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no-thanks-predictors

v0.0.2

Published

A set of optimizable predictors (aka players) for the game No Thanks!

Downloads

5

Readme

No Thanks Predictors

Zack Tillotson

A set of optimizable predictors (aka players) for the game No Thanks!

npm install
npm test

Strategy for Reinforcement Learner

  • LM101 Link
    • http://www.learningmachines101.com/lm101-025-how-to-build-a-lunar-lander-autopilot-learning-machine/
  • Strategy
      1. Define state vector
      1. Create game simulator
      • What are results of actions
      • Who are the opponents
      • Reenforcement signal
        • Special feature => small when doing well and large when doing poorly
        • eg
          • RS = (us - best competitor) / (total score taken + 1) * 50 + 50
          • 0-100 while playing
            • 50 is tied with everyone
            • 100 is losing by most possible
            • 0 is winning by most possible
          • 10x when game over and have lost
          • 1/10x when game over and have won
      1. Develop control law
      • Linear combination of features
      • Prob(Action|State) = sum( Feature_n(state) * W(n) )
        • Features
          • Table
            • Pot
            • Card ?
              • Redundant when player card value considered
            • Cards left
          • For each player
            • Your money
            • Your card total
            • Card value to you
      1. Develop learning rule
      • Adaptive gradient decent
      • W'(n) = W(n) * (Action - Prob(action)) * Reenforcement signal