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node-ios-device

v1.11.0

Published

Simple library for listing and installing apps on iOS devices

Downloads

4,012

Readme

node-ios-device

Queries connected iOS devices, installs apps, and relays log output.

Prerequisites

node-ios-device is currently compatible with the following versions:

  • Node.js
    • 10.x (module API v64)
    • 11.x (module API v67)
    • 12.x (module API v72)
    • 13.x (module API v79)
    • 14.x (module API v83)
    • 15.x (module API v88)
    • 16.x (module API v93)
    • 17.x (module API v102)

Only macOS (darwin) is supported. You should make this module an optional dependency of your application and it will only be downloaded on macOS.

Note: [email protected] will only support Node.js 4 and newer.

Note: Support for Node.js 0.12 and io.js <3.x has been dropped because they fail to compile with Xcode 8.3 due to an issue with V8. Interestingly, older versions of clang didn't have a problem. Apple claims they cannot reproduce the issue and that the version of clang that ships with Xcode 8.3 is working as expected. If you still need to support Node.js 0.12 and io.js <3.x, then best to stick with [email protected].

Installation

From NPM:

npm install node-ios-device --save-optional

Example

var iosDevice = require('node-ios-device');

// get all connected iOS devices
iosDevice.devices(function (err, devices) {
	if (err) {
		console.error('Error!', err);
	} else {
		console.log('Connected devices:');
		console.log(devices);
	}
});

// continuously watch for devices to be connected or disconnected
iosDevice
	.trackDevices()
	.on('devices', function (devices) {
		console.log('Connected devices:');
		console.log(devices);
	})
	.on('error', function (err) {
		console.error('Error!', err);
	});

// install an iOS app
iosDevice.installApp('<device udid>', '/path/to/my.app', function (err) {
	if (err) {
		console.error('Error!', err);
	} else {
		console.log('Success!');
	}
});

// relay the syslog output to the console
iosDevice
	.log('<device udid>')
	.on('log', function (msg) {
		console.log(msg);
	})
	.on('error', function (err) {
		console.error('Error!', err);
	});

// relay output from a TCP port created by an iOS app
iosDevice
	.log('<device udid>', 1337)
	.on('log', function (msg) {
		console.log(msg);
	})
	.on('error', function (err) {
		console.error('Error!', err);
	});

API

devices(callback)

Retrieves an array of all connected iOS devices.

  • {function} callback(err, devices) - A function to call with the connected devices
    • {null|Error} err - An Error if there was a problem, otherwise null
    • {Array<Object>} devices - An array of Device objects

Note that only devices connected via a USB cable will be returned. Devices connected via Wi-Fi will not be returned. The main reason we do this is because you can only relay the syslog from USB connected devices. This restriction be lifted in the future.

Device objects contain the following information:

  • udid - The device's unique device id (e.g. "a4cbe14c0441a2bf87f397602653a4ac71eb0336")
  • name - The name of the device (e.g. "My iPhone")
  • buildVersion - The build version (e.g. "10B350")
  • cpuArchitecture - The CPU architecture (e.g. "armv7s")
  • deviceClass - The type of device (e.g. "iPhone", "iPad")
  • deviceColor - The color of the device (e.g. "black", "white")
  • hardwareModel - The device module (e.g. "N41AP")
  • modelNumber - The model number (e.g. "MD636")
  • productType - The product type or model id (e.g. "iPhone5,1")
  • productVersion - The iOS version (e.g. "6.1.4")
  • serialNumber - The device serial number (e.g. "XXXXXXXXXXXX")

There is more data that could have been retrieved from the device, but the properties above seemed the most reasonable.

trackDevices()

Continuously retrieves an array of all connected iOS devices. Whenever a device is connected or disconnected, the devices event is emitted.

Returns a Handle instance that contains a stop() method to discontinue tracking devices.

Event: 'devices'

Emitted when a device is connected or disconnected.

