Tileset)

引入

import { Tileset } from '../Object3D/loadTileset';

初始化

const mytileset = new Tileset('dianyun','http://localhost:8090/dm/tileset.json')

方法列表

  • setLongLat---设置瓦片位置
setLongLat参数列表

|name|类型|描述| |-|-|-| |position|any|坐标向量|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(113.8,31.25,20000.0)
mytileset.setLongLat(position)

面类(Polygon)

引入

import { Polygon } from "../Object3D/Polygon";

初始化

const myPolygon = new Polygon('myPolygon', 500)

方法列表

  • setMaterial---设置材质
  • build---构造几何
setMaterial参数列表

|name|类型|描述| |-|-|-| |material|material|材质|

import { Vector3 } from '../Math/Vector3'
import { Material } from '../Material/Material'
const material = new Material(new Vector3(0.5,1,1))
myPolygon.setMaterial(material)
build参数列表

|无| |-|

myPolygon.build()

Spline类(Spline)

引入

import { Spline } from '../Object3D/spline';

初始化

const mySpline = new Spline('mySpline1')

方法列表

  • clickAddSpline---鼠标点击构线
  • addPointList---坐标数组构线
  • addPipeByList---坐标数组构实体线(UE坐标)
  • addPipeByCoorList---坐标数组构实体线(经纬度)
  • deletePipe---删除实体线
  • changeSplineWidth---修改线条宽度
  • changeSplineMaterial---修改线条材质
  • addPoint---指点游标添加点
  • removeIndexPoint---指点游标删除点
  • moveActorBySpline---指定物体沿线移动
  • changeState---修改运动状态
  • changeSpeed---修改运动速度
  • setNewTime---指定时刻下的物体位置
clickAddSpline参数列表

|name|类型|描述| |-|-|-| |clickAddSpline|Number|线条宽度|

const lindwidth = 10
// 用户Alt+鼠标左键点击绘线,Alt+鼠标右键结束绘线
mySpline.clickAddSpline(lindwidth)
addPointList参数列表

|name|类型|描述| |-|-|-| |pointList|Array|坐标数组|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
removeIndexPoint参数列表

|name|类型|描述| |-|-|-| |index|string|点的index|

const index = '0'
mySpline.removeIndexPoint(index)
addPipeByList参数列表

|name|类型|描述| |-|-|-| |pointList|Array|管道的向量数组| |Material|Object|材质对象| |materialType|string|材质类型| |width|string|样条宽度| |pipeType|pipeType|样条形状|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
const splineMaterial = new LightMaterial(100)
mySpline.addPipeByList(pointPositions,'1000', splineMaterial,'LightMaterial','square')
removeIndexPoint参数列表

|name|类型|描述| |-|-|-| |index|string|点的index|

const index = '0'
mySpline.removeIndexPoint(index)
deletePipe参数列表

|name|类型|描述| |无| |-|

const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
const splineMaterial = new LightMaterial(100)
mySpline.addPipeByList(pointPositions,'1000', splineMaterial,'LightMaterial','square')
// 添加实体管道(addPipeByList)后使用
mySpline.deletePipe()
changeSplineWidth参数列表

|name|类型|描述| |-|-|-| |width|String|宽度值|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
const splineMaterial = new LightMaterial(100)
mySpline.addPipeByList(pointPositions,'1000', splineMaterial,'LightMaterial','square')
mySpline.changeSplineWidth('100')
changeSplineMaterial参数列表

|name|类型|描述| |-|-|-| |Material|Material|基础材质|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
const splineMaterial = new LightMaterial(100)
mySpline.addPipeByList(pointPositions,'1000', splineMaterial,'LightMaterial','square')
const waterma = new WaterMaterial(new Vector3(1,1,0),1 ,1)
mySpline.changeSplineMaterial(waterma,'WaterMaterial')
addPoint参数列表

|name|类型|描述| |-|-|-| |position|Vector3|坐标向量| |index|string|点的index|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
mySpline.addPoint(pointPositions,'0')
removeIndexPoint参数列表

