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node-netcat

v1.4.8

Published

nc/netcat - arbitrary TCP and UDP connections and listens in node.js

Downloads

110

Readme

#node-netcat

Build Status

###Description

Arbitrary TCP and UDP connections and listens to be used in Node.js

Trying to implement all that "nc" allows to be used in Node.js, this is a good 
module to implement simple server/client testing stuff or even to create simple
tcp servers and clients.
	
v1.4
	. open TCP/UDP connections and sending messages (client)
	. listen on arbitary TCP/UDP ports and response to the received messages (server)
	. PortScan (portscan)
	. TCP only deal with IPV4


nc listener (-k -l cmdline)      -> Necat.server
nc host port                     -> Netcat.client
nc -z host port_start[-port_end] -> Netcat.portscan

####Installation

npm install (--save) node-netcat

##Netcat -> API

####Client

new Netcat.client(port, host, [options])

options = {
 // define a connection timeout
	timeout: 60000,
 // buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
  read_encoding: 'buffer'
 }

// client init connection
 client.start()


send data:

client.send('message - don't need pass as Buffer, [close_connection], [callback]);

close_connection: false is the default value


events:

	on('open', function ())
	on('data', function (data))
	on('error', function (err))
	on('close', function ())
		
		

####Server (-k -l)

new Netcat.server(port, [host], [options])

options = {
 // define a connection timeout
	timeout: 60000,
 // buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
  read_encoding: 'buffer'
 }
		
server.listen()// init server

server.close()// close server but must not exists active clients


send data to a client:
	server.send(client, ' don't need to pass as Buffer, [close_connection], [callback]);

	close_connection: false is the default value, this is a way to close 
		the connection with a client.
	callback: parameter will be executed when the data is finally written 
		out - this may not be immediately.


get clients:

server.getClients();// return an array


events: 

	on('ready', function ())// server it's ready
	on('data', function (client, data))
	on('client_on', function (client))// client connect
	on('client_off', function (client))// client disconnect
	on('error', function (err))
	on('close', function ())// closes the server
	

####UDP Client (-u)

Netcat.udpClient(port, host, [options])

options = {
 // define a connection timeout
	timeout: 60000,
 // buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
  read_encoding: 'buffer''
 }

events:
	on('open', function ())
	on('message', function (message, {port, address}, protocol_family))
	on('error', function (err))
	on('close', function ())
    
    // protocol_family - ipv4 | ipv6


methods:
    close()
    start() // init client
    send('message')
 
"message" not pass a Buffer!!!
*A Note about UDP datagram size

The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.

The Payload Length field is 16 bits wide, which means that a normal payload cannot be larger than 64K octets including internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagrams are impractical for most hosts and networks.

The MTU is the largest size a given link layer technology can support for datagrams. For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they arrive whole or in fragments.

For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500 octets. The value of 68 octets is very small, since most current link layer technologies have a minimum MTU of 1500 (like Ethernet).

Note that it's impossible to know in advance the MTU of each link through which a packet might travel, and that generally sending a datagram greater than the (receiver) MTU won't work (the packet gets silently dropped, without informing the source that the data did not reach its intended recipient).

####UDP Server (-u -k -l)

Netcat.udpServer(port, host, [options])

options = {
 // define a connection timeout
	timeout: 60000,
 // buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
  read_encoding: 'buffer''
 }

methods:
    close()
    bind() // binding to a port


events:
	on('ready', function ())
	on('data', function (client, data, protocol family))
	on('error', function (err))
	on('close', function ())
	
				

####PortScan (-z [port_start-port_end])

scan.run(host, ports*, cb)

* a single port 80 or between various ports 22-80

##Examples

####Client

var Netcat = require('node-netcat');

var client = Netcat.client(5000, 'localhost');

client.on('open', function () {
  console.log('connect');
  client.send('this is a test' + '\n');
});

client.on('data', function (data) {
  console.log(data.toString('ascii'));
  client.send('Goodbye!!!', true);
});

client.on('error', function (err) {
  console.log(err);
});

client.on('close', function () {
  console.log('close');
});

client.start();

####Server

var Netcat = require('node-netcat');

var server = Netcat.server(5000);


server.on('ready', function () { console.log('server ready'); });
server.on('data', function (client, data) { console.log('server rx: ' + data + ' from ' + client); });
server.on('client_on', function (client) { console.log('client on ', client); });
server.on('client_of', function (client) { console.log('client off ', client); });
server.on('error', function (err) { console.log(err); });
server.on('close', function () { console.log('server closed'); });

server.listen();// start to listening
	
// get active clients
var clients = server.getClients();

// send messages to clients	 and close the connection
for (var client in clients) {
  server.send(clients[client], 'received ' + data, true);
}

// or a normal message	
server.send(client, 'message');

####UDP Client

var client = Netcat.udpClient(5000, '127.0.0.1');

client.on('open', function () {  console.log('open'); });

client.once('error', function (err) {  console.error('err'); });

client.once('close', function () { console.log('client, closed'); });

clien.send('Hello World');

####UDP Server

var server = Netcat.udpServer(5000, '127.0.0.1');

server.on('data', function (msg, client, protocol) {
  console.log('rx: ' + msg + ', from ' + client);
});

server.on('ready', function () { console.log('ready'); });
  
server.once('error', function (err) { console.log(err); });

server.once('close', function () { console.log('close'); });

server.bind();


setTimeout(function () {
  server.close();
}, 30000);

####PortScan

var Netcat = require('node-netcat');

var scan = Netcat.portscan();

scan.run('google.com', '80-81', function (err, res) {
	console.log(err, res);	
});