  • {Array<Object>} devices - An array of devices

Event: 'error'

Emitted if there was an error such as platform is unsupported, failed to load or compile a compatible node-ios-device binary, or failed to detect devices.

  • {Error} err - The error

Example:

const handle = iosDevice
	.trackDevices()
	.on('devices', console.log);

setTimeout(function () {
	// turn off tracking after 1 minute
	handle.stop();
}, 60000);

installApp(udid, appPath, callback)

Installs an iOS app on the specified device.

  • {String} udid - The device udid
  • {String} appPath - The path to the iOS .app
  • {Function} callback(err) - A function to call when the install finishes
    • {null|Error} err - An Error if there was a problem, otherwise null

Currently, an appPath that begins with ~ is not supported.

The appPath must resolve to an iOS .app, not the .ipa file.

log(udid [, port])

Relays a log from the iOS device. There are two modes. If you do not specify a port, it will relay the device's syslog and you'll need to parse out any app specific output yourself. If you specify a port, then it will connect to that port and relay all messages.

Starting with iOS 10, relaying the syslog is virtually useless. iOS 10 has a new logging system that skips the syslog. You can get log output using the log command introduced in macOS Sierra, but it's not available for OS X El Capitan users. Because of this, node-ios-device added the ability to specify a port, but then your iOS app must contain a TCP server that accepts connects and outputs log messages to the node-ios-device log.

  • {String} udid - The device udid
  • {String} port (optional) - The TCP port listening in the iOS app to connect to

Returns a Handle instance that contains a stop() method to discontinue emitting messages.

Event: 'log'

Emitted for each line of output. Empty lines are omitted.

  • {String} message - The log message.

Event: 'app-started'

Emitted when node-ios-device is able to successfully connect to the specified port on the device. This is only supported when specifying a port.

Event: 'app-quit'

Emitted when the app is quit. This is only supported when specifying a port.

Event: 'disconnect'

Emitted when the device is physically disconnected. Note that this does not stop the log relaying. You must manually call handle.stop().

Event: 'error'

Emitted if there was an error such as if the device is not initially connected, platform is unsupported, failed to load or compile a compatible node-ios-device binary, or failed to detect devices.

  • {Error} err - The error

Example:

const handle = iosDevice
	.log('<device udid>')
	.on('log', console.log);
});

setTimeout(function () {
	// turn off logging after 1 minute
	handle.stop();
}, 60000);

When calling log() without a port to relay the syslog, it will print out several older messages. If you are only interested in new messages, then you'll have to debounce the messages using something like _.debounce() or use a timer and a ready flag like this:

let ready = false;
let timer = null;

iosDevice
	.log('<device udid>')
	.on('log', function (msg) {
		if (ready) {
			console.log(msg);
		} else {
			clearTimeout(timer);
			timer = setTimeout(function () {
				ready = true;
			}, 500);
		}
	});

Maintainer Info

Development

To manually build node-ios-device, simply run:

npm run rebuild

To build it for all versions of Node.js, run:

bin/build-all.sh

To debug node-ios-device,

  • Run npm run xcode to generate the Xcode project
  • Open the Xcode project from the build directory
  • Edit the scheme
  • From the "Run (debug)" menu, select the "Info" tab on the right
  • Click on the "Executable" dropdown and select "Other..."
  • Locate the Node.js executable (probably /usr/local/bin/node)
  • Change to the "Arguments" tab
  • Set the "Arguments Passed On Launch" to the JS file you want to run
    • This will likely be one of the test cases
    • Use an absolute path since all paths are relative to the Node executable
  • Add the environment variable DEBUG=*
  • Close out the schemes and click "Run"

License

This project is open source and provided under the Apache Public License (version 2). Please make sure you see the LICENSE file included in this distribution for more details on the license. Also, please take notice of the privacy notice at the end of the file.

This project contains mobiledevice.h from https://bitbucket.org/tristero/mobiledeviceaccess and is available under public domain.