|name|类型|描述| |-|-|-| |index|string|点的index|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
mySpline.removeIndexPoint(pointPositions,'0')
moveActorBySpline参数列表

|name|类型|描述| |-|-|-| |actorId|string|移动物体的uuid| |speed|Number|物体移动速度| |cameraFollow|boolean|相机是否跟随| |cameraFollowDistance|Number|跟随相机距离物体xyz距离|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
// 加载模型(地址动态调整),相机跟随模型运动
const myglb = new Glb('cs')
myglb.setUrl('http://10.0.0.124:8081/uva.glb')
mySpline.moveActorBySpline(myglb.uuid,2,true,68000)
changeState参数列表

|name|类型|描述| |-|-|-| |state|actorState|运动状态|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
// 加载模型(地址动态调整),相机跟随模型运动
const myglb = new Glb('cs')
myglb.setUrl('http://10.0.0.124:8081/uva.glb')
mySpline.moveActorBySpline(myglb.uuid,2,true,68000)
mySpline.changeState('stop')
changeSpeed参数列表

|name|类型|描述| |-|-|-| |newSpeed|Number|新速度值|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
// 加载模型(地址动态调整),相机跟随模型运动
const myglb = new Glb('cs')
myglb.setUrl('http://10.0.0.124:8081/uva.glb')
mySpline.moveActorBySpline(myglb.uuid,2,true,68000)
mySpline.changeSpeed(1)
changeSpeed参数列表

|name|类型|描述| |-|-|-| |newTime|Number|时刻值|

import { Vector3 } from '../Math/Vector3'
const pointPositions = [new Vector3(0.0,0.0,0.0),new Vector3(1.0,1.0,1.0),new Vector3(2.0,2.0,2.0)]
mySpline.addPointList(pointPositions)
// 加载模型(地址动态调整),相机跟随模型运动
const myglb = new Glb('cs')
myglb.setUrl('http://10.0.0.124:8081/uva.glb')
mySpline.moveActorBySpline(myglb.uuid,2,true,68000)
mySpline.setNewTime(2)

精灵图类(Sprite)

引入

import { Sprite } from "../Object3D/Sprite";

初始化

const mySprite = new Sprite(Sprite1,"http://192.168.11.5:8081/zt3.png")

方法列表

  • setType---设置类型属性
  • setSpriteSize---设置精灵大小
  • setClick---设置点击事件
  • setSpriteOffset---设置锚点偏移
setType参数列表

|name|类型|描述| |-|-|-| |spriteType|spriteType|类型属性|

const spriteType = '2D'//2d、3d分别是相对于屏幕和场景
mySprite.setType(spriteType)
setSpriteSize参数列表

|name|类型|描述| |-|-|-| |size|Vector2|二维向量|

import { Vector2 } from '../Math/Vector2'
const Vector2 = new Vector2(1, 1)
mySprite.setSpriteSize(Vector2)
setClick参数列表

|name|类型|描述| |-|-|-| |fun|Function|方法|

mySprite.setClick(function(){
    console.log(city.name,'clickSprite')
    clickTh(city.name)
  })
setSpriteOffset参数列表

|name|类型|描述| |-|-|-| |fun|Function|方法|

import { Vector2 } from '../Math/Vector2'
const position = new Vector2(1,1)
mySprite.setSpriteOffset(position)

注记类(Text)

引入

import { Text } from '../Object3D/Text';

初始化

const myText = new Text('mytext','mytext')

方法列表

  • setLongLat---设置位置
  • setClick---设置点击事件
  • setTextOffset---设置锚点偏移
setLongLat参数列表

|name|类型|描述| |-|-|-| |position|any|坐标|

import { Vector3 } from '../Math/Vector3'
const position = new Vector3(113.8,31.25,20000.0)
myText.setLongLat(position)
setClick参数列表

|name|类型|描述| |-|-|-| |fun|Function|方法|

myText.setClick(function(){
    console.log(city.name,'clickText')
    clickTh(city.name)
  })
setTextOffset参数列表

|name|类型|描述| |-|-|-| |fun|Function|方法|

import { Vector2 } from '../Math/Vector2'
const position = new Vector2(1,1)
myText.setTextOffset(position)

