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nitelite

v1.0.7

Published

Nitelite is an Epic Games Launcher and a Fortnite automation tool

Downloads

6

Readme

What is Nitelite?

Nitelite is an Epic Games Launcher and a Fortnite automation tool. This is the ideal way to send any, for example, friend requests since those HTTP endpoints are encrypted by epic games. What this api lets you do is control your profile programatically so that you can make those requests as once intended. It makes use of Tesseract-OCR and robotjs to control the epic games launcher and feedsback what it traces. Nitelite is also a callback based api which means it'll work with most other apis you decide to use it with.

Awesome! How do I set it up

Setup is extremley simple! First install the library by using

npm install --save nitelite

Once the installation is done, close everything and open the epic games launcher. Signout and youre good to go! (The epic games launcher has to be completley visible and on the signin screen for nitelite to work properly.) Note: If you move a window or resize something signout, close the epic games launcher and open it again. Everything will be configured to the new window sizes now.

This library only works on windows!

This uses the Beta Launcher, please opt-in to the beta launcher

///Example
const Nitelite = require('Nitelite')
const launcher = new Nitelite();


///This will sign you in to epic games
launcher.signin('your-email','your-password', function(e){
  if (!e.state){
    e.authenticationWindow.insertCode('your-auth-code-if-prompted', function(e){
      if (e.state){console.log("signed in")}
    })
  }else{
    console.log("signed in")
  }
});

Docs

State object

  • stateObj.state: (Boolean) returns if the operation was completed sucessfully or not
  • stateObj.whatever-window-it-opened: returns the window object from what it opened

Launcher object

Methods

signin(email, password, callback)

  • email: (String) your epic games email
  • password: (String) your epic games password
  • callback:(Function) returns state object ->
  • if stateObj.state is true the second key will return a mainWindowLauncher object which you can access by stateObj.mainWindowLauncher
  • if stateObj.state is false the second key will return a authenticationWindow object which you can access stateObj.authenticationWindow

signInWindow object

Methods

signin(email, password, callback)

  • email: (String) your epic games email
  • password: (String) your epic games password
  • callback:(Function) returns state object ->
  • if stateObj.state is true the second key will return a mainWindowLauncher object which you can access by stateObj.mainWindowLauncher
  • if stateObj.state is false the second key will return a authenticationWindow object which you can access stateObj.authenticationWindow

authenticationWindow object

Methods

insertCode(code, callback)

  • code: (String) your epic games auth code (its up to you to get this if you use 2fa)
  • callback:(Function) returns state object ->
  • if stateObj.state is true the second key will return a mainWindowLauncher object which you can access by stateObj.mainWindowLauncher <<<<<<< HEAD
  • if stateObj.state is false there will be no second key =======
  • `if stateObj.state is false there will be no second key

aa51d752de83d7a6be9be683dc25faed2f46d273 close(callback)

  • callback:(Function) returns state object ->
  • stateObj.state will always be true and second key will always be a signInWindow object

mainWindowLauncher object

Methods

openFriendsWindow(callback)

  • callback:(Function) returns state object ->
  • stateObj.state will always be true and second key will always be a friendsWindow object

signout(callback)

  • callback:(Function) returns state object ->
  • if stateObj.state is true the second key will return a signInWindow object which you can access by stateObj.signInWindow
  • if stateObj.state is false there will be no second key

friendsWindow object

Methods

openAddFriendsWindow(callback)

  • callback:(Function) returns state object ->
  • if stateObj.state is true the second key will return a addFriendsWindow object which you can access by stateObj.addFriends
  • if stateObj.state is false there will be no second key

close(callback)

  • callback:(Function) returns state object ->
  • stateObj.state will always be true and second key will always be a mainWindowLauncher object

addFriendsWindow object

Methods

addFriend(friend, callback)

  • friend: (string) sends a friend request
  • callback:(Function) returns state object ->
  • stateObj.state will always be true and there will be no second key

close(callback)

  • callback:(Function) returns state object ->
  • stateObj.state will always be true and second key will always be a friendsWindow object