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ng-whiteboard

v5.1.1

Published

Angular whiteboard component

Readme

Lightweight angular whiteboard.

Build Status ng-whiteboard npm version License: MIT Downloads codecov

ng-whiteboard is a feature-rich, modular, and flexible whiteboard library for Angular. Designed for ease of use, performance, and a seamless drawing experience. It provides essential drawing tools and features with a scalable architecture.

🔗 Live Demo

✨ Features

  • 🎨 SVG-based rendering for high-quality visuals
  • Optimized performance for smooth interactions
  • 📦 Modular, tree-shakable, and lightweight architecture
  • 🛠️ Comprehensive Public API via WhiteboardService and component bindings
  • 📏 Undo/Redo, Zoom, Pan, and Save functionalities
  • 🖊️ Multiple drawing tools (pen, shapes, text, eraser, hand tool, etc.)
  • 🔄 Multi-instance support - Run multiple independent whiteboards simultaneously
  • ⌨️ Keyboard shortcuts - Full keyboard support for common operations
  • 📋 Context menu - Right-click menu for quick actions
  • 📑 Layer management - Control element z-index and stacking order
  • ✂️ Copy/Paste/Cut - Full clipboard support for elements
  • 🎯 Selection tools - Select, move, resize, and rotate elements
  • 🏗 Future-proof and scalable design

📦 Installation

Install via yarn:

yarn add ng-whiteboard

or npm:

npm install ng-whiteboard

🔧 Integration

For Standalone Components

Import the component directly in your standalone component:

import { Component } from '@angular/core';
import { NgWhiteboardComponent } from 'ng-whiteboard';

@Component({
  selector: 'my-component',
  imports: [NgWhiteboardComponent],
  template: '<ng-whiteboard></ng-whiteboard>',
})
export class MyComponent {}

For NgModules

Import the component in your app.module.ts:

import { NgWhiteboardComponent } from 'ng-whiteboard';

@NgModule({
  imports: [NgWhiteboardComponent],
  // other imports
})
export class AppModule {}

🚀 Usage

Basic Example

<ng-whiteboard></ng-whiteboard>

Advanced Example With Persist Data

import { Component, OnInit } from '@angular/core';
import { WhiteboardService } from 'ng-whiteboard';

@Component({
  selector: 'app-whiteboard-container',
  templateUrl: './whiteboard-container.component.html',
  styleUrls: ['./whiteboard-container.component.css'],
})
export class WhiteboardContainerComponent implements OnInit {
  whiteboardOptions: WhiteboardOptions = {
    backgroundColor: '#fff',
    strokeColor: '#2c80b1',
    strokeWidth: 5,
  };

  constructor(private whiteboardService: WhiteboardService) {}

  ngOnInit() {
    const savedData = localStorage.getItem('whiteboardData');
    if (savedData) {
      this.data = JSON.parse(savedData);
    }
  }

  onDataChange(data: WhiteboardElement[]) {
    localStorage.setItem('whiteboardData', JSON.stringify(data));
  }

  clearBoard() {
    this.whiteboardService.clear();
  }
}

Component Integration

<ng-whiteboard (dataChange)="onDataChange($event)" [options]="whiteboardOptions"></ng-whiteboard>

⚙️ Configuration

| Input | Type | Default | Description | | ------------------- | --------------------- | ---------------- | ----------------------------------------------------------------------- | | [data] | WhiteboardElement[] | [] | The whiteboard data | | [options] | WhiteboardOptions | null | Component configuration object, properties described below | | [drawingEnabled] | boolean | true | Enable mouse/touch interactions | | [selectedTool] | ToolType | ToolType.Pen | The current selected tool | | [canvasWidth] | number | 800 | The width of whiteboard canvas | | [canvasHeight] | number | 600 | The height of whiteboard canvas | | [fullScreen] | boolean | true | If true, change (canvasWidth, canvasHeight) to fit the parent container | | [strokeColor] | string | #333333 | The default stroke color | | [backgroundColor] | string | #F8F9FA | The default background color | | [fill] | string | transparent | The default fill color | | [strokeWidth] | number | 2 | The default stroke width | | [zoom] | number | 1 | Zoom level | | [fontFamily] | string | sans-serif | The default font family | | [fontSize] | number | 24 | The default font size | | [center] | boolean | true | Center the canvas in parent component, works with fullScreen: false | | [x] | number | 0 | If center is false, set the X axis | | [y] | number | 0 | If center is false, set the Y axis | | [enableGrid] | boolean | false | Enable the grid pattern | | [gridSize] | number | 10 | Set the grid inner boxes size | | [snapToGrid] | boolean | false | Enable snapping to grid | | [lineJoin] | LineJoin | LineJoin.Miter | The default Line join | | [lineCap] | LineCap | LineCap.Butt | The default Line cap | | [dasharray] | string | '' | The default dash-array | | [dashoffset] | number | 0 | The default dash-offset |