Wall类(Wall)

引入

import { Wall } from '../Object3D/Wall';

初始化

const myWall = new Wall('武汉', 500)

方法列表

  • setMaterial---设置材质
  • build---构造围墙
setMaterial参数列表

|name|类型|描述| |-|-|-| |material|Material|材质|

import { Vector3 } from '../Math/Vector3'
import { Material } from '../Material/Material'
const material = new Material(new Vector3(0.5,1,1))
myWall.setMaterial(material)
build参数列表

|无| |-|

myWall.build()

坐标转换类(Coord)

引入

import convert from '../Math/Convert';

方法列表

  • lonLatToUE---wgs84坐标转ue世界坐标
  • UETolonLat---ue世界坐标转wgs84坐标
  • UEToPixel---ue世界坐标转屏幕坐标
  • pixelToUE---屏幕坐标转ue世界坐标
  • GCJTolonLat---高德坐标转wgs84坐标
  • BDTolonLat---百度坐标转wgs84坐标
lonLatToUE参数列表

|name|类型|描述| |-|-|-| |position|Array|三维坐标数组|

// 支持以下几种格式
import { Vector3 } from '../Math/Vector3'
const list1 = new Vector3(0,0,0)
const list2 = new Vector3(0,0,0)
const list3 = new Vector3(0,0,0)
const lists = []
lists.push(list1, list2, list3)
convert.lonLatToUE(lists)
UETolonLat参数列表

|name|类型|描述| |-|-|-| |position|Array|三维坐标数组|

// 支持以下几种格式
import { Vector3 } from '../Math/Vector3'
const list1 = new Vector3(0,0,0)
const list2 = new Vector3(0,0,0)
const list3 = new Vector3(0,0,0)
const lists = []
lists.push(list1, list2, list3)
convert.UETolonLat(lists)
UEToPixel参数列表

|name|类型|描述| |-|-|-| |position|Array|三维坐标数组|

// 支持以下几种格式
import { Vector3 } from '../Math/Vector3'
const list1 = new Vector3(0,0,0)
const list2 = new Vector3(0,0,0)
const list3 = new Vector3(0,0,0)
const lists = []
lists.push(list1, list2, list3)
convert.BDTolonLat(lists)
GCJTolonLat参数列表

|name|类型|描述| |-|-|-| |position|Array|三维坐标数组|

// 支持以下几种格式
import { Vector3 } from '../Math/Vector3'
const list1 = new Vector3(114,25,100)
const list2 = new Vector3(134,24,100)
const list3 = new Vector3(112,24,100)
const lists = []
lists.push(list1, list2, list3)
const lonLat = convert.GCJTolonLat(lists)
BDTolonLat参数列表

|name|类型|描述| |-|-|-| |position|Array|三维坐标数组|

// 支持以下几种格式
import { Vector3 } from '../Math/Vector3'
const list1 = new Vector3(114,25,100)
const list2 = new Vector3(134,24,100)
const list3 = new Vector3(112,24,100)
const lists = []
lists.push(list1, list2, list3)
const lonLat = convert.BDTolonLat(lists)
pixelToUE参数列表

|name|类型|描述| |-|-|-| |position|Array|二维坐标数组|

// 支持以下几种格式
import { Vector2 } from '../Math/Vector2'
const list1 = new Vector2(0,0)
const list2 = new Vector2(0,0)
const list3 = new Vector2(0,0)
const lists = []
lists.push(list1, list2, list3)
convert.pixelToUE(lists)

地图类(Map)

引入

import { refesh, setElevationUrl, setMapUrl } from '../Map/Map';

