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nmeshed

v0.1.4

Published

nMeshed - Real-time sync infrastructure for multiplayer apps. Mesh n users together.

Readme

nmeshed

Real-time sync infrastructure for multiplayer apps. Mesh n users together.

npm version TypeScript License

Features

  • 🚀 5-minute integration — Add real-time sync to any app
  • 🎮 Built for games — Sync player state, inventories, world data
  • ⚛️ React hooks — First-class React support with useNmeshed and useDocument
  • 🔄 Automatic reconnection — Exponential backoff, operation queueing
  • 📦 Tiny bundle — Tree-shakeable, zero dependencies
  • 🔒 Type-safe — Full TypeScript support

Installation

npm install nmeshed

Quick Start

Vanilla JavaScript/TypeScript

import { nMeshedClient } from 'nmeshed';

// 1. Create a client
const client = new nMeshedClient({
  workspaceId: 'my-game-room',
  token: 'your-jwt-token'
});

// 2. Connect
await client.connect();

// 3. Listen for updates
client.onMessage((msg) => {
  if (msg.type === 'init') {
    console.log('Initial state:', msg.data);
  }
  if (msg.type === 'op') {
    console.log('Update:', msg.payload.key, '=', msg.payload.value);
  }
});

// 4. Send updates
client.set('player.position', { x: 100, y: 200 });
client.set('player.health', 100);

React

import { useNmeshed } from 'nmeshed/react';

function MultiplayerGame() {
  const { state, set, status } = useNmeshed({
    workspaceId: 'game-room',
    token: 'your-jwt-token'
  });

  return (
    <div>
      <div>Status: {status === 'CONNECTED' ? '🟢' : '🔴'} {status}</div>
      <button onClick={() => set('score', (state.score || 0) + 1)}>
        Score: {state.score || 0}
      </button>
    </div>
  );
}

React with Context (Recommended)

import { nMeshedProvider, useDocument } from 'nmeshed/react';

function App() {
  return (
    <nMeshedProvider
      config={{
        workspaceId: 'my-game',
        token: 'your-jwt-token'
      }}
    >
      <GameUI />
    </nMeshedProvider>
  );
}

function GameUI() {
  const { value: score, setValue: setScore } = useDocument<number>({
    key: 'score',
    initialValue: 0
  });

  return (
    <button onClick={() => setScore((score || 0) + 1)}>
      Score: {score}
    </button>
  );
}

API Reference

nMeshedClient

| Option | Type | Default | Description | |--------|------|---------|-------------| | workspaceId | string | required | Room/workspace ID | | token | string | required | JWT auth token | | serverUrl | string | wss://api.nmeshed.com | Server URL | | autoReconnect | boolean | true | Auto-reconnect on disconnect | | debug | boolean | false | Enable console logging |

Methods

| Method | Description | |--------|-------------| | connect() | Connect to the server | | disconnect() | Disconnect from the server | | set(key, value) | Set/update a value | | get<T>(key) | Get a value from local state | | getState() | Get entire local state | | onMessage(handler) | Subscribe to messages | | onStatusChange(handler) | Subscribe to status changes |

Use Cases

  • Multiplayer Games — Sync player positions, game state, inventories
  • Collaborative Apps — Real-time document editing, whiteboards
  • Live Dashboards — Push updates to connected clients
  • Chat & Presence — Who's online, typing indicators

License

MIT © nMeshed

Links