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node-pathfinding-worker

v0.2.6

Published

a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption

Downloads

4

Readme

Node Path Finding

This is a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption

Installation

npm install node-pathfinding

Advantages

  • This module uses much less runtime memory then other node path finding module I can find on the net
  • The path finding implementation uses primative JavaScript Number type, so much safe to memory leak
  • Simple code, easy to change and extend

Limitations

  • The max size of map is limited to 65535 x 65535
  • Does not support negtive location

How To Use

var array2d, buf, grid, height, path, pathfinding, width;

pathfinding = require("node-pathfinding");

array2d = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [1, 1, 0, 0], [1, 0, 0, 0]];

width = 4;

height = 5;

pathfinding.startWorker()

// generate grid from 2D array
buf = pathfinding.bytesFrom2DArray(width, height, array2d);
grid = pathfinding.buildGrid(width, height, buf);

path = pathfinding.findPath(1, 0, 1, 4, grid);
console.log("path:" + path);

path = await pathfinding.findPathAsync(1, 0, 1, 4, grid);
console.log("path:" + path);

path = grid.findPath(1, 0, 1, 4);
console.log("path:" + path);

path = await grid.findPathAsync(1, 0, 1, 4);
console.log("path:" + path);

// print the path
console.log("path on grid :" + (grid.toString(1 << 16 | 0, 1 << 16 | 4, path)));

pathfinding.endWorker()

// output:
// path:65536,131072,131073,196609,196610,196611,196612,131076,65540
// path on grid :[Grid(width=4, height=5)]
// Dump: ░=walkable, ▓=blocked
// ▓S1░
// ░▓23
// ░░▓4
// ▓▓░5
// ▓E76

Glossary

  • BrickLoc: To reduce memory usage and use less Object instances, each dot(node, point) in the given map is represented by an 32bit uint, which is composed by x << 16 | y
  • Map Buffer: The map is presented by a Buffer, column by row. Each dot(node, point) is a bit in the Buffer. 0 means walkable, 1 means blocked.

Performance and Memory Consumption

Try node tests/sync_astar_continue_test.js it does a continuous test of pathfinding on some map fixtures, and the vm memory recycled correctly.