方法列表

  • refesh---刷新
  • setElevationUrl---设置高程url
  • setMapUrl---设置地图url
refesh参数列表

|无| |-|

refesh()
setElevationUrl参数列表

|name|类型|描述| |-|-|-| |url|string|高层URL|

const url = 'http://10.0.0.101:8080/dem/layer.json'
setElevationUrl(url)
setMapUrl参数列表

|name|类型|描述| |-|-|-| |url|string|地图URL|

const url = 'http://10.0.0.101:8080/satelite/{z}/{x}/{y}.png'
setMapUrl(url)

服务类(GisServer)

引入

import { WMSServer } from '../GisServer/WMSServer';

初始化

const myWMSServer = new WMSServer(
    {
        url: 'http://10.0.0.25:8080/geoserver/hubei/wms', 
        name: 'hubei:500and1000', // wms服务名称
        index: 1
    })

方法列表

  • setLayerIndex---设置图层层级
  • setLayerName---设置图层名称
  • removeLayer---移除图层
setLayerIndex参数列表

|name|类型|描述| |-|-|-| |index|number|层级|

const index = 1
myWMSServer.setLayerIndex(index)
setLayerName参数列表

|name|类型|描述| |-|-|-| |name|string|图层名称|

const name = 'wmsserver1'
myWMSServer.setLayerName(name)
removeLayer参数列表

|无| |-|

myWMSServer.removeLayer()

高亮描边类(OutLine)

引入

import OutLine from '../Pass/OutLine'

方法列表

  • setOutLine---设置高亮描边
  • removeOutLine---删除高亮描边
setOutLine参数列表

|name|类型|描述| |-|-|-| |id|string|模型ID|

const id = 'XXXXXX'
OutLine.setOutLine(id)
removeOutLine参数列表

|name|类型|描述| |-|-|-| |id|string|模型ID|

const id = 'XXXXXX'
OutLine.removeOutLine(id)

天际线(skyLine)

引入

import skyLine from '../Pass/skyLine'

方法列表

  • openSkyLine---开启天际线
  • removeSkyLine---关闭天际线
setOutLine参数列表

|name|类型|描述| |-|-|-| |width|Number|天际线宽度| |color|Vector3|天际线rgb颜色|

import { Vector3 } from '../Math/Vector3'
skyLine.openSkyLine(5,new Vector3(1,0,0))
removeSkyLine参数列表

|无| |-|

import { Vector3 } from '../Math/Vector3'
skyLine.openSkyLine(5,new Vector3(1,0,0))
OutLine.removeSkyLine()

DataSmith模型类(DataSmith)

引入

import { DataSmith } from '../Object3D/DataSmith'

方法列表

  • setUrl---开启对象平移方法
  • setLonLatPosition---开启对象缩放方法
  • getModelByName---开启对象旋转方法
  • setModelVisible---设置模型显示隐藏
  • setModelAlpha---设置模型透明度
  • setModelRotate---设置模型旋转
  • modelDestroy---设置模型旋转
  • getNode---获取模型结构树
  • copyMode---模型复制
  • modelHighLight---模型高亮
transformlContral参数列表

|name|类型|描述| |-|-|-| |uuid|string|对象uuid| |tag|string|对象标签|

 const modelA = new DataSmith('newModel')
 modelA.setUrl('巷冲35kV变电站').then(data => {
    editModel.startEditModel(modelA.uuid)
 })

模型编辑类(TransformlContral)

引入

import editModel from '../transformlContral/transformlContral'
import { DataSmith } from '../Object3D/DataSmith'

方法列表

  • startEditModel---开启对象平移方法
  • startScaleModel---开启对象缩放方法
  • startRotateModel---开启对象旋转方法
  • stopEditModel---结束对象编辑方法
  • fallGround---对象落地方法
startEditModel参数列表

|name|类型|描述|必填| |-|-|-|-| |uuid|string|对象uuid|true|

 const modelA = new DataSmith('newModel')
 modelA.setUrl('E:/uepack/newmain/Windows/UESDK/Content/dataSmithModel/model/巷冲35kV变电站.udatasmith').then(data => {
    editModel.startEditModel({uuid:modelA.uuid})
 })
startScaleModel参数列表

