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ngx-tetris

v1.1.0

Published

Tetris game as an angular component, its only the core of the game... you need to add everything around it (controls, score...) yourself :)

Downloads

494

Readme

ngx-tetris

Tetris game as an angular component

ngx-tetris is actually only the core of the game... YOU need to add everything around it (controls, score...) yourself :)

Check the demo here

Using it:

Install:

npm install ngx-tetris

Import

import {BrowserModule} from '@angular/platform-browser';
import {NgModule} from '@angular/core';

import {AppComponent} from './app.component';
import {TetrisCoreModule} from 'ngx-tetris';

@NgModule({
    declarations: [
        AppComponent,
    ],
    imports: [
        BrowserModule,
        TetrisCoreModule
    ],
    providers: [],
    bootstrap: [AppComponent]
})
export class AppModule {
}

Add/Connect to your fancy control interface

    <tetris-core #game
        (lineCleared)="onLineCleared()"></tetris-core>

        <button (click)="game.actionStart()">Start</button>
        <button (click)="game.actionStop()">Stop</button>
        <button (click)="game.actionReset()">Reset</button>
        <button (click)="game.actionRotate()">Rotate</button>
        <button (click)="game.actionLeft()">Left</button>
        <button (click)="game.actionRight()">Right</button>
        <button (click)="game.actionDown()">Down</button>
        <button (click)="game.actionDrop()">Drop</button>

Inputs

Name | Default | Type | Description --- | --- | --- | --- tileSize | 25px | css unit | Size to use when rendering single tile. Can be in 'px' or in 'em' or any(probably) other css unit initialSpeed | 500 | integer | Miliseconds (ms) time between falling cycles (lower number -> faster game) start | | boolean | Flag that toggled from false to true starts the game stop | | boolean | Flag that toggled from false to true stops the game reset | | boolean | Flag that toggled from false to true resets the game moveLeft | | boolean | Flag that toggled from false to true moves current piece to the left moveRight | | boolean | Flag that toggled from false to true moves current piece to the right moveDown | | boolean | Flag that toggled from false to true moves piece down (falls faster) drop | | boolean | Flag that toggled from false to true moves piece down (instantly drops) rotate | | boolean | Flag that toggled from false to true rotates current piece

Outputs

Name | Description --- | --- lineCleared | Called whenever a line was completely filled and got cleared gameOver | :( player was flooded with pieces and didn't make it (remember about reset button)

Public methods

  • actionStart
  • actionStop
  • actionReset
  • actionLeft
  • actionDown
  • actionRight
  • actionRotate
  • actionDrop

which can be used like:

<button (click)="onRotateButtonPressed()">Rotate</button>
...
export class TetrisContainingComponent {
    @ViewChild(TetrisCoreComponent)
    private _tetris: TetrisCoreComponent;

    public onRotateButtonPressed() {
        this._tetris.actionRotate();
    }
}

OR

<tetris-core #game>
    </tetris-core>
<button (click)="game.actionRotate()">Rotate</button>

Styling

To change colors and tiles (to black and white for example) define styles with colors like

tetris-core {
    tile {
        background: white;
        &.color-box {
          background: #000000;
        }
    }
}

for full example (and all class names) go here

Development

Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

Authors

Chrystian Ruminowicz

Licence

This project is licensed under the MIT license. See the LICENSE file for more info.