ngx-chessground
v21.2.12
Published
[](https://badge.fury.io/js/ngx-chessground) [](https://opensource.org/licenses/GPL-3.0) [:
| Package | Version |
|---------|---------|
| @angular/common | ^21.0.0 |
| @angular/core | ^21.0.0 |
| chess.js | 1.4.0 |
| chessground | 9.2.1 |
| snabbdom | 3.6.3 |
| fzstd | ^0.1.1 |
| jszip | ^3.10.1 |
Note:
fzstdandjszipare only required when using theNgxPgnViewerComponent(for compressed PGN/ZIP support).
Quick Start
All components are standalone. Import them directly into your standalone component or NgModule imports array.
import { Component, signal } from '@angular/core';
import { NgxChessgroundComponent } from 'ngx-chessground';
import { Chessground } from 'chessground';
import type { Api } from 'chessground/api';
@Component({
selector: 'app-board',
standalone: true,
imports: [NgxChessgroundComponent],
template: `<ngx-chessground [runFunction]="myFn()" />`
})
export class BoardComponent {
groundApi = signal<Api | null>(null);
myFn = signal<(el: HTMLElement) => Api>((el) => {
const api = Chessground(el, {
fen: 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
orientation: 'white',
movable: { free: true, color: 'both' }
});
this.groundApi.set(api);
return api;
});
}The runFunction input is the core mechanism of the library. It receives the mounted DOM element and must return a chessground Api instance. This design gives you full control over the chessground configuration while the component manages the lifecycle.
Components
NgxChessgroundComponent
Selector: <ngx-chessground>
The fundamental chessboard component. It manages the DOM element and delegates chessground instantiation to the provided runFunction.
Inputs
| Input | Type | Description |
|-------|------|-------------|
| runFunction | (el: HTMLElement) => Api | Required (signal-based model). Function called with the board container element. Must create a chessground instance and return its Api. |
Properties / Methods
| Member | Type | Description |
|--------|------|-------------|
| toggleOrientation() | () => void | Flips the board orientation (white ↔ black). |
| elementView | Signal<ElementRef> | Signal-based view query for the board container element. |
Usage Pattern
The component uses Angular's effect() to watch runFunction changes — whenever it changes, the board redraws. This means you can dynamically switch board configurations by updating the signal.
NgxChessgroundTableComponent
Selector: <ngx-chessground-table>
A pre-configured chessboard with the "Play vs yourself" or "Play from initial position" preset. It wraps NgxChessgroundComponent and auto-initializes it with interactive play units that support a promotion dialog.
This component is standalone and self-contained — just drop it into your template:
<ngx-chessground-table />When a pawn reaches the promotion rank, a Material dialog appears offering Queen, Rook, Bishop, or Knight choices.
NgxPgnViewerComponent
Selector: <ngx-pgn-viewer>
A full-featured PGN viewer with replay controls, filtering, Stockfish analysis, and more. The most complex component in the library.
Inputs
| Input | Type | Default | Description |
|-------|------|---------|-------------|
| pgn | string | '' | PGN string to load and display. |
| highlightLastMove | boolean | true | Whether to highlight the last played move on the board. |
Public Signals (accessible for template binding)
| Signal | Type | Description |
|--------|------|-------------|
| currentMoveIndex | Signal<number> | Zero-based index of the current move. |
| moves | Signal<string[]> | Array of SAN move strings for the loaded game. |
| currentFen | Signal<string> | Current board FEN string. |
| activeColor | Signal<'white' \| 'black'> | Current turn color (computed from FEN). |
| isReplaying | Signal<boolean> | Whether auto-replay is active. |
| replayMode | Signal<'fixed' \| 'realtime' \| 'proportional'> | Replay timing mode. |
| minSeconds | Signal<number> | Minimum seconds between moves (default: 2). |
| replaySpeed | Signal<number> | Scaled speed factor for proportional replay. |
| stopOnError | Signal<boolean> | When true, auto-replay halts on significant evaluation drops. |
| stopOnErrorThreshold | Signal<number> | Evaluation drop threshold (in pawns) for stop-on-error. |
| showBetterMoveBtn | Signal<boolean> | Whether to show a "better move" button after stop-on-error triggers. |
| bestMoveInfo | Signal<{ move: string; pv: { san: string; fen: string }[] } \| null> | Stockfish best-move and PV lines, or null. |
| isAnalyzing | Signal<boolean> | Whether Stockfish is currently analyzing a position. |
| analysisVisible | Signal<boolean> | Whether the analysis panel is visible. |
| stockfishDepth | Signal<number> | Stockfish search depth (default: 18). |
| evaluations | Signal<(string \| null)[]> | Array of evaluation strings per move. |
| currentEvaluation | Signal<string \| null> | Evaluation at the current move (computed). |