|name|类型|描述|必填| |-|-|-|-| |uuid|string|对象uuid|true|

 const modelA = new DataSmith('newModel')
 modelA.setUrl('E:/uepack/newmain/Windows/UESDK/Content/dataSmithModel/model/巷冲35kV变电站.udatasmith').then(data => {
    editModel.startScaleModel({uuid:modelA.uuid})
 })
stopEditModel参数列表

|无| |-|

    editModel.stopEditModel()
startRotateModel参数列表

|name|类型|描述|必填| |-|-|-|-| |uuid|string|对象uuid|true|

 const modelA = new DataSmith('newModel')
 modelA.setUrl('E:/uepack/newmain/Windows/UESDK/Content/dataSmithModel/model/巷冲35kV变电站.udatasmith').then(data => {
    editModel.startRotateModel({uuid:modelA.uuid})
 })
fallGround参数列表

|name|类型|描述|必填| |-|-|-|-| |uuid|string|对象uuid|true| |targetTag|string|目标地面标签|true|

 const modelA = new DataSmith('newModel')
 modelA.setUrl('E:/uepack/newmain/Windows/UESDK/Content/dataSmithModel/model/巷冲35kV变电站.udatasmith').then(data => {
    editModel.fallGround('terrain',{uuid:modelA.uuid}).then(val => {
        console.log(val,'地面位置')
    })
 })

面绘制(aspects)

引入

import aspects from '../event/aspects'

方法列表

  • TwoAspects---开启两点构面
  • stopTwoAspects---结束两点编辑
  • multipoint---开启多点绘制面
  • removeAspects---移除所有面
TwoAspects参数列表

|name|类型|描述| |-|-|-| |makeArea|boolean|是否构面|

  aspects.TwoAspects()
stopTwoAspects参数列表

|无| |-|

  aspects.stopTwoAspects()
multipoint参数列表

|name|类型|描述| |-|-|-| |makeArea|boolean|是否构面|

  aspects.multipoint()
removeAspects参数列表

|无| |-|

  aspects.removeAspects()

绘制水(drawWater)

引入

import {drawWater} from '../event/drawWater'

方法列表

  • draw---开始绘制
  • stopWater---停止绘制
  • newWaterMaterial---更新水材质
  • removeWater---移除所有水面
draw参数列表

|无| |-|

   const mywater = new drawWater()
   mywater.draw()
stopWater参数列表

|无| |-|

  mywater.stopWater()
newWaterMaterial参数列表

|name|类型|描述| |-|-|-| |material|Material|材质颜色| |WaveStrength|number|波浪大小| |FlowSpeed|number|水面流速|

  import { Vector3 } from '../Math/Vector3'
  import { Material } from '../Material/Material'
  const material = new Material(new Vector3(1,1,0))
  mywater.newWaterMaterial(material,1,1)
removeWater参数列表

|无| |-|

  mywater.removeWater()

天气组件(setWeather)

引入

import {setWeather, setCloudNum, setCloudHeight, setCloudSpeed, setFogNum, removeWeather} from '../weather/setWeather'

方法列表

  • setWeather---设置天气
  • setCloudNum---设置云密度
  • setCloudHeight---设置大气高度
  • setCloudSpeed---设置云速度
  • setFogNum---设置雾密度
  • removeWeather---移除天气
setWeather参数列表

|name|类型|描述| |-|-|-| |weatherType|weather|天气类型|

  setWeather('rain')
setCloudNum参数列表

|name|类型|描述| |-|-|-| |cloudNum|number|云密度|

  setWeather('rain')
  setCloudNum(8)
setCloudHeight参数列表

|name|类型|描述| |-|-|-| |cloudHeight|number|大气高度|

  setWeather('rain')
  cloudHeight(8)
setCloudSpeed参数列表

|name|类型|描述| |-|-|-| |setCloudSpeed|number|云速度|

  setWeather('rain')
  setCloudSpeed(8)
setFogNum参数列表

|name|类型|描述| |-|-|-| |fogNum|number|雾密度|

  setWeather('rain')
  setFogNum(8)

removeWeather参数列表 |无| |-|

   setWeather('rain')
   removeWeather()