📖 API Reference

Important: Multi-Instance Support

ng-whiteboard supports multiple independent whiteboard instances. When using WhiteboardService, you must specify which board you're working with:

import { Component, AfterViewInit, inject } from '@angular/core';
import { NgWhiteboardService } from 'ng-whiteboard';

@Component({
  template: ` <ng-whiteboard [boardId]="boardId"></ng-whiteboard> `,
  providers: [NgWhiteboardService],
})
export class MyWhiteboardComponent implements AfterViewInit {
  private whiteboardService = inject(NgWhiteboardService);
  boardId = 'my-unique-board-id';

  ngAfterViewInit() {
    // IMPORTANT: Set the active board before using service methods
    this.whiteboardService.setActiveBoard(this.boardId);
  }

  clearBoard() {
    // Now this works on the correct board
    this.whiteboardService.clear();
  }
}

WhiteboardService Methods

🔀 Multi-Instance Management

  • setActiveBoard(boardId: string) Sets the specified board as active. All service operations will target this board.
  • activeBoard() Returns the ID of the currently active board, or null if no board is active.
  • clearActiveBoard() Clears the active board.
  • getAllBoards() Returns an array of all registered board IDs.
  • getBoardCount() Returns the total number of registered boards.
  • hasBoard(boardId: string) Checks if a board with the specified ID exists.

📊 Reactive Signals (Active Board)

  • elements: Signal<WhiteboardElement[]> Returns elements from the active board.
  • elementsCount: Signal<number> Returns the number of elements on the active board.
  • hasElements: Signal<boolean> Returns true if the active board has any elements.

📌 Element Management

  • addElement(element: WhiteboardElement) Adds a new element (e.g., shape, text) to the whiteboard.
  • addImage(image: string, x?: number, y?: number) Adds an image to the whiteboard at a specified position.
  • removeElements(ids: string[]) Removes elements from the whiteboard by IDs.
  • updateElement(element: WhiteboardElement) Updates an existing element with new properties.
  • updateSelectedElements(partialElement: Partial<WhiteboardElement>) Modifies only specific properties of the currently selected element.
  • selectElements(elementsOrIds: WhiteboardElement | WhiteboardElement[] | string | string[]) Select element(s) on the whiteboard.
  • deselectElement(elementOrId: WhiteboardElement | string) Deselects a specific element on the whiteboard.
  • toggleSelection(elementOrId: WhiteboardElement | string) Toggle the selection of an element on the whiteboard.
  • selectAll() Selects all elements currently present on the whiteboard.
  • clearSelection() Clears any currently selected elements on the whiteboard.

🔄 State Management

  • clear() Clears all elements from the whiteboard.
  • undo() Reverts the last action.
  • redo() Restores the last undone action.
  • save(format = FormatType.Base64, name = 'New board') Saves the current whiteboard state in the specified format (e.g., Base64, JSON, SVG).

🖌 Drawing Tools & Interaction

  • setActiveTool(tool: ToolType) Sets the current drawing tool (e.g., pen, eraser, shape).

🎨 Canvas Control

  • setCanvasDimensions(width: number, height: number) Sets the width and height of the whiteboard canvas.
  • setCanvasPosition(x: number, y: number) Moves the canvas to a specific position.
  • centerCanvas() Centers the whiteboard canvas within the viewport.
  • fullScreen() Toggles full-screen mode for the whiteboard.
  • toggleGrid() Enables or disables the background grid for alignment.
  • dispatchBatch(actions: WhiteboardAction[]) Dispatches a batch of actions to the whiteboard.

📑 Layer Management

  • bringToFront(elementOrId: WhiteboardElement | string) Brings the specified element to the front (highest z-index).
  • bringForward(elementOrId: WhiteboardElement | string) Moves the element one layer forward.
  • sendToBack(elementOrId: WhiteboardElement | string) Sends the specified element to the back (lowest z-index).
  • sendBackward(elementOrId: WhiteboardElement | string) Moves the element one layer backward.
  • setZIndex(elementOrId: WhiteboardElement | string, zIndex: number) Sets the exact z-index for an element.
  • getZIndex(elementOrId: WhiteboardElement | string) Returns the current z-index of an element.

✂️ Clipboard Operations

  • copy() Copies the currently selected elements to the clipboard.
  • cut() Cuts the currently selected elements (copies and removes them).
  • paste() Pastes elements from the clipboard at the current cursor position.
  • duplicate() Duplicates the currently selected elements.