| evaluationBarHeight | Signal<number> | Evaluation bar height as percentage (computed). |
| currentGameIndex | Signal<number> | Index of the currently loaded game in a multi-game PGN. |
| gamesMetadata | Signal<GameMetadata[]> | Parsed game metadata list from the loaded PGN. |
| filteredGamesIndices | Signal<number[]> | Indices of games matching current filters. |
| filteredGameInfos | Signal<GameMetadata[]> | Game metadata for filtered results (computed). |
| isFiltering | Signal<boolean> | Whether a filter operation is in progress. |
| isLoading | Signal<boolean> | Whether a PGN is being loaded/parsed. |
| loadingProgress | Signal<number> | Loading progress percentage (0–100). |
| loadingStatus | Signal<string> | Loading status message. |
| filterWhite / filterBlack | Signal<string> | Player name filter strings. |
| filterEco | Signal<string> | ECO code filter string. |
| includeDraws | Signal<boolean> | Whether to include drawn games in filtered results (default: true). |
| filterMoves | Signal<boolean> | Whether opening-move filtering is active. |
| selectedGames | Signal<Set<number>> | Set of selected game indices for batch operations. |
Methods
| Method | Description |
|--------|-------------|
| next() | Advance to the next move. |
| prev() | Go back one move. |
| start() | Jump to the start position of the current game. |
| end() | Jump to the end of the current game. |
| replayGame() | Begin auto-replay from the start using the current replayMode. |
| continueReplay() | Resume replay from the current position. |
| stopReplay(resolvePromise = true) | Stop the active replay. |
| stopSequence() | Stop batch replay across multiple games. |
| loadGame(index: number) | Load a specific game by index from the parsed game list. |
Replay Modes
fixed— Each move is played atminSecondsintervals.realtime— Replays at the original game time (requires clock data in the PGN).proportional— Scales the game duration to fit a target speed, respecting relative move timings.
Stockfish Integration ("Stop on Error")
When stopOnError is enabled, the viewer spawns a Stockfish web worker. During auto-replay, it compares successive position evaluations. If the evaluation drops more than stopOnErrorThreshold pawns (default: 1.0), the replay halts and the UI displays Stockfish's suggested best move and principal variation.
Requirements: The Stockfish engine must be served as a static asset at assets/stockfish/stockfish.js.
Multi-Game PGN Support
The viewer can parse PGN files containing multiple games. Use games to inspect metadata (players, ECO, result), selectedGameIndex to navigate, and filterWhite/filterBlack/filterEco to filter the game list.
Supported formats: Plain PGN, GZ-compressed PGN (.pgn.gz via fzstd), and ZIP archives containing PGN files (.zip via jszip).
Opening-Move Filtering
Enable "Filter by Starting Moves" in the UI, play moves on the board, and the viewer filters the game list to only those that begin with those exact moves.
PromotionDialogComponent
Selector: <ngx-promotion-dialog>
A Material dialog for pawn promotion selection. Typically invoked automatically by NgxChessgroundTableComponent or when using createPlayUnitsWithDialog().
Interface
interface PromotionDialogData {
color: 'white' | 'black';
}
type PromotionPiece = 'q' | 'r' | 'b' | 'n';The dialog presents four buttons (Queen, Rook, Bishop, Knight). On selection, the dialog closes with the chosen PromotionPiece string. If dismissed without selection, defaults to 'q' (Queen).
Services
NgxChessgroundService
Provided at the component level by NgxChessgroundComponent. Manages the chessground instance lifecycle.
| Method | Description |
|--------|-------------|
| redraw(element: HTMLElement, runFn: (el: HTMLElement) => Api) | Re-initializes chessground on the given element with the provided factory function. |
| toggleOrientation() | Flips the board orientation. |
PgnViewerEngineService
Provided at root level (providedIn: 'root'). Manages Web Workers for background PGN processing and Stockfish analysis.
| Method | Description |
|--------|-------------|
| initialize(callbacks) | Creates the PGN processor worker and Stockfish worker. Returns false if Web Workers are unsupported. |
| loadPgn(pgn, id) | Sends raw PGN to the worker for parsing. |
| filterGames(criteria, id) | Filters parsed games by player name, ECO, draw status, or opening moves. |
| loadGame(index, id) | Loads a specific game by index from the parsed list. |
| analyzePosition(fen, depth) | Sends a FEN position to Stockfish for analysis. Returns false if the worker is unavailable. |
| dispose() | Terminates all workers and cleans up resources. |
Callbacks Interface
interface PgnViewerEngineCallbacks {
onPgnMessage: (data: WorkerResponse) => void;
onStockfishMessage: (event: MessageEvent) => void;
onError?: (message: string, error?: unknown) => void;
}PromotionService
Provided at root level (providedIn: 'root'). Opens a Material dialog for pawn promotion selection.