围栏绘制(drawWall)

引入

import {drawWall} from '../../event/drawWall'

方法列表

  • draw---开始绘制
  • stopWall---停止绘制
  • removeWall---移除围栏
  • newWallMaterial---更换材质
draw参数列表

|无| |-|

  const myWall = new drawWall()  // 初始化,默认高度10,默认纹理蓝色渐变条纹
  const WallMaterial = new WallMaterial(new Vector3(0.169083,0.149388,0),0 ,1 ,0)
  const myWall = new drawWall(100,WallMaterial)  //初始化设置墙面高度,墙面纹理
  myWall.draw()  //开始绘制
stopWall参数列表

|无| |-|

  myWall.stopWall()
removeWall参数列表

|无| |-|

  myWall.removeWall()
newWallMaterial参数列表

|name|类型|描述| |-|-|-| |material|WallMaterial|围墙材质|

  import {WallMaterial} from '../../Material/WallMaterial'
  const tiao2 = new WallMaterial(new Vector3(0,1,1),0 ,0 ,1) //第一个参数是颜色需要归一化,第二个是渐变取值为0-100,第三个是条纹流动纹理取值0或者1,第四个是斜纹纹理取值0或者1
  myWall.newWallMaterial(tiao2)

求两点距离(Distance)

引入

import {Distance} from '../../Math/Distance'

方法列表

  • linearDistance---计算直线距离
  • sphericalDistance---计算球面距离
linearDistance参数列表

|name|类型|描述| |-|-|-| |pointA|Vector3|第一个点坐标| |pointB|Vector3|第二个点坐标|

  const po1 = new Vector3(114.316106446445,30.5646010980166,15)
  const po2 = new Vector3(114.324529738406,30.5560350383956,30)
  const juli = Distance.linearDistance(po1, po2)
sphericalDistance参数列表

|name|类型|描述| |-|-|-| |pointA|Vector3|第一个点坐标| |pointB|Vector3|第二个点坐标|

  const po1 = new Vector3(114.316106446445,30.5646010980166,15)
  const po2 = new Vector3(114.324529738406,30.5560350383956,30)
  const juli = Distance.sphericalDistance(po1, po2)

求中心点(CalculateCenter)

引入

import {CalculateCenter} from '../../Math/CalculateCenter'

方法列表

  • lonLatCenterPoint---计算地球球体坐标系下点集中心点
  • mathCenterPoint---计算空间直角坐标系下点集中心点
lonLatCenterPoint参数列表

|name|类型|描述| |-|-|-| |position|Array|三维向量集|

  const list =[new Vector3(114.316106446445,30.5646010980166,15),new Vector3(114.324529738406,30.5560350383956,30),new Vector3(114.323429778477,30.5693306012377,15),new Vector3(114.318118821512,30.5525411243805,30)]
    const center = CalculateCenter.lonLatCenterPoint(list)
mathCenterPoint参数列表

|name|类型|描述| |-|-|-| |position|Array|三维向量集|

  const list =[new Vector3(114.316106446445,30.5646010980166,15),new Vector3(114.324529738406,30.5560350383956,30),new Vector3(114.323429778477,30.5693306012377,15),new Vector3(114.318118821512,30.5525411243805,30)]
    const center = CalculateCenter.mathCenterPoint(list)

图层类(layer)

引入

import {layer} from '../../layer'

方法列表

  • setLayerMaterial---设置图层材质
  • setLayerMetalness---设置图层金属光泽
  • setLayerColor---分层设色
setLayerMaterial参数列表

|name|类型|描述| |-|-|-| |material|Material|材质类|

const layer = new Layer()
const material =new Material(1.0,0.0,0.0)
layer.setLayerMaterial(material)
setLayerMetalness参数列表

|name|类型|描述| |-|-|-| |metalness|Number|数值|

const layer = new Layer()
layer.setLayerMetalness(1.0)

球类(sphere)