🔍 Viewport Control

  • zoomIn() Increases the zoom level.
  • zoomOut() Decreases the zoom level.
  • setZoom(level: number) Sets the zoom level to a specific value.
  • resetZoom() Resets the zoom level to 100%.
  • pan(deltaX: number, deltaY: number) Pans the canvas by the specified offset.
  • resetPan() Resets the canvas to its original position.

⌨️ Keyboard Shortcuts

The whiteboard supports comprehensive keyboard shortcuts for enhanced productivity:

Selection & Editing

| Shortcut | Action | | ---------------------- | --------------------------- | | Ctrl/Cmd + A | Select all elements | | Escape | Clear selection | | Delete / Backspace | Delete selected elements | | Ctrl/Cmd + C | Copy selected elements | | Ctrl/Cmd + X | Cut selected elements | | Ctrl/Cmd + V | Paste elements | | Ctrl/Cmd + D | Duplicate selected elements |

Undo/Redo

| Shortcut | Action | | --------------------------------------- | ----------------------- | | Ctrl/Cmd + Z | Undo last action | | Ctrl/Cmd + Shift + Z / Ctrl/Cmd + Y | Redo last undone action |

Layer Management

| Shortcut | Action | | ---------------------- | -------------- | | Ctrl/Cmd + Shift + ] | Bring to front | | Ctrl/Cmd + ] | Bring forward | | Ctrl/Cmd + Shift + [ | Send to back | | Ctrl/Cmd + [ | Send backward |

Tools

| Shortcut | Action | | -------- | --------------- | | V | Select tool | | P | Pen tool | | L | Line tool | | R | Rectangle tool | | E | Ellipse tool | | A | Arrow tool | | T | Text tool | | I | Image tool | | H | Hand tool (pan) | | D | Eraser tool |

Viewport

| Shortcut | Action | | ------------------------------- | --------------------------------------- | | Ctrl/Cmd + + / Ctrl/Cmd + = | Zoom in | | Ctrl/Cmd + - | Zoom out | | Ctrl/Cmd + 0 | Reset zoom (100%) | | Space + Drag | Pan canvas (when not in hand tool mode) |

Modifiers

| Shortcut | Action | | ------------------- | -------------------------------------- | | Shift + Drag | Constrain proportions (drawing shapes) | | Alt/Option + Drag | Draw from center (shapes) | | Ctrl/Cmd + Drag | Duplicate while dragging |

Note: Ctrl is used on Windows/Linux, Cmd (⌘) is used on macOS.

📋 Context Menu

Right-click on the canvas or elements to access the context menu with quick actions:

Canvas Context Menu

  • Paste - Paste copied elements
  • Select All - Select all elements on canvas
  • Clear Canvas - Remove all elements

Element Context Menu

  • Cut - Cut selected element(s)
  • Copy - Copy selected element(s)
  • Paste - Paste from clipboard
  • Duplicate - Create a copy of selected element(s)
  • Delete - Remove selected element(s)
  • Bring to Front - Move to top layer
  • Bring Forward - Move one layer up
  • Send to Back - Move to bottom layer
  • Send Backward - Move one layer down

The context menu is context-aware and shows relevant options based on the current selection and clipboard state.

📢 Whiteboard Events (Outputs)

The NgWhiteboardComponent emits the following events to notify about changes and interactions.

🟢 Lifecycle Events

  • ready Emitted when the whiteboard is fully initialized and ready for use.
  • destroyed Emitted when the whiteboard is destroyed, allowing for cleanup.

✏️ Drawing Events

  • drawStart Triggered when a user starts drawing on the whiteboard.
  • drawing Emitted continuously while the user is drawing.
  • drawEnd Triggered when the user stops drawing.

🔄 State & Data Events

  • undo Emitted when an undo action is performed.
  • redo Emitted when a redo action is performed.
  • clear Triggered when the whiteboard is cleared.
  • dataChange Emitted when the whiteboard's internal data state changes.
  • save Triggered when the whiteboard state is saved.

📌 Element Events

  • elementsAdded Emitted when a new element is added to the whiteboard.
  • elementsUpdated Triggered when an existing element is modified.
  • elementsSelected Emitted when an element is selected.
  • elementsDeleted Triggered when an element is removed.

🖼 Image Events

  • imageAdded Emitted when an image is added to the whiteboard.

🛠 Configuration & Tool Events

  • selectedToolChange Triggered when the active drawing tool is changed.
  • configChanged Emitted when the whiteboard configuration settings are updated.

🤝 Contributing

We welcome contributions! Feel free to submit issues, feature requests, or pull requests.

📜 License

This project is licensed under the MIT License.