| Method | Description |
|--------|-------------|
| showPromotionDialog(color: 'white' \| 'black'): Promise<PromotionPiece> | Opens the promotion dialog and returns the user's choice. Defaults to 'q' (Queen) if cancelled. |
Unit Presets
The library exports a collection of pre-built Unit configurations that encapsulate common chessboard setups. Each Unit conforms to this interface:
interface Unit {
name: string;
run: (el: HTMLElement) => Api;
}All units are exported from ngx-chessground:
| Export | Name | Description |
|--------|------|-------------|
| initial | Play legal moves from initial position | Standard board setup. Only legal moves allowed. Uses window.prompt for promotions. |
| castling | Castling | Position set up to demonstrate castling from both sides. |
| playVsRandom | Play vs random AI | Play as white against a randomly-moving AI opponent. 1-second AI delay. |
| playFullRandom | Watch 2 random AIs | Both sides play random moves with 700ms intervals and animation. |
| slowAnim | Play vs random AI; slow animations | Same as playVsRandom but with 5-second piece animation duration. |
| conflictingHold | Conflicting hold/premove | Demonstrates the premove conflict resolution mechanics. |
Enhanced Units with Promotion Dialog
For a better UX, use createPlayUnitsWithDialog() to get unit presets that use a Material dialog for promotions instead of window.prompt:
import { createPlayUnitsWithDialog, PromotionService } from 'ngx-chessground';
// In your component:
const promotionService = inject(PromotionService);
const enhancedUnits = createPlayUnitsWithDialog(promotionService);
// enhancedUnits.initial.run(el) — uses dialog for promotions
// enhancedUnits.castling.run(el) — uses dialog for promotionsThe factory returns an object with keys: initial, castling, playVsRandom, playFullRandom, slowAnim, conflictingHold. If no PromotionService is provided, it falls back to the legacy window.prompt units.
Utility Functions
All utilities are exported from ngx-chessground:
toDests(chess: ChessInstance): Map<Key, Key[]>
Computes a map of legal destination squares for each piece on the board. Used to configure chessground's movable.dests.
import { Chess } from 'chess.js';
import { toDests } from 'ngx-chessground';
const chess = new Chess();
const dests = toDests(chess);
// Map { 'e2' => ['e3', 'e4'], 'd2' => ['d3', 'd4'], ... }toColor(chess: ChessInstance): Color
Returns 'white' or 'black' based on the current turn in a chess.js instance.
const color = toColor(chess); // 'white' or 'black'playOtherSide(cg: Api, chess: ChessInstance): (orig: Key, dest: Key) => void
Creates a move handler that makes the move on both chess.js and chessground, then updates the board for the opponent's turn. Uses window.prompt for pawn promotion.
cg.set({
movable: {
events: {
after: playOtherSide(cg, chess)
}
}
});playOtherSideWithDialog(cg: Api, chess: ChessInstance, promotionService: PromotionService): (orig: Key, dest: Key) => Promise<void>
Same as playOtherSide but uses a Material dialog (via PromotionService) for promotion selection instead of window.prompt. Async — returns a Promise.
aiPlay(cg: Api, chess: ChessInstance, delay: number, firstMove: boolean): (orig: Key, dest: Key) => void
Creates a move handler where after the human plays, an AI opponent responds after delay milliseconds. The AI picks a random legal move (or the first legal move if firstMove is true).
cg.set({
movable: {
events: {
after: aiPlay(cg, chess, 1000, false)
}
}
});createPlayUnitsWithDialog(promotionService?: PromotionService)
Factory that returns unit presets enhanced with dialog-based promotion. If no service is provided, falls back to the window.prompt versions.
Version Compatibility
| NgxChessground | Angular | |----------------|---------| | 21.x | 21.x | | 20.x | 20.x | | 19.x | 19.x | | 18.x | 18.x | | 17.x | 17.x | | 16.x | 16.x | | 15.x | 15.x |
Contributing
git clone https://github.com/topce/ngx-chessground.git
cd ngx-chessground
npm install
npm startGenerate API Documentation
npm run compodocThis builds Compodoc documentation from the JSDoc annotations in the source, served at http://localhost:9090.
Build
npm run build:lib:prod # Build the library
npm run build:app:prod # Build the demo appPublish
npm run publish:libLicense
GPL-3.0 or later. See LICENSE.