引入

import {Sphere} from '../../sphere'

方法列表

  • setPosition---设置球体位置
  • setSize---设置球体大小
  • setColor---设置球体颜色
setPosition参数列表

|name|类型|描述| |-|-|-| |position|vector3|向量|

const sphere = new Sphere()
sphere.setPosition(new Vector3(0,0,0))
setSize参数列表

|name|类型|描述| |-|-|-| |size|Number|数值|

const sphere = new Sphere()
sphere.setSize(10.0)

点类(point)

引入

import {Point} from '../../point'

方法列表

  • setPosition---设置点的位置
  • setSize---设置点的大小
  • setColor---设置点的颜色
setPosition参数列表

|name|类型|描述| |-|-|-| |position|vector3|向量|

const point = new Point()
point.setPosition(new Vector3(0,0,0))
setSize参数列表

|name|类型|描述| |-|-|-| |size|Number|数值|

const point = new Point()
point.setSize(10.0)

线类(line)

引入

import {Line} from '../../line'

方法列表

  • setByPositionList---设置线的位置
  • setWidth---设置线的宽度
  • setColor---设置线的颜色
setByPositionList参数列表

|name|类型|描述| |-|-|-| |positionList|Array|三维向量集|

const line = new Line()
line.setByPositionList([new Vector3(0,0,0),new Vector3(1000,0,0)])
setWidth参数列表

|name|类型|描述| |-|-|-| |width|Number|数值|

const line = new Line()
line.setWidth(10.0)

广告牌文字类(billboardText)

引入

import {BillboardText} from '../../billboardText'

方法列表

  • setPosition---设置文字的位置
  • setText---设置文字
  • setColor---设置文字颜色
setPosition参数列表

|name|类型|描述| |-|-|-| |position|Vector3|三维向量|

const billboardText = new BillboardText()
billboardText.setPosition(new Vector3(0,0,0))
setText参数列表

|name|类型|描述| |-|-|-| |text|String|文字|

const billboardText = new BillboardText()
billboardText.setText('HELLO')

标牌类(markLabel)

引入

import {MarkLabel} from '../../markLabel'

方法列表

  • setPosition---设置文字的位置
  • setText---设置文字
  • setColor---设置文字颜色
setPosition参数列表

|name|类型|描述| |-|-|-| |position|Vector3|三维向量|

const markLabel = new MarkLabel()
markLabel.setPosition(new Vector3(0,0,0))
setText参数列表

|name|类型|描述| |-|-|-| |text|String|文字|

const markLabel = new MarkLabel()
markLabel.setText('HELLO')

画线工具类(drawLineTools)

引入

import {DrawLineTools} from '../../drawLineTools'

方法列表

  • startDraw---开始绘制
  • endDraw---结束绘制
  • clear---清除绘制的线
  • getLength---获取绘制长度
const draw = new DrawLineTools()
draw.startDraw()

光源特效类(light)

引入

import {Light} from '../../light'

方法列表

  • setPower---设置光源强度
  • setColor---设置光源颜色
  • setPosition---设置光源位置
const light = new Light()
light.setPower(100)

绘制动态线类(drawDynamicLine)

引入

import {DrawDynamicLine} from '../../drawDynamicLine'

方法列表

  • startDraw---开始绘制
  • endDraw---结束绘制
  • clear---清除绘制的线
  • getLength---获取绘制长度
const draw = new DrawDynamicLine()
draw.startDraw()

画多边形工具类(drawPolygon)

引入

import {DrawPolygon} from '../../drawPolygon'

方法列表

  • startDraw---开始绘制
  • endDraw---结束绘制
  • clear---清除绘制的多边形
  • getArea---获取绘制面积
const draw = new DrawPolygon()
draw.startDraw()

网格类(grid)

引入

import {Grid} from '../../grid'

方法列表

  • getGrid---获取网格对象
  • setGridPosition---设置平面网格
  • setGridSize---设置网格大小
const grid = new Grid()
grid.setGridPosition(new Vector3(0,0,0))
grid.setGridSize(10)